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[Help]Server has problem


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Posted

Why in the beginning of my gameserver window say

Loading GameServer Configuration Files...

L2Properties: Missing property for key - DatapackRoot

L2Properties: Missing property for key - AltSevenSignsLazyUpdate

L2Properties: Missing property for key - DecreaseSkillOnDelevel

[skillDurationList]: invalid config property -> SkillDurationList ""

L2Properties: Missing property for key - StartingVitalityPoints

L2Properties: Missing property for key - PlayerSpawnProtectionAllowedItems

L2Properties: Missing property for key - PlayerTeleportProtection

L2Properties: Missing property for key - EnableFallingDamage

L2Properties: Missing property for key - BoatBroadcastRadius

L2Properties: Missing property for key - IntervalOfFrintezzaSpawn

L2Properties: Missing property for key - RandomOfFrintezzaSpawn

Loaded 6 Filter Words.

 

its something serious??my server has big problem or not?

i have l2jserver epilogue (can tell me solution pls?)

7 answers to this question

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Posted

Its means that you forgot to fill these options.

 

For example:

 

AllowSomething =

 

And you have to complete this boolean with true/false

 

AllowSomething = false

 

Etc.

  • 0
Posted

Its means that you forgot to fill these options.

 

For example:

 

And you have to complete this boolean with true/false

 

Etc.

its not something bad for my server right? :) but how i can find these?

  • 0
Posted

I talk about IL, but it mustn't be far if you use gracia++...

 

By default, near all configs are hardcoded in config.java. Some exceptions : olympiad variables are in olympiad.java for ex.

 

There are even configs you couldn't find in .txt, cause they're more serious, and can break your server lol.

 

Sooooo, to answer cause sometimes ppl aren't logic, no it's not a problem cause they must surely are hardcoded (you can see default options on the top bottom of config.java normally).

 

.txt configs are used when answer differs. Well it was like that in IL.

 

------

 

PS : I checked and it's still like that. Exemple :

 

RAID_HP_REGEN_MULTIPLIER = Double.parseDouble(NPC.getProperty("RaidHpRegenMultiplier", "100")) /100;

 

Which give RB HP regen multiplier of 1 by default, if .txt aren't modified.

 

About oly variables, it has been moved to config.java.

 

About location of those default variables, it's now organized by file. Each file have his own section.

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