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Posted

Well,hello again.PonyRider request me to make this code.So i did it for him.I guess it hasn't been shared again.If yes,let me know it.

The code meaning is when a hero login announce it.

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 4092)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -881,6 +881,18 @@
     public static boolean L2JMOD_WEDDING_SAMESEX;
     public static boolean L2JMOD_WEDDING_FORMALWEAR;
     public static int L2JMOD_WEDDING_DIVORCE_COSTS;
+    
+    public static boolean ANNOUNCE_HERO_LOGIN;

     // Packet information
     /** Count the amount of packets per minute ? */
@@ -1858,6 +1870,18 @@
                 L2JMOD_WEDDING_SAMESEX                  = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingAllowSameSex", "False"));
                 L2JMOD_WEDDING_FORMALWEAR               = Boolean.parseBoolean(L2JModSettings.getProperty("WeddingFormalWear", "True"));
                 L2JMOD_WEDDING_DIVORCE_COSTS            = Integer.parseInt(L2JModSettings.getProperty("WeddingDivorceCosts", "20"));
+                
+                ANNOUNCE_HERO_LOGIN   = Boolean.parseBoolean(L2JModSettings.getProperty("AnnounceHeroLogin", "False"));

                 if (TVT_EVENT_PARTICIPATION_NPC_ID == 0)
                 {
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties	(revision 4092)
+++ java/config/l2jmods.properties	(working copy)
@@ -132,3 +132,47 @@
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
+
+#---------------------------------------------------------------
+# Announce Hero Login                                          -
+#---------------------------------------------------------------
+# Announce Hero Name At Login
+# This sctipt will announce when Hero login.
+AnnounceHeroLogin = False
Index: java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java
===================================================================
--- java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java	(revision 4092)
+++ java/net/sf/l2j/gameserver/clientpackets/EnterWorld.java	(working copy)
@@ -174,6 +174,59 @@
             engage(activeChar);
             notifyPartner(activeChar,activeChar.getPartnerId());
         }
+        
+        
+        if (Config.ANNOUNCE_HERO_LOGIN)
+        {
+        	if (activeChar.isHero())
+        	{
+        		Announcements.getInstance().announceToAll("Hero: "+activeChar.getName()+" has been logged in.");
+        	}
+        }
+        

         if (activeChar.getAllEffects() != null)
         {

Tested and Working 100%

Credits Me

Posted

Very nice share. What i must change in order to work for l2jfree?

I haven't ever use l2jfree to tell you exactly,but i guess about customs it's the same.

Posted

Very nice share. What i must change in order to work for l2jfree?

Μaybe nothing , anyway I make the some code for pony yesterday and he say code dont work.
Posted

Μaybe nothing , anyway I make the some code for pony yesterday and he say code dont work.

Before some minutes he told me,that he tested it and working(my code)

Posted

I guess it hasn't been shared again.

 

It has, but I suppose that the author (*Rules*) removed it..

Anyway, thanks for sharing it..

Posted

It's an really good one guide,can you make one like when an castle lord is loggin to write it on announcements?

I've saw it on an server and was pretty nice  :P

Posted

It's an really good one guide,can you make one like when an castle lord is loggin to write it on announcements?

I've saw it on an server and was pretty nice  :P

 

Check it Out.

Posted

 

Thanks man,i was wondering if i will found it in the end,and voooila :)

 

PS:Also the download announcementlogin is dead,well it dosn't matter i will copy them from the code :)

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