Jump to content
  • 0

[Help]Delete npcs, after rr they are back again.


Question

Posted

Guys, i am using latest rev. of L2JTeon project. I have add some npcs, like buffers, gm shops etc, and i can spawn them and delete them, and after server restart. Official npcs, have problem, or i am just doing something wrong. I delete them, but then after server restart, they get spawned again. Lol ???

Recommended Posts

  • 0
Posted

Delete The Spawn List...

Go to table spawnlist

Find your mobs id in Npc table, then go to spawnlist and search spawnlists with the templeteId=with the mobs id.

  • 0
Posted

I don't have errors.

Delete The Spawn List...

Go to table spawnlist

Find your mobs id in Npc table, then go to spawnlist and search spawnlists with the templeteId=with the mobs id.

I know i can do that, but that's silly. If i need to delete a mob, or a hole room with mobs, i must do this 1 hour. Is there a fix?

  • 0
Posted

I don't have errors.I know i can do that, but that's silly. If i need to delete a mob, or a hole room with mobs, i must do this 1 hour. Is there a fix?

Well If you are noob on using Navicat Yes.. But Ass we know navicat have it's custom tools...so when you are on the table view go and press -> Filter Wizard -> <Click Here To Add> -> And Select npc_templeteid <and the Npcs Id> and then press CTRL+R.

 

With that way you will look only the records that are npc_templeteid=<npc id>.

 

Enjoy.

  • 0
Posted

I have better answer, next time do not use shitty packs like teon.

shitty? 5 events, 500 custom mods + every antihack i tried to put already existed. I AM NOT NOOB IN NAVICAT. I NEED A JAVA FIX, OR SOME THING THAT WON"T TAKE SO LONG

  • 0
Posted

shitty? 5 events, 500 custom mods + every antihack i tried to put already existed. I AM NOT NOOB IN NAVICAT. I NEED A JAVA FIX, OR SOME THING THAT WON"T TAKE SO LONG

 

Yes, shitty. Event count..and especially shitty custom mods count doesn't mean anything.

 

I can create pack with 20 events..and? My pack is pro now? Nope.

 

Code quality is most important thing.

Guest
This topic is now closed to further replies.


  • Posts

    • Migrating a legacy Interlude server to PostgreSQL while adding real observability is basically forcing 2006 MMO engineering to attend a 2026 infrastructure conference at gunpoint. PS: which revision of aCis? PS: 🧻what was broken during this whatever you call it.    AAC Guard beign asked to adapt to this be like: - Creating bugs since early 2018
    • OH MY LORDDDDDDDDDDDDDDDDDDDDD   FINALLY
    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..