Jump to content

[Discuss + Results] FIFA Worldcup 2010 (South Africa) By; Chucky


Recommended Posts

Posted

true

so ghana will fail :)

 

and probely netherlands will fail in round of 16 btw..

they will have a match versus Italy (probely the one who becomes 2nd)

Posted

so ghana will fail :)

 

and probely netherlands will fail in round of 16 btw..

they will have a match versus Italy (probely the one who becomes 2nd)

 

well i dont know i think that argentina will win this thing but about the 2nd spot...

Posted

well i dont know i think that argentina will win this thing but about the 2nd spot...

if they can reech the finals they can win it also >.<

Posted

Today:

Paraguay vs. New Zealand

Slovakia vs. Italy

Camaroen vs. Netherlands

Denmark vs. Japan

 

Place your bets for tomorrow's matches on the TOPIC IF GRISOM!!

Posted

Yesterday:

Denmark  1 – 3  Japan Royal

Cameroon  1 – 2  Netherlands

Slovakia  3 – 2  Italy Ellis Park

Paraguay  0 – 0  New Zealand

 

Already playing with 30min to go:

North Korea 0 - 2 Ivory Coast

Portugal 0 - 0 Brazil

 

This eavning:

Chile vs.  Spain Loftus

Switzerland  vs.  Honduras

 

 

 

 

Yesterday Countries to the Round Of 16:

Paraguay

Slovakia

Netherlands

Japan

Posted

Chile 1-2 Spain

 

Stadium: Loftus Versfeld Stadium, Pretoria

 

Scorers

Andres Iniesta (Spain)

David Villa (Spain)

Millar Carvajal (Chile)

 

Cards

 

Yellow Cards

Marco Gonzalez Hoffman (Chile)

Gary Medel (Chile)

Waldo Ponce (Chile)

 

Red Cards

None :o

Posted

Main post fully updated!!

 

Today Matches:

Uruguay - South Korea    [Match 49]  [Port Elizabeth]

United States - Ghana    [Match 50]  [Rustenburg]

 

Place your bets here: Grisom's Topic!

 

I already bet my by-courious friend.

Bet with me xD

Guest
This topic is now closed to further replies.



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..