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hellbound [L2J] L2iPlay (Real-Mode)


xAddytzu

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exactly, if we can't bot and all will make necro/sph/sps/sorc/glad/ty/de no1 got time to make buffer

and when they are done finishing lvl 85 they are tiered to make another one 85

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Here you can see the bufss that each npc has. We will probably add some more buffs or change some buffs levels.

http://www.l2iplay.com/buffs.html

 

I was thinking to make a system like this:

You make your character as a buffer on main class. Than you go with it at an npc and register that class as buffer only. If the class is buffer only you get 100% more exp, but you can't pvp, pk, evolve items and your drops will be lower. You can add subclasses but the same thing applies to subclasses too.

 

When you think you are ready leveling it or have all the buffs you want from it you can go whit it again at that npc and exchange the class for an item you can use to unlock buffs from a custom npc buffer. (Buff duration at this npc will be a bit lower).

 

What do you think of this system?

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Here you can see the bufss that each npc has. We will probably add some more buffs or change some buffs levels.

http://www.l2iplay.com/buffs.html

 

I was thinking to make a system like this:

You make your character as a buffer on main class. Than you go with it at an npc and register that class as buffer only. If the class is buffer only you get 100% more exp, but you can't pvp, pk, evolve items and your drops will be lower. You can add subclasses but the same thing applies to subclasses too.

 

When you think you are ready leveling it or have all the buffs you want from it you can go whit it again at that npc and exchange the class for an item you can use to unlock buffs from a custom npc buffer. (Buff duration at this npc will be a bit lower).

 

What do you think of this system?

I agree with this system man,but Imo u should modify this npc buffer system so I agree with chucky and snelka
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Well then... tell us how you would make the buffers?

I don't want to add all buffs at one npc because:

- you kill all buffer classes. Those classes are good because even if they don't have powerful skills their buffs increase the base stats so quite the same thing.

- you lose the support function from clan halls, fortress, castle <-- On official they have the same idea behind our system for buffing and no one is OP.

- you ruin the balance if everyone runs around full buffed.

 

Note 1: Buffs you see in that scheme are NOT last level and you don't get all buffs showed there from start (for clan hall, fortress, castle), they are implemented in the support function so you have to pay for them.

Note 2: With the system i was talking above you can unlock other buffs and get same buffs as a castle (probably even better buffs). So there are 2 ways to get good buffs:

          - get clan hall, fortress, castle than pay the fee for better level support function.

          - make an buff-only char and exchange it for an item to unlock buffs.

So even if you get a castle or make buff-only char the time it takes to achieve the buffs will be the same.

 

And if you are new, than don't pvp who is strong ( you can see their stats by shift+clicking on them). And if you are afraid of getting pked as a noob than don't worry.

I am working on a system that can tell if you are Strong, Average or Weak and if someone tries to kill you when you are weaker than him by PK, than your hp will not get lower than half.

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Well then... tell us how you would make the buffers?

I don't want to add all buffs at one npc because:

- you kill all buffer classes. Those classes are good because even if they don't have powerful skills their buffs increase the base stats so quite the same thing.

- you lose the support function from clan halls, fortress, castle <-- On official they have the same idea behind our system for buffing and no one is OP.

- you ruin the balance if everyone runs around full buffed.

 

Note 1: Buffs you see in that scheme are NOT last level and you don't get all buffs showed there from start (for clan hall, fortress, castle), they are implemented in the support function so you have to pay for them.

Note 2: With the system i was talking above you can unlock other buffs and get same buffs as a castle (probably even better buffs). So there are 2 ways to get good buffs:

          - get clan hall, fortress, castle than pay the fee for better level support function.

          - make an buff-only char and exchange it for an item to unlock buffs.

So even if you get a castle or make buff-only char the time it takes to achieve the buffs will be the same.

 

And if you are new, than don't pvp who is strong ( you can see their stats by shift+clicking on them). And if you are afraid of getting pked as a noob than don't worry.

I am working on a system that can tell if you are Strong, Average or Weak and if someone tries to kill you when you are weaker than him by PK, than your hp will not get lower than half.

You know ... bots, dual, triple, quad box...

it's not the way to balance your server or make this classes useful.

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You know ... bots, dual, triple, quad box...

it's not the way to balance your server or make this classes useful.

Bots and dual box or more are NOT allowed. Where did you took that one from alphar O.o. Read everything first please -.-'

And i was speaking about buffs not bots or dual and more box...

I think we better have the buffs discussion after about 2 weeks from 19th' April (when server goes LIVE), so you can play and see/test for yourself what my ideas are, because it is hard to know/understand how it will really be.

For now just try it like this.

 

And @ Chucky, what you said is almost like it is now, except you removed fortress buffer for who knows why reason.

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because to get fortress hall, and keep it

especialy in the beginning. is hard...

and it requires high clan lvl:)

And why should we remove buffers from fortress if they are even more difficult to obtain ? Or you said you would add better buffs at fortress ?

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