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Posted

Hello again :D. I read a guide from mxc about how signatures and backgrounds and all these shits. I think i made some improvements from the previous try! I learned how to make a cool and simple backgrounds and how to use some tools like depth,flow etc. Here are my two signatures :) Rate 'n' comment plz!

 

fkv0h4.jpg

 

5krst2.jpg

 

 

PS: What GFX means ? Is it a pro photoshop user or what ? :S

Posted

I made the background with brushes and the render, if you mean this.

 

well i like these to but, i dont like that they all look the same,

Where they look the same ?

Posted

The first try is way better indeed.I'd suggest you to read guides about:

1)Blending

2)Depth

3)Flow

4)Smudging

5)Placing - Composition

6)The rules of thirds.

 

 

 

Then you can get to learn many techniques on making tags :)

 

GFX = Graphics(grafix)

Posted

The first try is way better indeed.I'd suggest you to read guides about:

1)Blending

2)Depth

3)Flow

4)Smudging

5)Placing - Composition

6)The rules of thirds.

 

 

 

Then you can get to learn many techniques on making tags :)

 

GFX = Graphics(grafix)

 

whats the rule of third O.o

 

anyway ontopic:

the 1st one is really better try to use blending on text like sharp or strong dunno now :S

and go read tuts :D pm me if you want some..

Posted

i like the first the second no and so much :)

Yeah...I made the second while i was reading the guide so i made some wrongs!

 

Wtf with this text? LOL its so ugly!

I said it in my other topic! I won't download any fonts cause in few i'm gonna have a new pc !

 

Thanks guys for your comms :)

Posted

whats the rule of third O.o

 

If you search in google you'll see.It's a rule which divides the creation in order for you to know where your focal is and where there's empty space to put text.Damn, I cannot really explain you well.Search a bit and you'll get it ;)

 

Zero, text is not good. (plus those MD said)

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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