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All settings have description... Its possible if your l2server.ini isnt the same that this, but description is universal for all pack...

 

; Here is a list of EVERY l2server.ini command.  This should be a 100% complete ini file.
; This took me a little bit of time to carefully extract from the L2Server.exe assembly.
; I hope I explained every setting so you can understand what each setting does.
; Thanks for downloading and hope you get some use out of this.

; DISCLAIMER:
; If your server implodes and creates a blackhole, it's NOT my fault :P
; If you use this and it works, then it is my fault! (Ok, Ok, and NCsoft too...)
; Anything that isn't a good, happy effect is *not my fault* =)

[setting]
; Pick a mail server, though i have no idea if this actually 'works'
MailServer="mail.ncsoft.co.kr"
UserPathFind=true						; Default is true
WorldCollision=true						; Default is true
UserPort=7777							; Default is port 7777
Country=1							; Default is country 0.  Korea=0, USA=1, Japan=2, Taiwan=3, China=4, Thailand=5
Snoop=0								; Default is 0. 
ExceptionMailing=true						; Default is true.  
ExceptionMinidump=false						; Default is false.  If true, it will dump a .dmp file of the latest crash/exception.
IOBufferCount=40000				

autologoutsec=600						; Default is 600.  Most likely number of seconds before the server kicks idle/disconnected players.
GotDamageLog=false						; Default is false.  Not really sure what it does, but it might enable logging for *all* damage.
BOTMessage=false						; Default is false.  Probably sends a message to botters if they are caught or checked with //check_bot
BOTLog=false							; Default is false.  Enables bot logging (kinda obvious...)
BOTCheckTime=120000						; Default is 120000.  Probably the amount of time //check_bot waits before returning an answer.
BOTCheckWaitTimeLimit=110000					; Default is 110000.  Probably the amount of time the player is checked for botting.
AcceptEscapeCommnad=false					; Default is false.  Not sure what this does.
AcceptLowerProtocol=false					; Default is false.  If enabled, this will allow ANY (lower or greater) client protocols to connect.
playtimelimit=0							; Default is 0.  Probably the maximum time a player can play per day, though it might be total.  See SQL play_time column.
reconnectAuth=0							; Default is 0.  If enabled, the L2Server will automatically try to reconnect to the AuthD server if disconnected.
AgeCheckType=0							; Default is 0.  A value of 0 means don't check age, and a value of 1 means do check the age, using some korean method.

taitime=false							; Default is false.  No idea what this does...

EscapeMode=1							; Default is 1.  Not really sure what this does...
canrolldice=1							; Default is 1.  Enabling this allows players to purchase "dice" items at grocery shops.

gameguard=false							; Default is false.  Enables or disables GameGuard.  (Untested)
gameguard_checkonly=false					; Default is false.  Probably enables or disables GameGuard for bot checking only.
MultiLang=false							; Default is false.  Enables or disables multiple language support??
isnonpk=false							; Default is false.  Maybe this disables karma upon PKing.
cannotmonrace=false						; Default is false.  Probably enables or disables the usage of Monster Derby for all players, but maybe *just* for PKers with karma.
LogMsn=true							; Default is true.  Enables or disables MSN chat logging.


; As far as I can tell, this setting does not exist inside L2Server.
; Chances are this is an old typo that the koreans never fixed.
; The correct command for this is probably the "block" under [bOT]
; which is located right below this =)
;BOTBlock=false

[bOT]
block=0								; Default is 0.  
TestCount=3							; Default is 3.  Not sure what this means, but could be related to //check_bot taking values 1-3.

[World]
WorldId=1							; Default id is 1.  The server id in your SQL has to match this to work properly.
UserLimit=3000							; Default is 3000.  This is the maximum number of players allowed on the server.
LetBuilder=1							; Default is 1.  If enabled, and the login_flag is set in SQL to 16, GMs can login even when the limit is reached.

[CacheD]
address=localhost						; IP address or hostname the CacheD server is located on.
port=2006							; Default is port 2006.  This port is the port L2Server connects to.

[AuthD]
address=localhost						; IP address or hostname the AuthD server is located on.
port=2044							; Default is port 2044.  This port is the port L2Server connects to.
UseAuthTimeManageSystem=false
ChinaFatigueSystem=false
ChinaHalfFatigueTime=3
ChinaFullFatigueTime=5

[LogD]
address=127.0.0.1						; IP address or hostname the LogD server is located on.
port=3999							; Default is port 3999.  This port is the port L2Server connects to.

[PetitionD]
address=127.0.0.1						; IP address or hostname the PetitionD server is located on.
port=2107							; Default is port 2107.  This port is the port L2Server connects to.
WorldName="L2server "						; Default is "L2server"  According to the original l2server.ini it must be 9 characters.
DisableStart=0							; Default is 0.  Value given to us by the original l2server.ini is 5.
DisableEnd=0							; Default is 0.  Value given to us by the original l2server.ini is 13.

[bBS]
WriteLevel=10							; Default is 10.  Not sure exactly what this does, but probably controls how much/often the SQL writes.

; It appears that these commented settings don't exist, so no need to use them.  Ignore and move on.
;WorldNames="Lineage2 "		; I added this in my own personal l2server.ini to be the same name as my "world name" for my server.  This is probably unneeded.
;WorldNames=";№ЩГч;Бц±ЧЗПёЈЖ®;Д«АО;ё®їАіЄ;їЎё®Д«;°ЕЅєЖѕ;µеєсѕИґА;ИщµҐ№МЖ®;ЕЧїВ;ЗБ¶хГч;·зіЄ;Д«ЅєЖјїЈ;ѕЖАМё°;ЅєЕёё®Ѕє;јјё®ї¤;ЖдАМ»юёЈ;їЎёЈИЦіЄ;ї¤ё®Е°ѕЖ;Ѕ¬ДЛ;ЅєЕ©¶уАМµе;ЗБё®Е°їАЅє;їАЗКё®ѕЖ;»юЕ©µР;ЕёБцЗБ;ѕЖё®ѕЖ;їЎЅєїЈ;ї¤Д«µрѕЖ;АМѕЖіЄ;јј·№ЅЕ;ЕёёЈД«АМ;Д«µрѕЖ;·ОАМїЈ"


[L2COMM]
address=127.0.0.1						; IP address or hostname the L2COMM server is located on.
port=2010							; Default is port 2010.  This port is the port L2Server connects to.
autoconnect=1							; Default is 1.  If enabled, the L2Server will automatically try to reconnct to L2COMM if disconnected.
usesvr=1							; Default id 1.  If enabled, allows one to use the Community server.  If disabled, no Community server.

[fontCHECK]
fontcheck=0							; Default is 0.  If enabled, it probably forces the client to use a certain font.
filename=smallfont.gly						; Default is "smallfont.gly"  Probably a font filename in the client.


; --------------------------------------------------------------
; This is not ANYWHERE inside L2Server.exe as far as I can tell.
; My suspicion is that this is meant for perfmon.ini.
; However, I also doubt that perfmon.ini even works, but
; maybe it does and I am wrong ;)  Never know.
;
;[Report]
;Interval=600	;minute
; --------------------------------------------------------------


[NPCPOS]
												; Default for *all* of these is off.  Change them to "on" to enable.
extra_mob=off							; Can be off or on.  Search for "extra_mob" event in npcpos.txt
medal=off									; Can be off or on.  Search for "medal" event in npcpos.txt
event_gate=off							; Can be off or on.  Search for "event_gate" event in npcpos.txt
fire_event=off							; Can be off or on.  Search for "fire_event" event in npcpos.txt

[EVENT]
; If you put an event into name, it appears L2Server will *disable* it.  Limited to one name it looks like.
;name=""

												; For all the rate changers below, 100 = 1x (Default), 500 = 5x, and so on.
adenaamount=100						; Adena AND Seal Stone drop rate.
itemrate=100							; Item drop rate.
spoilrate=100							; Spoil rate
exprate=100								; Experience AND SP rate (I think).
partyexprate=100						; Party bonus experience rate.  Probably just multiplies party experience bonuses.
dontdecexp=0							; Default is 0.  Won't lose Experience upon death.
dontdropitem=0							; Default is 0.  Won't drop items upon death.  Not sure if this affects red players.
aiadenarate=100							; AI.obj Adena rate.  WARNING: This can break many adena-based quests.  Use with caution!
aiexprate=100							; AI.obj Experience AND SP rate.  WARNING: This can break many quests.  Use with caution!

Olympic=0									; Default is 0.  1 will probably enable some special/nifty event/feature.

xmasevent=false							; Default is false.  True will enable it, obviously...
xmaseventbegin="2004/12/22 10:0:0"				; Default is "2004/12/22 10:0:0"  Choose a date and time for xmas event to begin.
xmaseventend="2004/12/29 10:0:0"				; Default is "2004/12/29 10:0:0"  Choose a date and time for xmas event to finish.

  • 2 weeks later...
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  • 4 weeks later...
  • Vision changed the title to Settings with description l2server.ini

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    • If anyone is reading this, until we find the 488 protocol system that works with AuthD + Authgated from High Five (HF), just use L2Filter included in the leak as the login server to be able to play. hAuthd does not works with this chronicle, @Hint. do you happen to know about this?   Be aware of the system you use! If UseEMailAccount is set as true in l2.ini, your user_info table linked to your account must have email column not NULL with a valid e-mail, and you will use that e-mail to login instead of the account name. (Post merged)   OKAY! Nevermind about the above, I just figured it out, AuthD and Authgated from HF requires GameGuard to be enabled and UseEMailAccount set to false. Enable GameGuard at server side as per Fyyre instructions,  Add the missing GameGuard files in your client system: https://mega.nz/file/xZMWQBjK#triEj7My9B9roiLqAKk32HOLcLmPynoOm-QhBI_Ligw
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