Versus Posted April 16, 2010 Posted April 16, 2010 Basically, this really simple script disallows the donators to enter some towns (Gludio & Dion by default). If they enter, it jails them for 10 minutes (once again you can change it as you wish!) Of course the donators is just an idea you can edit it with anything you want. Here are the town ids if you want to change them 1: Dark elf village 2: Talking Island 3: Elven village 4: Orc village 5: Gludin 6: Dwarven village 7: Gludio 8: Dion 9: Giran 10: Oren 11: Hunters village 12: Aden 13: Goddard 14: Rune 15: Heine 16: Floran 17: Schuttgart I also added a protection, if a donator finds a way (dunno how, just a precaution) to enter the certain towns, on their exit (teleportation - or simple get out of the town) they will get jailed. Someone requested from me to make it, so the idea is not mine! Here's the script: Index: I:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java =================================================================== --- I:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java (revision 3615) +++ I:/workspace/L2_GameServer_It/java/net/sf/l2j/gameserver/model/zone/type/L2TownZone.java (working copy) @@ -95,12 +95,28 @@ { if (character instanceof L2PcInstance) { + // just a method, for efficiency + L2PcInstance activeChar = ((L2PcInstance)character); + // PVP possible during siege, now for siege participants only // Could also check if this town is in siege, or if any siege is going on - if (((L2PcInstance)character).getSiegeState() != 0 && Config.ZONE_TOWN == 1) + if (activeChar.getSiegeState() != 0 && Config.ZONE_TOWN == 1) return; //((L2PcInstance)character).sendMessage("You entered "+_townName); + + if (activeChar.isDonator() && getTownId() == 7) + { + activeChar.sendMessage("Donators can't enter Gludio. You are now jailed."); + activeChar.setInJail(true, 10); + } + else if (activeChar.isDonator() && getTownId() == 8) + { + activeChar.sendMessage("Donators can't enter Dion. You are now jailed."); + activeChar.setInJail(true, 10); + } + else + activeChar.sendMessage("You have entered a non-restricted area."); } if (!_noPeace && Config.ZONE_TOWN != 2) character.setInsideZone(L2Character.ZONE_PEACE, true); @@ -114,7 +130,15 @@ // if (character instanceof L2PcInstance) //((L2PcInstance)character).sendMessage("You left "+_townName); - + + if (character instanceof L2PcInstance) + { + if (((L2PcInstance)character).isDonator() && (getTownId() == 7 || getTownId() == 8) && !((L2PcInstance)character).isInJail()) + { + ((L2PcInstance)character).sendMessage("How you entered in first place? Oh i hate exploiters!"); + ((L2PcInstance)character).setInJail(true, 60); + } + } } @Override Here's another small patch disallowing them to totally use Gatekeepers, requested by Spidey* Index: I:/workspace/L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2TeleporterInstance.java =================================================================== --- I:/workspace/L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2TeleporterInstance.java (revision 4167) +++ I:/workspace/L2_GameServer/java/com/l2jserver/gameserver/model/actor/instance/L2TeleporterInstance.java (working copy) @@ -227,6 +227,11 @@ player.sendMessage("Go away, you're not welcome here."); return; } + else if (player.isDonator()) + { + player.sendMessage("Donators are not allowed to use GateKeepers."); + return; + } else if (player.isCombatFlagEquipped()) { player.sendMessage("You can't port with a Combat Flag or Territory Ward!"); You'll have an error at isDonator() just change it with the method made in your pack. Have a nice day!
Chandy Posted April 16, 2010 Posted April 16, 2010 Wow very nice job Fakoykas,you're the man aderfe ;) Keep up :*
Cod3x Posted April 16, 2010 Posted April 16, 2010 great share dude. you deserve a karma! Woooowww relax... this is a few lines code and something very very easy
Remington Posted April 16, 2010 Posted April 16, 2010 Well it is usefull because it can be used also for faction servers.
Erol Posted April 16, 2010 Posted April 16, 2010 Woooowww relax... this is a few lines code and something very very easy at least it's his own code.
Versus Posted April 16, 2010 Author Posted April 16, 2010 Woooowww relax... this is a few lines code and something very very easy Yes, if it wasn't easy, i wouldn't be sharing it. It's simple logic. Besides that i own a server myself, so it would be dumb to be sharing my server's features, wouldn't it be? Since i don't need it, i share it. Oh and a quote from my first post this really simple script Thanks for your good comments & the karma.
Cod3x Posted April 16, 2010 Posted April 16, 2010 You haven't understood what i am talking about... Woooowww relax... this is a few lines code and something very very easy Yes, if it wasn't easy, i wouldn't be sharing it. It's simple logic. Besides that i own a server myself, so it would be dumb to be sharing my server's features, wouldn't it be? Since i don't need it, i share it. Oh and a quote from my first post As i know, we don't take karma for easy things...
Kяaσh Posted April 16, 2010 Posted April 16, 2010 You haven't understood what i am talking about... As i know, we don't take karma for easy things... You dont know well.
NoSti* Posted April 16, 2010 Posted April 16, 2010 great share versus keep it up... i like this code... great work again from you..
Matim Posted April 16, 2010 Posted April 16, 2010 yeah me too! DO not spam! Its hard to understand? Its just idea.. engine lol. For example you can create something like: All 1-76 lvl characters = noob Status and now .. you can create one town only for advanced players (76lvl+) with special thing like npc etc.. use your brain a bit..
Versus Posted April 16, 2010 Author Posted April 16, 2010 DO not spam! Its hard to understand? Its just idea.. engine lol. For example you can create something like: All 1-76 lvl characters = noob Status and now .. you can create one town only for advanced players (76lvl+) with special thing like npc etc.. use your brain a bit.. yeah thanks for explaining them as i said someone requested me to do it
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