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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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Question
estaz
Hello.
After creating a server and closing it many times, I decided to become a professional L2J server developer.
So, I have a questions for it:
1. What i have to learn?
2. Do I have to learn more coding languages than only java? (If yes, what languages?)
3. Is there a tutorial for java (or something more..) which teaches only how to code Lineage 2?
4. How much time i have to spend for it?
5. What is the best way to learn that all?
6. Is there some type of video tutorial?
7. How did you learned to develop?
8. What do you recommend?
Well, I think thats all for now :)
Thank you.
P.S
Sorry for my bad english (I think its very bad ;D )
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