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Παιδια εχω ανοιξει τα πορτ του σερβερ μου και αυτα νο ιπ ολα ολα για να σας τα δειξω

Gameserver Configs - >

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://projeto.l2jbrasil.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.ip-adress.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=extreme4.no-ip.biz

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=127.0.0.1

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=

MaximumDbConnections=100

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

Login Configs - >

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://projeto.l2jbrasil.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.ip-adress.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=extreme4.no-ip.biz

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1

 

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname=*

LoginserverPort=2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

GMMinLevel=100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname=*

 

# The port on which login will listen for GameServers

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = True

 

# If false, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=badsystem

MaximumDbConnections=100

 

# Useable values: "true" - "false", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=true

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

IpUpdateTime=15

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

 

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=True

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

απο τα πορτσ.

2106

3014

7777

9014

εχω φτιαξει το l2ini....* οι αλλοι δεν μπορουν να μπουνε *

7 answers to this question

Recommended Posts

  • 0
Posted

sto game server les

 

Password=

 

eno stp login les

 

Password=badsystem

 

-.-

 

edit: exeis dokimasei ta ports an einai anixta?

 

ενταξει μορε ( αυτο είναι παλιο απλα στον αλλον του ανοιξα με ιδιο πακ και περασα τα δικα μου τεσπα ) τα πορτ ειναι ανοιχτα.
  • 0
Posted

edw den vazeis auto...

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1

pata stin anazitisi tou pc sou Cmd 8a sou vgalei kati ekei grapse ipconfig 8a sou vgale kapoies ip esu pare tin ipv4 kai vale edw InternalHostname=

 

  • 0
Posted

Παιδια εχω ανοιξει τα πορτ του σερβερ μου και αυτα νο ιπ ολα ολα για να σας τα δειξω

Gameserver Configs - >Login Configs - >απο τα πορτσ.

2106

3014

7777

9014

εχω φτιαξει το l2ini....* οι αλλοι δεν μπορουν να μπουνε *

LOL... l2j brasil χρησιμοποιείς?

  • 0
Posted

http://www.utorrent.com/testport?port=2106

http://www.utorrent.com/testport?port=3306

http://www.utorrent.com/testport?port=7777

http://www.utorrent.com/testport?port=9014

pes mou ti sou girisan san apotelesma auta

kai tha doume an ta ports sou einai open. apo kei kai pera an to ksekatharisoume auto tote to provlima einai alou tha dwseis perisotera stixeia :)

 

kai mia leptomeria

 

gia pio logo egrapses 3014 den mporw na katalavw akoma kai provlimatizomai... lise mou auti tin aporia :S

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