Jump to content

Recommended Posts

Posted

So you want to be a Game Developer?

Starting to Program games

 

In the good old days, back when the Internet had about 10 users and the web was a far off vision, PCs were called Home Computers and anyone could learn to write computer games. Three of us set up in business to write and sell our own games for the ZX Spectrum (Aka Timex/Sinclair) and Commodore 64. We didn't sell many games but we were saved by getting into the game conversion business. A publisher would release a hit on the Commodore 64 and we'd write the Timex, Amstrad, MSX, CBM 16 etc versions. It took about 3 months for one person to produce a game. That was then but...

 

That was 20 years ago and things have changed a lot since then. The games industry is now a massive multi billion dollar business and development teams can number 50 or more. My first game had me as programmer, artist, and beep designer - (well it wasn't proper sound!).

 

I wrote and drew everything. Back then games were written in Assembly Language and you had to learn either 6502 or Z80. Nowadays with a few exceptions games are written in C and C++ and even C# can be used. In fact with the release of Microsoft's XNA Game Studio Express for C# only, it's clear they intend to move away from C++.

The days of back room programmers aren't entirely gone- there is the 'retro remake' and 'indie' scene but unless you have an exceptionally brilliant idea, you are not likely to get into the mainstream game business as a one man outfit writing Blockbuster PC games.

It's not all bad news though- if you can program to a good standard and have learnt some of the techniques- eg 3d Maths, Artificial Intelligence (AI) and produce demos then you may be able to get your break as a fullttime developer.

Getting Started

 

There are plenty of books and websites that will guide you through the intricacies of DirectX ,XNA (for .NET and XBox 360) or the Open Source SDL and before long you'll be a guru on Vertex Shaders etc. You will have to be prepared to work long, in some case very long hours especially as deadlines approach. It is quite a tough business - when a game is under development, you'll live breathe and eat it for 18 months to two years. There are however other ways to get into the games business and I don't mean console development- unless you are already in the games business that's a hard one to crack though Microsoft now seem keen to open up XBox 360 to 'amateur' developers with XNA.

Alternative Game Genres

 

    * MUD - Multi-user dungeons: These have been around for 30 years and were the forerunner to the MMORPG (Massive Multi-player Online Role-playing Games) that now exist. These are still popular and you can find the source code to several in C or C++. I don't know if any make money as players are used to playing them for free.

    * Internet/Web based games: There are hundreds of these around. A good starting point is the vast directory at MPOGD. These range from free to monthly subscriptions. Anyone can set up their own website and games using any web technology- e.g. Perl, PHP, Java and C#.

    * Play By Mail: This has now largely but not entirely moved into the Internet/Web Games area. There are still a number of games played postally or by Email. Flagship Magazine is a good source of information. You might spot my name here - a PBM game I wrote won Best New Play-by-Mail Game of 1993 at Origins. Quest is still played today!

    * Flash Games: Flash development is a skill in itself, though programming in ActionScript (which is JavaScript under a different name) is not that hard. There is a definite career path available through programming Flash games and there are plenty of books to teach you to write games in Flash. Flashkit website Flashkit is a good starting point online. Learning to program in C is a good tip as ActionScript is very C like in its syntax.

    * Mobile Phone and PDA games: This has become a big growth area recently and is likely to continue its growth as phones get more powerful. Its also one of the easiest to get into though not all phones are the same. Some mobile phones are programmable in C++ though the majority use J2ME, a dialect of Java. PDAs can be programmed in C#.

 

If you are learning to program games, don't neglect the power of the web. Sourceforge is home to thousands of open source projects including many games. First though to program games you have to learn to program. This took an old Basic game of Star Trek and converted it to C, then C++. A 3rd part conversion to C# has also been done.

Elsewhere on the Web

 

Retro GamingSDL- Media LibraryGameSutra Website

 

 

Suggested Reading

 

Learn CLearn C++Learn C#

Posted

Thanks John Lamprou for sharing your experience. I read somewhere it is the best way to learn how to hack/develop any thing by simply participate in any opensource project where you can try your skills and usually you have very good community which can always help you.

  • 3 weeks later...
  • 1 month later...
Posted

IMO it's important to learn basics of programming and the programming language isn't very important. Because the basics in all of them are the same. I spent a lot of hours learning Delphi. And now i'm moving on to c++.

  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • His posts clearly show how unprofessional he is. He acts as though there are no stable and well-established projects that people actually enjoy. PlayInera, for example, is one of those projects where the staff works hard to deliver a solid, stable server experience.
    • You think you have good “l2j” files until you try running a low-rate server.   Saying “there’s not a single L2 server out there worth mentioning” just shows you probably only know the first 10 servers on voting sites, the same voting sites that owned by them. You call the forum dead, yet you’re here discussing your next projects… From my perspective, you don’t seem ready to run any L2 server in 2025. Around 70% of players are here for RMT or ask for payment just to bring their clan, and you really think the community cares about Premium or donations or files quality? The other 20% spend their time downloading and deleting servers all day, playing for one day, then quitting for whatever random reason. And finally, the last 10% are the only ones who actually play because they genuinely like your features, your server files, and your overall project. Good luck 🙂
    • I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology. I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.   And ofc AI will make it for free, $220 saved.
    • I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him. As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light. Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
    • Added: a brand-new default dashboard template. You can now add multiple game/login server builds. Full support for running both PTS & L2J servers simultaneously, with switching between them. Payment systems: added OmegaPay and Pally (new PayPal-style API). Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account. Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.     Look demo site: demo
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock