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Posted

hey guyz...i try to use guytis v201 source code...but when i had compiled the NpcExt.dll,it will crash L2server.exe.didnot knew why...use v158 source code ,its ok...anybody know how to fix it?

v201 only add CNpcSpawnDefine system...i had comment it out,but still crash L2server.exe.

Posted
3 hours ago, sandeagle said:

hey guyz...i try to use guytis v201 source code...but when i had compiled the NpcExt.dll,it will crash L2server.exe.didnot knew why...use v158 source code ,its ok...anybody know how to fix it?

v201 only add CNpcSpawnDefine system...i had comment it out,but still crash L2server.exe.

ask guytis

Posted
13 hours ago, SkyLord said:

leave only Npcpos the gremlins (for testing).

 

rly swired...leave low npcmakers ,its worked..not crash L2server.exe.

 

A:I:S:E:PE:DI:DE:BO=1.000000:1.000000:1.000000:1.000000:1.000000:0:0:0
L:Y:X:H=0:0:0:0:0
Crashed Thread[6].
Server Up Time : Wed Oct 15 13:11:08 2025
Current Time : Wed Oct 15 13:13:35 2025
Elapsed Time : 0 days 0 hours 2 minutes 27 seconds
IOBufferPool - 39989 / 40000,  PendingWrite 0 bytes [0] 
=============== object report
user[0/0], npc[820/0], item[0/0], usersocket[0]
=============== npc server connection log 
Connect : Wed Oct 15 13:13:34 2025

[(16328) 2025/10/15 13:13:35]: =======================
an Access Violation in module L2Server.exe at 0033:00518eef.
start at 2025/10/15 13:11:08
Read from location ffffffff caused an access violation.

Registers:
EAX=0003dc7b CS=0033 EIP=00518eef EFLGS=00010207
EBX=a2228c44 SS=002b ESP=7da7f870 EBP=00000000
ECX=0003dc7b DS=002b ESI=00000000 FS=0053
EDX=00400000 ES=002b EDI=0c200dc0 GS=002b
Bytes at CS:EIP:
48 8b 0c f0 80 79 5d 00 74 23 44 39 69 10 7f 1d 
Stack dump:
7da7f870: a2228c44 00000000 0004c158 00000000 009b2a10 00000000 00400000 00000000
7da7f890: 00000001 00000000 00000000 00000000 fffffffe ffffffff 00000000 40cae180
7da7f8b0: 00000000 40d11740 00000000 c0b1be00 00000000 00000000 00000000 00000000
7da7f8d0: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
7da7f8f0: 3b19e2dc 00000000 0078e4c8 00000000 3b19e2dc 00000000 00400000 00000000
7da7f910: 0004c158 00000000 00000000 00000000 00000000 00000000 006c688a 00000000
7da7f930: a2228c44 00000000 00000000 00000000 00000000 00000000 00a2aa10 00000000
7da7f950: 012e6dc0 00000000 9beaee10 00000000 00000000 00000000 0004c158 00000000
7da7f970: 00000000 00000000 00a12d50 00000000 fffffffe ffffffff 0064dd24 00000000
7da7f990: fffffffe ffffffff 00000000 00000000 00000000 00000000 00000000 00000000


ver = Dec 16 2005_22:03:13


GuardInfo : 

IOThread [0][63] (good):  void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket)
    Lock Stack  : 

IOThread [1][63] (good):  void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket)
    Lock Stack  : 

IOThread [2][78] (good):  void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket)
    Lock Stack  : 

IOThread [3][47] (good):  void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket)
    Lock Stack  : 

IOThread [4][78] (good):  void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket)
    Lock Stack  : 

IOThread [5][78] (good):  void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket)
    Lock Stack  : 

IOThread [6][78] (ahehe):  void IOThread_common(void *arglist) -> void CIOObject::TimerDispatch(bool bRootLoop) -> void CThreadLocalTimer::Dispath -> void CEnterWorldSerializer::TimerExpired(int id) -> void CNPC::EnterWorld(bool bSetDefaultParam, int nHP, int nMP) -> CCreature::EnterWorld
    Lock Stack  : .\NpcSocket.cpp(278[116])

IOThread [7][78] (good):  void IOThread_common(void *arglist) -> bool NpcEnterWorldPacket(NpcSocket* pSocket, const unsigned char *pPacket) -> void Push(int index, int x, int y, int z, int dir, int nSetDefaultParam, int nHP, int nMP)
    Lock Stack  : .\NpcSocket.cpp(389[185])

ListenThread [13][141] (good):  void ListenThread_common() -> unsigned __stdcall WaitThread(void *)
    Lock Stack  : 

MainThread [12][156] (good):      Lock Stack  : 

GuardInfo end 



[(16328) 2025/10/15 13:13:35]: *.\ioc.cpp:648(Tue Dec 13 02:52:40 2005) exception

 

  • Haha 1
Posted (edited)
IOThread [3][47] (good)

:pepe-hmmm:good

IOThread [3][47] (good)

:pepe-hmmm:good

IOThread [3][47] (good)

:pepe-sus:good

 

 

IOThread [6][78] (ahehe):

ahehe:kekW:

Edited by Nightw0lf
Posted
6 hours ago, SkyLord said:

Creature EnterWorld

Invalid NPC or spawn entry.

 

well,its SharedCreatureData.h problem.

 

/* 0398 */ //WCHAR m_sResurrectSpellerName[25];

 

this variable will cause L2server.exe crash...

 

  • 4 months later...
Posted

sorry for necropost, but maybe i can help someone, who start in l2 off. 
Your public and private fields must be 1 in 1 for u can see in IDA. If u have field int in binary, and use, for expample __int64 in ext, u see crash

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