Jump to content

Recommended Posts

Posted

All settings have description... Its possible if your l2server.ini isnt the same that this, but description is universal for all pack...

 

; Here is a list of EVERY l2server.ini command.  This should be a 100% complete ini file.
; This took me a little bit of time to carefully extract from the L2Server.exe assembly.
; I hope I explained every setting so you can understand what each setting does.
; Thanks for downloading and hope you get some use out of this.

; DISCLAIMER:
; If your server implodes and creates a blackhole, it's NOT my fault :P
; If you use this and it works, then it is my fault! (Ok, Ok, and NCsoft too...)
; Anything that isn't a good, happy effect is *not my fault* =)

[setting]
; Pick a mail server, though i have no idea if this actually 'works'
MailServer="mail.ncsoft.co.kr"
UserPathFind=true						; Default is true
WorldCollision=true						; Default is true
UserPort=7777							; Default is port 7777
Country=1							; Default is country 0.  Korea=0, USA=1, Japan=2, Taiwan=3, China=4, Thailand=5
Snoop=0								; Default is 0. 
ExceptionMailing=true						; Default is true.  
ExceptionMinidump=false						; Default is false.  If true, it will dump a .dmp file of the latest crash/exception.
IOBufferCount=40000				

autologoutsec=600						; Default is 600.  Most likely number of seconds before the server kicks idle/disconnected players.
GotDamageLog=false						; Default is false.  Not really sure what it does, but it might enable logging for *all* damage.
BOTMessage=false						; Default is false.  Probably sends a message to botters if they are caught or checked with //check_bot
BOTLog=false							; Default is false.  Enables bot logging (kinda obvious...)
BOTCheckTime=120000						; Default is 120000.  Probably the amount of time //check_bot waits before returning an answer.
BOTCheckWaitTimeLimit=110000					; Default is 110000.  Probably the amount of time the player is checked for botting.
AcceptEscapeCommnad=false					; Default is false.  Not sure what this does.
AcceptLowerProtocol=false					; Default is false.  If enabled, this will allow ANY (lower or greater) client protocols to connect.
playtimelimit=0							; Default is 0.  Probably the maximum time a player can play per day, though it might be total.  See SQL play_time column.
reconnectAuth=0							; Default is 0.  If enabled, the L2Server will automatically try to reconnect to the AuthD server if disconnected.
AgeCheckType=0							; Default is 0.  A value of 0 means don't check age, and a value of 1 means do check the age, using some korean method.

taitime=false							; Default is false.  No idea what this does...

EscapeMode=1							; Default is 1.  Not really sure what this does...
canrolldice=1							; Default is 1.  Enabling this allows players to purchase "dice" items at grocery shops.

gameguard=false							; Default is false.  Enables or disables GameGuard.  (Untested)
gameguard_checkonly=false					; Default is false.  Probably enables or disables GameGuard for bot checking only.
MultiLang=false							; Default is false.  Enables or disables multiple language support??
isnonpk=false							; Default is false.  Maybe this disables karma upon PKing.
cannotmonrace=false						; Default is false.  Probably enables or disables the usage of Monster Derby for all players, but maybe *just* for PKers with karma.
LogMsn=true							; Default is true.  Enables or disables MSN chat logging.


; As far as I can tell, this setting does not exist inside L2Server.
; Chances are this is an old typo that the koreans never fixed.
; The correct command for this is probably the "block" under [bOT]
; which is located right below this =)
;BOTBlock=false

[bOT]
block=0								; Default is 0.  
TestCount=3							; Default is 3.  Not sure what this means, but could be related to //check_bot taking values 1-3.

[World]
WorldId=1							; Default id is 1.  The server id in your SQL has to match this to work properly.
UserLimit=3000							; Default is 3000.  This is the maximum number of players allowed on the server.
LetBuilder=1							; Default is 1.  If enabled, and the login_flag is set in SQL to 16, GMs can login even when the limit is reached.

[CacheD]
address=localhost						; IP address or hostname the CacheD server is located on.
port=2006							; Default is port 2006.  This port is the port L2Server connects to.

[AuthD]
address=localhost						; IP address or hostname the AuthD server is located on.
port=2044							; Default is port 2044.  This port is the port L2Server connects to.
UseAuthTimeManageSystem=false
ChinaFatigueSystem=false
ChinaHalfFatigueTime=3
ChinaFullFatigueTime=5

[LogD]
address=127.0.0.1						; IP address or hostname the LogD server is located on.
port=3999							; Default is port 3999.  This port is the port L2Server connects to.

[PetitionD]
address=127.0.0.1						; IP address or hostname the PetitionD server is located on.
port=2107							; Default is port 2107.  This port is the port L2Server connects to.
WorldName="L2server "						; Default is "L2server"  According to the original l2server.ini it must be 9 characters.
DisableStart=0							; Default is 0.  Value given to us by the original l2server.ini is 5.
DisableEnd=0							; Default is 0.  Value given to us by the original l2server.ini is 13.

[bBS]
WriteLevel=10							; Default is 10.  Not sure exactly what this does, but probably controls how much/often the SQL writes.

; It appears that these commented settings don't exist, so no need to use them.  Ignore and move on.
;WorldNames="Lineage2 "		; I added this in my own personal l2server.ini to be the same name as my "world name" for my server.  This is probably unneeded.
;WorldNames=";№ЩГч;Бц±ЧЗПёЈЖ®;Д«АО;ё®їАіЄ;їЎё®Д«;°ЕЅєЖѕ;µеєсѕИґА;ИщµҐ№МЖ®;ЕЧїВ;ЗБ¶хГч;·зіЄ;Д«ЅєЖјїЈ;ѕЖАМё°;ЅєЕёё®Ѕє;јјё®ї¤;ЖдАМ»юёЈ;їЎёЈИЦіЄ;ї¤ё®Е°ѕЖ;Ѕ¬ДЛ;ЅєЕ©¶уАМµе;ЗБё®Е°їАЅє;їАЗКё®ѕЖ;»юЕ©µР;ЕёБцЗБ;ѕЖё®ѕЖ;їЎЅєїЈ;ї¤Д«µрѕЖ;АМѕЖіЄ;јј·№ЅЕ;ЕёёЈД«АМ;Д«µрѕЖ;·ОАМїЈ"


[L2COMM]
address=127.0.0.1						; IP address or hostname the L2COMM server is located on.
port=2010							; Default is port 2010.  This port is the port L2Server connects to.
autoconnect=1							; Default is 1.  If enabled, the L2Server will automatically try to reconnct to L2COMM if disconnected.
usesvr=1							; Default id 1.  If enabled, allows one to use the Community server.  If disabled, no Community server.

[fontCHECK]
fontcheck=0							; Default is 0.  If enabled, it probably forces the client to use a certain font.
filename=smallfont.gly						; Default is "smallfont.gly"  Probably a font filename in the client.


; --------------------------------------------------------------
; This is not ANYWHERE inside L2Server.exe as far as I can tell.
; My suspicion is that this is meant for perfmon.ini.
; However, I also doubt that perfmon.ini even works, but
; maybe it does and I am wrong ;)  Never know.
;
;[Report]
;Interval=600	;minute
; --------------------------------------------------------------


[NPCPOS]
												; Default for *all* of these is off.  Change them to "on" to enable.
extra_mob=off							; Can be off or on.  Search for "extra_mob" event in npcpos.txt
medal=off									; Can be off or on.  Search for "medal" event in npcpos.txt
event_gate=off							; Can be off or on.  Search for "event_gate" event in npcpos.txt
fire_event=off							; Can be off or on.  Search for "fire_event" event in npcpos.txt

[EVENT]
; If you put an event into name, it appears L2Server will *disable* it.  Limited to one name it looks like.
;name=""

												; For all the rate changers below, 100 = 1x (Default), 500 = 5x, and so on.
adenaamount=100						; Adena AND Seal Stone drop rate.
itemrate=100							; Item drop rate.
spoilrate=100							; Spoil rate
exprate=100								; Experience AND SP rate (I think).
partyexprate=100						; Party bonus experience rate.  Probably just multiplies party experience bonuses.
dontdecexp=0							; Default is 0.  Won't lose Experience upon death.
dontdropitem=0							; Default is 0.  Won't drop items upon death.  Not sure if this affects red players.
aiadenarate=100							; AI.obj Adena rate.  WARNING: This can break many adena-based quests.  Use with caution!
aiexprate=100							; AI.obj Experience AND SP rate.  WARNING: This can break many quests.  Use with caution!

Olympic=0									; Default is 0.  1 will probably enable some special/nifty event/feature.

xmasevent=false							; Default is false.  True will enable it, obviously...
xmaseventbegin="2004/12/22 10:0:0"				; Default is "2004/12/22 10:0:0"  Choose a date and time for xmas event to begin.
xmaseventend="2004/12/29 10:0:0"				; Default is "2004/12/29 10:0:0"  Choose a date and time for xmas event to finish.

  • 2 weeks later...
  • 2 weeks later...
  • 4 weeks later...
  • Vision changed the title to Settings with description l2server.ini

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Hi everyone,   In 2014, I completely stepped away from developing L2 servers and doing L2J-related work. Since then, I’ve only opened this server about once a year and helped a few servers and individuals for free. I haven’t taken on any paid L2J work since then.   LINEAGE2.GOLD is a project that has reached about Season 6. The first season launched at the end of 2020 and was a fully rebuilt Gold-style server on the Classic client (protocol 110). It featured many custom systems and enhancements. After several seasons, I decided to abandon the Mobius-based project and move to Lucera, as my goal was to get as close as possible to Interlude PTS behavior while still staying on the L2J platform.   The current project was once again completely rebuilt, this time on the Essence client (protocol 306), and is based on Lucera. Because of that, acquiring a license from Deazer is required.   My Lucera extender includes, but is not limited to: Formulas.java Basic anti-bot detection, which proved quite effective, we caught most Adrenaline users using relatively simple server-side logic, logged them, and took staff action. Simple admin account lookup commands based on IP, HWID, and similar identifiers. In-game Captcha via https://lineage2.gold/code, protected by Cloudflare, including admin commands for blacklisting based on aggression levels and whitelisting. Additional admin tools such as Auto-Play status checks, Enchanted Hero Weapon live sync, force add/remove clans from castle sieges, item listeners for live item monitoring, and more. A fully rewritten Auto-Play system with support for ExAutoPlaySetting, while still using the Auto-Play UI wheel, featuring: Debuff Efficiency Party Leader Assist Respectful Hunting Healer AI Target Mode Range Mode Summoner buff support Dwarf mechanics Reworked EffectDispelEffects to restore buffs after Cancellation. Raid Bomb item support. Reworked CronZoneSwitcher. Prime Time Raid Respawn Service. Community Board features such as Top rankings and RB/Epic status. Custom systems for Noblesse, Subclasses, support-class rewards, and much more.   Depending on the deal, the project can include: The lineage2.gold domain The website built on the Laravel PHP framework The server’s Discord Client Interface source Server files and extender source The server database (excluding private data such as emails and passwords)   I’m primarily looking for a serious team to continue the project, as it would be a shame to see this work abandoned. This is not cheap. You can DM me with offers. If you’re wondering why I’m doing this: I’ve felt a clear lack of appreciation from the L2 community, and I’m not interested in doing charity work for people who don’t deserve it. I’m simply not someone who tolerates BS. Server Info: https://lineage2.gold/info Server for test: https://lineage2.gold/download Over 110 videos YouTube playlist: https://www.youtube.com/watch?v=HO7BZaxUv2U&list=PLD9WZ0Nj-zstZaYeWxAxTKbX7ia2M_DUu&index=113
    • ACTUALIZATION > SAMURAI CROW PRICE. 500$ (P542) 300$ (P520) 200$ (P509)  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock