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[help]Passive skill don't activate


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Posted

I added vesper armor to IL server

I wear the whole armor BUT the skill is not activating..

no warning/error in gameserver console that skill cannot be found..

Added skills in armorsets and all.

I also watched this guide but all seems ok to me :S

http://www.maxcheaters.com/forum/index.php?topic=43564.0

12 answers to this question

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  • 0
Posted
<?xml version='1.0' encoding='utf-8'?>
<!DOCTYPE list SYSTEM "skills.dtd">
<list>
<!-- Vesper Set By mend3 e XxJrBrxX L2JM Team -->
  <skill id="10100" levels="1" name="Vesper Gold Light">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order="0x40" stat="CON" val="1" /><!-- Con +1 -->
      <add order="0x40" stat="DEX" val="2" /><!-- Dex +2 -->
      <add order="0x40" stat="accCombat" val="2.72" /><!-- Accuracy +2.72 -->
      <add order="0x40" stat="rEvas" val="2.72" /><!-- Evasion +2.72 -->
      <add order="0x40" stat="maxHp" val="900" /><!-- MaxHP +900 -->
      <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 -->
      <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 -->
    </for>
  </skill>
  <skill id="10101" levels="1" name="Vesper Gold Heavy">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order="0x40" stat="CON" val="1" /><!-- Con +1 -->
      <add order="0x40" stat="STR" val="2" /><!-- Str +2 -->
      <mul order="0x30" stat="pDef" val="1.146" /><!-- P. Def +14.6% -->
      <add order="0x40" stat="maxHp" val="1300" /><!-- MaxHP +1300 -->
      <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 -->
      <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 -->
    </for>
  </skill>
  <skill id="10102" levels="1" name="Vesper Gold Robe">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order="0x40" stat="INT" val="2" /><!-- Int +2 -->
      <add order="0x40" stat="MEN" val="2" /><!-- Men +2 -->
      <sub order="0x40" stat="CON" val="1" /><!-- Con -1 -->
      <mul order="0x30" stat="mAtk" val="1.104" /><!-- M. Atk. +10.4% -->
      <mul order="0x30" stat="mAtkSpd" val="1.12" /><!-- Casting Spd +12% -->
      <add order="0x40" stat="maxHp" val="900" /><!-- Maximum HP +900 effect -->
      <add order="0x40" stat="maxMp" val="1500" /><!-- Maximum MP +1500 effect -->
      <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 -->
      <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Darkness resistance is increased by +8 -->
      <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.97" /><!-- MP consumption of the active skill is decreased +? -->
    </for>
  </skill>
  <skill id="10103" levels="1" name="Vesper Silver Heavy">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order="0x40" stat="CON" val="1" /><!-- Con +1 -->
      <add order="0x40" stat="STR" val="3" /><!-- Str +3 -->
      <mul order="0x30" stat="pDef" val="1.146" /><!-- P. Def +14.6% -->
      <add order="0x40" stat="maxHp" val="1500" /><!-- MaxHP +1500 -->
      <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 -->
      <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Increase Darkness Resistance +8 -->
      <basemul order="0x30" stat="rCrit" val="0.03" /><!-- Critical Damage Chance +? -->
      <!-- Guessing -->
    </for>
  </skill>
  <skill id="10104" levels="1" name="Vesper Silver Light">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order="0x40" stat="CON" val="2" /><!-- Con +2 -->
      <add order="0x40" stat="DEX" val="3" /><!-- Dex +3 -->
      <add order="0x40" stat="accCombat" val="2.72" /><!-- Accuracy +2.72 -->
      <add order="0x40" stat="rEvas" val="2.72" /><!-- Evasion +2.72 -->
      <add order="0x40" stat="maxHp" val="1000" /><!-- MaxHP +1000 -->
      <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 -->
      <mul order="0x30" stat="darkVuln" val="0.94" /><!-- Darkness Resistance +6 -->
    </for>
  </skill>
  <skill id="10105" levels="1" name="Vesper Silver Robe">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order="0x40" stat="INT" val="2" /><!-- Int +2 -->
      <add order="0x40" stat="MEN" val="2" /><!-- Men +3 -->
      <mul order="0x30" stat="mAtk" val="1.104" /><!-- M. Atk. +10.4% -->
      <mul order="0x30" stat="mAtkSpd" val="1.12" /><!-- Casting Spd +12% -->
      <add order="0x40" stat="maxHp" val="1000" /><!-- Maximum HP +1000 effect -->
      <add order="0x40" stat="maxMp" val="2000" /><!-- Maximum MP +2000 effect -->
      <add order="0x40" stat="maxCp" val="1000" /><!-- MaxCP +1000 -->
      <mul order="0x30" stat="darkVuln" val="0.92" /><!-- Darkness resistance is increased by +8 -->
      <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.97" /><!-- MP consumption of the active skill is decreased +? -->
    </for>
  </skill>
</list>

  • 0
Posted

I edited the system files with fileedit..

Yes I'm pretty sure cause mage have with dc 1049 cspd and with custom armor, in this case the vesper gold, just 385 cspd^^

only the pdef is increasing:S

  • 0
Posted

I just copied this from armorsets and paste it here ..:S

forget to tell that when I enchant the armor up to +6 the enchant armor skill appears but not the skills for the armor stats :/

55 99995 99996 99990 99997 99998 10100 0 0 3623

56 99991 99992 99990 99993 99994 10101 0 0 3623

57 99999 99910 99990 99911 99912 10102 0 0 3623

58 99914 99915 99913 99916 99917 10103 0 0 3623

59 99918 99919 99913 99920 99921 10104 0 0 3623

60 99922 99923 99913 99924 99925 10105 0 0 3623

  • 0
Posted

look here:

<skill id="3623" levels="1" name="Enchant Heavy Armor (Grade S)">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="56"/>
    <add order="0x40" stat="regMp" val="2"/> 
  </for>
</skill>
<skill id="3624" levels="1" name="Enchant Light Armor (Grade S)">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="rEvas" val="2"/>
    <add order="0x40" stat="mDef" val="32"/>
  </for>
</skill>
<skill id="3625" levels="1" name="Enchant Robe (Grade S)">
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <add order="0x40" stat="pDef" val="36"/>
    <mul order="0x30" stat="maxLoad" val="1.3"/>
  </for>
</skill>

 

my opinion is to try another armor...

  • 0
Posted

Hmm this is the 2nd armor I add but I will try an other vesper and edit my post if I have the same problem:S

 

 

edit: I added new armor now all is ok stats are added but no skill appears at passive skills..I don't think this is a big problem BUT now when I put on Vesper Avenger - Haste (for example) attk.speed is not added :P the same for other special abilities like health focus etc.^^ Have I to change the weapons, like I changed the armor??

  • 0
Posted

Hmm this is the 2nd armor I add but I will try an other vesper and edit my post if I have the same problem:S

 

 

edit: I added new armor now all is ok stats are added but no skill appears at passive skills..I don't think this is a big problem BUT now when I put on Vesper Avenger - Haste (for example) attk.speed is not added :P the same for other special abilities like health focus etc.^^ Have I to change the weapons, like I changed the armor??

if in passive skills don't add new skills that means you don't add skill normal...

 

weapons do need skills stat just add this to weapons xml

 

    <!-- SA: Haste -->
    <mul val='1.07' order='0x30' stat='pAtkSpd'/>

 

    <!-- SA: Health -->
    <mul val='1.25' order='0x30' stat='maxHp'/>

 

    <!-- SA: Focus -->
    <add val='87' order='0x40' stat='rCrit'/>

  • 0
Posted

if in passive skills don't add new skills that means you don't add skill normal...

 

weapons do need skills stat just add this to weapons xml

 

    <!-- SA: Haste -->
    <mul val='1.07' order='0x30' stat='pAtkSpd'/>

 

    <!-- SA: Health -->
    <mul val='1.25' order='0x30' stat='maxHp'/>

 

    <!-- SA: Focus -->
    <add val='87' order='0x40' stat='rCrit'/>

 

if I want to add evasion it's

<add val='xx(value)' order='0x40' stat='rEvas'/>

right?

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