Jump to content

Recommended Posts

Posted

Thanks, actually i am not the admin but anyhow.Also people, we think if we have some reputation

then we will set up and one gracia epilogue or final but it's too early to talk about it now.With this i want to tell

you that this isnt a simple project, we have plans for the future!

Well, we changed a bit our plans that's why it's private but in the future maybe it will be public

noone know how the things will go.

Omg ct2+ client is awesome idea!

Posted

Bad idea it sucks ! Interlude FTW !

for 10 yo kids mostly yeh. jeez do u even have an opinion about this? . or its just like the other excuses Oh kamaels wings noez noez g4y
Posted

for 10 yo kids mostly yeh. jeez do u even have an opinion about this? . or its just like the other excuses Oh kamaels wings noez noez g4y

Old school gameplay ^^, i guess the most of us have this feeling

Posted

 

You may not post servers previews, previews threads will be locked/junked.

 

Whats the point of having this rule if only newbie's topics get locked? i mean c'mon if all staffers create preview either remove the rule or stop creating such topics

 

 

GL with ur server anyways, not sure if i will have the time to play

 

Posted

 

Whats the point of having this rule if only newbie's topics get locked? i mean c'mon if all staffers create preview either remove the rule or stop creating such topics

 

 

GL with ur server anyways, not sure if i will have the time to play

 

Thanks for the wish, about the rule .. well, only 18 hours left for the opening

and as i remember many other guys did the same.Also i cant find any reason to be junked or locked

as i have talk with Ventic and he clean the spam replies.

Posted

Thanks for the wish, about the rule .. well, only 18 hours left for the opening

and as i remember many other guys did the same.Also i cant find any reason to be junked or locked

as i have talk with Ventic and he clean the spam replies.

thats my point. If everyone say that others guy did so too, and c'mon there are only x, y hours left, no1 will obey to that rule <_<
Posted

thats my point. If everyone say that others guy did so too, and c'mon there are only x, y hours left, no1 will obey to that rule <_<

Even maxtor made a topic of his server before it opens so the rule is no more a rule ;)
Guest
This topic is now closed to further replies.



  • Posts

    • Both are in-game bots. I'm looking for an out-of-game bot ((one that doesn’t require the L2 client).     Hmm, never heard about this bot. Will check, thank you
    • 🎉 L2Mid is back! After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).   What to expect • The classic Interlude spirit • Old friends, rival clans, and returning legends • A season focused on pure nostalgia   This may be our final Interlude server. (maybe 😉) 🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)   https://l2mid.com
    • Hello, i was wondering if there's a guide on how to add the enchanting armor glow system from  Ertheia or Lindvior to hi5?
    • I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!     2025.10.28 03:52:59 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM Video : NVIDIA GeForce GT 730 (3064) PosCode : TS4(273) -119:-62:-1474 4/1 [0] SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403 History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop   I don't know what the reason is. Can you help me?
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock