Jump to content

Recommended Posts

Posted

Geia sas 3ana...

 

Pezo polu sixna tyrant kai ine xrisimo na kanis low otan ise monos..Auto to bug doulevi 100% se olous tous server nomizo dokimasmeno l2genoxide interlude...Akouste prosextika ..To bug piani kai stin oly kai otan iste gia pvp,farm,rb

 

1.Exete ena skill opou legete Force Rage

2.Auto kani dmg apo makria k sas dini force lvl 1 apo ka8e hit..

3.Exete auto stin bar sas opou 8elete kanete target kapion k patate Force rage kai kateftian sto parathiro tou HP/MP sas gia na kani target pano sas tote min kanete tpt 8a baraei tn eafto tou prepi na patisete grigora ... :D

100% work

Posted

Πρωτον δεν δουλευει παντου,μονο στα π***ο L2jTeon(ή καποιο αλλο παρομοιο pack)

 

Δευτερον αυτο γινεται με ολους τους char,ακομα και με archer αν θες

Posted

Πρωτον δεν δουλευει παντου,μονο στα π***ο L2jTeon(ή καποιο αλλο παρομοιο pack)

 

Δευτερον αυτο γινεται με ολους τους char,ακομα και με archer αν θες

+1 tha simfoniso mazi tou..!! pio mlkia apo afto dn iparxei allo pia.!!
Posted

kk esis kserete ...egw to ekana esis kserete

1o:Exει γινει share εδω και 2 χρονια...και ειδικα καθε TITAN το ξερει,skill πανω στον αλλο και μετα target τον ευαυτο του...

 

Επισης ειναι ιδιο με το bug που βαρας τα castle walls χωρις να εισαι attacker(stun+hit door)

 

Απλη λογικη,απλα και στον tyrant ακριβως το ιδιο πραγμα,ενα σκιλλ και μετα πανω του

Posted

Πρωτον δεν δουλευει παντου,μονο στα π***ο L2jTeon(ή καποιο αλλο παρομοιο pack)

 

Δευτερον αυτο γινεται με ολους τους char,ακομα και με archer αν θες

dn douleyi Sxedon pou8ena...

oli exoume pe3i Tyrant k 3eroume 2 3 pragmata

 

Posted

la8os tittle :) TO SOSTO ine Tyrant Bug 0% work![GTP]. ema ti an ine dinaton kiolas auto ine gia ta baza se pion srv to dokimases? gt egw pezw genoxide kai dn iparxei kati tetia opote...

Posted

la8os tittle :) TO SOSTO ine Tyrant Bug 0% work![GTP]. ema ti an ine dinaton kiolas auto ine gia ta baza se pion srv to dokimases? gt egw pezw genoxide kai dn iparxei kati tetia opote...

Οπως ειπα δουλευει σε ολα τα L2jTeon (και L2jBrazil αν δεν κανω λαθος..αλλα κανεις σοβαρος δεν χρησιμοποιει αυτα τα pack πλεον)
Posted

Οπως ειπα δουλευει σε ολα τα L2jTeon (και L2jBrazil αν δεν κανω λαθος..αλλα κανεις σοβαρος δεν χρησιμοποιει αυτα τα pack πλεον)

>>><<<

Μην νομίζεις ότι υπάρχουνε και πολλοί σοβαροί΄.λολ.

έχεις δίκιο πάντως.

Posted

1o:Exει γινει share εδω και 2 χρονια...και ειδικα καθε TITAN το ξερει,skill πανω στον αλλο και μετα target τον ευαυτο του...

 

Επισης ειναι ιδιο με το bug που βαρας τα castle walls χωρις να εισαι attacker(stun+hit door)

 

Απλη λογικη,απλα και στον tyrant ακριβως το ιδιο πραγμα,ενα σκιλλ και μετα πανω του

Posted

omg Den douleyei kan eleoc...min kanete post oti nane...

 

ti les re anapire?ola ta post p exw kani doulevoun noobas ime nomizis???To ekana se kanoniko server m 2k votes pvp interlude...K ekana autolow ti m les malakies...

 

Auto to bug sas to ipa gia na to kserete oxi gia na to kanete ka8e tris k apo ligo....Ginete auto to bug otan benete se ena server

kalo ine na to kserete...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock