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Posted

hmmm now i have a error when someone create new char :

deleteMe()
java.lang.NullPointerException
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L
2PcInstance.java:11762)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2P
cInstance.java:1472)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2P
cInstance.java:1458)
        at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.initNe
wChar(CharacterCreate.java:297)
        at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.runImp
l(CharacterCreate.java:184)
        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:93)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

a liltle bit of help ????

Posted

There are three problems:

 

1) New characters have an error because of the _pcdata.onExit in PcInstance;

 

deleteMe()
java.lang.NullPointerException
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L
2PcInstance.java:11762)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2P
cInstance.java:1472)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2P
cInstance.java:1458)
        at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.initNe
wChar(CharacterCreate.java:297)
        at com.l2jserver.gameserver.network.clientpackets.CharacterCreate.runImp
l(CharacterCreate.java:184)
        at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:93)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

2) If players log out with 0 killstreaks, there is an error for the fourth killstreak;

 

com.mysql.jdbc.JDBC4PreparedStatement@11d2d6: INSERT INTO killstreak_data VALUES (0,0,0,** NOT SPECIFIED **)
L2PcInstanceData.onExit(): Culdnt save killstreak data.
java.sql.SQLException: No value specified for parameter 4
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1072)
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:986)
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:981)
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:926)
        at com.mysql.jdbc.PreparedStatement.checkAllParametersSet(PreparedStatement.java:2546)
        at com.mysql.jdbc.PreparedStatement.fillSendPacket(PreparedStatement.java:2522)
        at com.mysql.jdbc.PreparedStatement.fillSendPacket(PreparedStatement.java:2448)
        at com.mysql.jdbc.PreparedStatement.execute(PreparedStatement.java:1300)
        at com.mchange.v2.c3p0.impl.NewProxyPreparedStatement.execute(NewProxyPreparedStatement.java:989)
        at com.l2jserver.gameserver.model.actor.instance.instancestore.L2PcInstanceData.onExit(L2PcInstanceData.java:140)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.deleteMe(L2PcInstance.java:11648)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2PcInstance.java:1386)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.logout(L2PcInstance.java:1372)
        at com.l2jserver.gameserver.network.L2GameClient$CleanupTask.run(L2GameClient.java:709)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

 

3) If players log out and relog in, they have the killstreaks loaded by last server restart.

 

Posted

I have an idea, can the counter consecutive kills be setted to 0 when system give the bonus? So every 3 kills (example), players receive reward

 

 

EDIT: I have done it  :P

  • 2 months later...

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