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START IN OLYMPIAD WITH FRENZY (FOR TITANS) - (works in l2gold)


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Posted

to dokimasa gamaei kanw kai zealot k frenzy mlk gamaei na se kala re BrO

 

To psema pai sinefo... Dn iparxi zealot sto C4.

 

NiCe guide and verry helpfull

Isos imaste sto greek section?

 

 

 

 

 

 

 

 

 

 

 

Wtf filaraki, ixa titan m 3 reb k dn ton epeza. Epeza m ton sps m, pao na ton bgalo nobles k 8a s po apotelesmata

 

Posted

Ok paidia akouste.. Polloi apo esas tha to xerete auto to as to poume exploit... Opos oloi xerete gia na valeis frenzy me titan prepei na einai to hp sou apo 30% kai kato.. to idio kai gia to guts.. Loipon px.. paizeis olympiad.. kai theleis na xekiniseis ton agona me frenzy.. Apla ta pramata. Ego paizo sto l2gold.. kai kano to exis.. Mpaineis me homunkulus conversion pou sou katevazei to hp kata 40%. Amesos meta kano equip to stick off eternity me special ability bless the body kai kano target se mena kai kano bandage.. Etsi pairneis buff bless the body mesa ston agona.. Epeidi xreiazetai taxitita omos gia na prolaveis kai ta epomena vimata. prepei na ama de piasei me ti proti to bless the body na xanavgaleis to homunkulus conversion kai xana to stick of eternity kai xana bandage. Prepei na petixeis to bless the body me to proto bandage allios de prolavaineis na valeis frenzy me ta epomena vimata pou tha analiso. Amesos meta afou dld piasei me tin proti to bless, kaneis equip ena armor b set to doom heavy pou sou dinei con+3 opote anevainei ki allo to pososto tou hp.. Amesos meta pairneis ena tallum glaive health.. oste kai na anevei to pososto tou hp kai na mporeseis na skaseis to skill earthquake pou xaneis alla 300 hp peripou.(kata protimisi anevazeis kai to skill earthquake me books of giants oste na xaseis ki allo hp). Amesos meta kaneis equip kai tatoo bless the body kai anevainei to pososto tou hp kata 15% akoma. Ekeini ti stigmi mporeis na valeis frenzy. Px ego exo 3 reb hp.. kai mesa stin olympiada eftasa na exo max hp 19000 kai kati.. , kai eixa 4900 hp, ta ypoloipa ta eixa xasei apo ta parapano vimata. Opote imoun peripou sto 29% tou hp. kai vazo frenzy. Amesos meta battle roar.. rage.. equip to kanoniko armor set kai gg... Me bow eftana stin olympiada 9500 p attack peripou.. gg.. Vevaia gia na prolavete na kanete ola auta.. Prepei na valete se mia po tis bares ola ta antikeimena pou xreiazontai kai kapoia skills. Ego px, exo sto N1=homunkulus conversion, 2=stick of eternity, 3=bandage, 4=doom helmet, 5=doom plate, 6=doom gloves, 7-doom boots, 8=tallum glaive health, 9=earthquake, 10=tatoo of absolute, 11=frenzy, 12=battle roar. Den einai dyskolo, apla xreiazetai taxitita kai mpaineis apo tin arxi me frenzy.. De tha prolavei na kounithei o antipalos. Rixneis aneta elf tank elemental klp pou einai oi pio dyskoloi antipaloi gia titan.. Epomenos arkei na ta pas kala kai me titan antipalous kai vgaineis hero.! auta...

poly kalo!!!
Posted

egw exw na pw kt allo sxetika me tn destro....se server p uparxoune custom armors p anevazoune life...kante to e3is....mpeite me tn custom mesa stn olh kai valte dragonic armor katevazei life vgalte tn minete gymnei ...koumpothite kai valte tn custom...se emena pianei panta...an dn katalavate kt kante m pm..ty

Posted

ektos apo gold k merika IL p anafer8ikate, piani k sto ct2?? 8a arxiso s enan ct2, ama ine na kano tn bouli g na vgo hero :P

kado hidden 50 posts

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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