ReDoRDeaD Posted July 23, 2010 Posted July 23, 2010 opos leo kai ston titlo mou otan pao na kano register mou bgazei terminated.Ebgala kai mia pic gia na deite ti sas leo:-->http://img22.imageshack.us/i/20100723084504.png/
0 LioNtaraki Posted July 23, 2010 Posted July 23, 2010 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = True ama to exis false kanto true ine mesa sta config tou loginserver
0 sotos1252 Posted July 23, 2010 Posted July 23, 2010 kapoia alli idea opoios exei plz as mou pei gt den douleuei
0 `Rοmeο Posted July 23, 2010 Posted July 23, 2010 Exis kani lathos ta configs 100% kai ta ip's lathos ta exis vali chekare etc na dis :)
0 Nightw0lf Posted July 23, 2010 Posted July 23, 2010 epidi ida dipla photo apo equal elpizw na esvises tin database otan evales [oti evales] kai na evales tin kainouria...apo kei kai pera an sinexisei to provlima arxise na mas dixneis ta configs
0 tralalom Posted July 23, 2010 Posted July 23, 2010 loipon ta configs mou einai Login: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname = l2realwar.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname = 127.0.0.1 # Bind ip of the LoginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 GMMinLevel = 100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers LoginPort = 9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = True # If false, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login = root Password = MaximumDbConnections = 100 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts = True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime = 15 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth = False #FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 Kai to Game: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http:\\l2dot.info\forum\ # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # Bind ip of the gameserver, use * to bind on all available IPs GameserverHostname = * GameserverPort = 7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname # If this ip is resolvable by Login just leave * ExternalHostname = l2realwar.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname # If this ip is resolvable by Login just leave * InternalHostname = 127.0.0.1 # The Loginserver host and port LoginPort = 9014 LoginHost = 127.0.0.1 # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login = root Password = MaximumDbConnections = 100 # Datapack root directory, defaults to current directory from which the server is started # DatapackRoot = C:/Work/tmp/DataPack # Define character name template # Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]* # will allow names with first capital letter, next three small letters, # and any (capital or not) letter or number, like ZbigN1eW # Most rational to have CnameTemplate=[A-Z][a-z]* # meaning names only of letters with first one capital, like Zbigniew # Default .* - any namy of any symbols CnameTemplate = .* PetNameTemplate = .* # Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit]) CharMaxNumber = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 1000 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 #==================================================== # L2Dot # # EXTRA fuctions # # before you set them up ready carefully the info # # Thanks Dimis4 # #==================================================== # Activate Protection for unknownPacket flooding PacketProtection = False # How much unknown packets before punishment. # If the player send more than 5 unknownPackets per second, the player get punished. UnknownPacketsBeforeBan = 5 # Punishments # 1 - broadcast warning to gms only # 2 - kick player (default) # 3 - kick & ban player (Accesslevel -100) UnknownPacketsPunishment = 2
0 Fanky Posted July 23, 2010 Posted July 23, 2010 MinProtocolRevision = 1 MaxProtocolRevision = 9999 κάντο έτσι. το pack σου είναι compile?
0 Fanky Posted July 23, 2010 Posted July 23, 2010 oxi einai preconf και από ότι είδα είναι και Dot,και νομίζω πώς ξέρω ποιο dot είναι(του petmetzi btw) το φόρουμ δεν δείνει ποια support σε προκατασκευασμένα pack οπότε αφιέρωσε 10 λεπτά για να μάθεις να κάνεις compile.
0 sotos1252 Posted July 23, 2010 Posted July 23, 2010 eixa prospa8isi na kano compile alla den brisko gia c6 ama ginetai peite mou pos ftiaxnetai
0 Fanky Posted July 23, 2010 Posted July 23, 2010 sotos που κόλας εσύ τώρα? έλεος σε αυτό το τόπικ Author είναι άλλος, κάνει ερωτήσεις άλλος, και ξαφνικά έρχετε κιαλός λολ. btw μάθετε να κάνετε compile Με τον οδηγό του ED και προτιμίστε L2J.
0 LordPanic Posted July 23, 2010 Posted July 23, 2010 man kati paizi me tin java ekanes swsta install ? an oxi ksana dokimase bebaiosou oti exeis tin swsti ekdosi java analogos to leitourgiko sustima p exeis....
0 sotos1252 Posted July 23, 2010 Posted July 23, 2010 ego exo x64 windows 7 kai exo balei to poio kainourgio kai jdk kai jre
0 sotos1252 Posted July 23, 2010 Posted July 23, 2010 jve mporeis na mou peis pou mporo na bro auton ton odigo?
Question
ReDoRDeaD
opos leo kai ston titlo mou otan pao na kano register mou bgazei terminated.Ebgala kai mia pic gia na deite ti sas leo:-->http://img22.imageshack.us/i/20100723084504.png/
18 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now