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Posted

and it's just coz there wasn't so many private server like now. :)

ye i agree with u too. back in the days not everyone was able to run a server from home. U needed to buy a real server machine to run one. i remember it costed around 2k euros just to buy one (and ofc if u bought one u wanted to have more then 1k ppl online) back in the days there were no kids hosting home made servers.
Posted

ye i agree with u too. back in the days not everyone was able to run a server from home. U needed to buy a real server machine to run one. i remember it costed around 2k euros just to buy one (and ofc if u bought one u wanted to have more then 1k ppl online) back in the days there were no kids hosting home made servers.

 

nahh its not about the "real server pc" for example a server with 400 player use 2-3gb memory so its more about too many server

Posted

nahh its not about the "real server pc" for example a server with 400 player use 2-3gb memory so its more about too many server

u didnt got my point. back in the days when l2 was making its first steps u could buy maximum 512 rams (1GB maximum but with big prices)

the technology of pcs wasnt so improved like today that u can buy 2gb ram for 50 euros.

Posted

u didnt got my point. back in the days when l2 was making its first steps u could buy maximum 512 rams (1GB maximum but with big prices)

the technology of pcs wasnt so improved like today that u can buy 2gb ram for 50 euros.

 

yes thats true today for 50€ i have core i7 cpu 2x750GB hdd in raid 1 and 8gb memory BUT still l2 server unless its not a big one dont need that huge hardware

Posted

back in C5 Official - teon

 

around 13,000 including bots and dualboxes

Same here.

 

We may see again huge population on retail again after freya update and merge of servers, not that much but they'll reach 7k+ for sure.

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  • Posts

    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
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