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Posted

Rates

Enchant Rate Normal Scroll = 65%

Enchant Rate Blessed Scroll = 95%

Enchant Safe = 15

Enchant Max = 35

Xp/Sp = x5000

Aden Drop = x1000

 

Generals Features

Auto-Loot

Auto-Learn Skill

Working Karma Penalties.

Disabled Crafting

Working ClassMasters

48 BuffSlots

2h BuffTime

Disabled Clan Penalties

Olympiad System :

* Start - 18:00 (+2 GMT)

* End - 24:00 (+2 GMT)

* Period - 1 Week

* Disabled Base Class For Feed Players

Enable Dual Boxing

Disabled Death Penalties

 

WebSite

www.l2netizen.com

 

Custom Features

PvP Color System:

 

500 PvP - Change NameColor

1500 PvP - Change NameColor

2500 PvP - Change NameColor

5000 PvP - Change NameColor

 

More Features

Automized Events - Read More

Npc Top Player List

New Event Teleport

Disabled Clan Agg

 

1.jpg

7.jpg

8.jpg

6.jpg

 

Have Fun!

Posted

Good look with your server bro,I think the this idea ar so bad:enchant max for donators +40 ,that will make debalance if you have donators on the servers...anyway...good look with your project.

Posted

 

Client:

 

Interlude C6

 

Rates And Setup:

 

Xp/Sp: x5000

 

Adena: x1000

 

Drop/Spoil:

 

x1

 

Status:

 

Instant Max LvL On Fist Login

 

Instant Max LvL On Subclass Creation

 

Enchant Normal Scroll: 80%

 

Enchant Bless Scroll:90%

 

Enchant Safe: +15

 

Enchant Max+35

 

Enchant Max Donate: +40

 

Buff Duration: 24Hours

server have deticated?:)

by the way good luck dude!

and if you want add more infos

Posted

i join now and in start i see max donate 45 and in donate list i see donate jews and tattoo 45..and ls agument is very chip all kids take 3 agument and make 10k dmg enyway you know..

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  • Posts

    • @Silvin Thanks    This will be very useful.
    • Hello, everyone. I am an American, looking to start my own server.... I am looking for a dev, to help me build & edit a pride-style server.  Basically, at this point: (being Lineage 2 is a dying game - with botters overtaking) I'm not looking to spend hundreds-thousands of dollars.... Even if it's a cheap not "pride-style" server, I'll be content with that, too. I have everything else as far as Name, Discord, website, and staff - I just need a dev, to help with the files.  Thanks! 🙂 
    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
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