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Posted

I fail to see how moving after attacking should affect attack speed.

It is common sense that it will be faster for mages since 99% of you monkeys just hold down the nuke button, that way you nuke before the spiritshot could load, result is you cast slower but with the same damage. When you move a little you just give that spiritshot a little time to load, result, you cast faster.

Posted

I fail to see how moving after attacking should affect attack speed.

It is common sense that it will be faster for mages since 99% of you monkeys just hold down the nuke button, that way you nuke before the spiritshot could load, result is you cast slower but with the same damage. When you move a little you just give that spiritshot a little time to load, result, you cast faster.

It's not the same,and we are talking about Interlude Java servers

 

Attacking is x3 times faster(instead of 2k,you hit for like having 6k atk speed)

and it's not only @ ur client :P

 

Also,you do this one time.Then , just let it attacking

  • 1 month later...
Posted

It's more or less like this..

 

You place /attack on F1.. and get your mouse ready.. You start attackin, and spam F1 + mouse click to walk just besides your char.

 

I'd this bug on my server (atk speed 7k.. 8k..) and I solved it with flood protection on /attack command and some skills (they can be used with some skills too).

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