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Wolfy

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Everything posted by Wolfy

  1. :)) Make me laugh more ... Compare the code and see if it is the same code...It is true i used a few methods from them but most of the code is changed... Their code is bugged, not finished and not retail like ;)
  2. Sorry i didn't made a patch...you have to add it manually, but i think i was clear enough in that file. Anyway...you need basic knowledge to add it... so leaches and noobs shouldn't bother. What is whit that thread ? This is not leached or bought or anything ... it is coded by me for l2jfree. That script from l2jeurope is not retail like and i saw a few bugs just from a quick scan. Still it can be used. And my version can be used on epilogue/ final / etc too. P.S. I only added good coords for no level limit arena. ... For the other 4 arenas you need to add good coords(can take it from l2jeurope script).
  3. Hello, I made Underground Coliseum for L2JFree and thought to share it here to because it will be shared here sooner or later. You can download it here There you go link for the share.
  4. Nice collection. Quite nostalgic XD. I remembered when some of those things were first posted...not by the ones who got them here...but by the ones who really made them.
  5. Interesting, not that useful as it is but can be made in java so you can do something whit the npcs of an x zone ... like give more exp or add some special effects or replace npcs.
  6. Old buffer...not all buffs... ugly template...this is close to a reshare of a 2 years of buffer
  7. Epic fail... Anyway it is good that there are ppl who want to work on base emulators, but why start 62346342 fail projects rather than being part of a win project and speeding the retail like coding ?
  8. For the looser you need core support. Before continuing i have one question you use precompiled or you compile yourself ?
  9. Can you post the code from L2GameClient.java from line 450 till 550 ? Anyway the error is a NPE so it needs a null check somewhere.
  10. First code is .py. You can add it in scrips/custom than add the path to the file in scripts.cfg so the event will be loaded.
  11. You need to learn .utx editing to change that logo. That logo is in a file in SysTextures.
  12. To apply that diff file you can use either eclipse or tortoise svn depends on what you use to download and compile program...it is easy to add the diff file, but if you have custom codes there can be conflicts that have to be fixed manually.
  13. And make sure your server is epilogue too...
  14. Well the easiest way to fix this would be to use the clone item system from bigboss if i remember well and make different items that look the same.
  15. The exception says it all ClassNotFoundException... So the npc you are trying to spawn has a damaged type.
  16. Your code is really outdated. Better take a quest from current server and compare it whit yours and see what things were changed. GL
  17. You added * symbol somewhere where it is not supported so the config is dead.
  18. Nice idea...you can make an auto-manager that will take an action based on the votes...Like a trivia or anti-bot or a lot of other events. And it could be edited so you ca show that html to a person or a party or a clan or who knows what...Gj
  19. Well not all "useful parts of the game are done by l2jfree. There are things missing that i have on my server + bugfixes. And for the customs, yeah they are not hard for a good coder. What is hard is to get the idea and to optimize them so they won't affect performance. Just like the nail story. Someone invented something to keep 2 pieces of wood together.They were all amazed, but when he revealed the "nail", all said they could've invented it too. But then, why nobody did it before? @chucky ok i'll remove elite mobs...
  20. First of all elite mobs were removed after level 60 AND for those under level 60 their stats are 2x than the usual stats and 5x more hp and you ger better exp/sp/adena/drops AND i did that yesterday. Second i can't be online too much now because of school; i am working offline on fixing bugs you report on forum and i get from addy and on adding new things (as the server has about 60 % things done. The server was intended to be lunched in june but i was hasted and had to put it online). After i finish what is on my list now and make guides for everything, i'll start working on events. Btw, how about i make sp exchange to skill points automatically? When you have x sp it gets changed automatically to skill points. And you can chose the way you would like to distribute it: by turn (1 active than 1 passive), only active, only passive, both at the same time(sp = active skill sp for 1 point + passive skill sp for 1 point) Would this be easier for you? Btw 2, anti overpowered system 60 % done, dummy mob where you get sp / skill attack ( sp is calculated based on skill cast time and if it is critical or not) 100% done and buffer-only char system 30% done.
  21. Food and water price lowered. We are still working at the server since we couldn't finish everything in beta due to that incident. Things too come in a few days: - Training dummy where you can get sp / skill attack so you will have enough sp to buy skills (will make sp higher too). - Anti-OP system that can tell if you are weak, average or strong. - Npc where you can change a buffer-only class for an item and get more buffs from level 40 - 85 buffer. - Economy balance - Turning on events and adding a lot more.
  22. Neatza. Interesant cs5 asta. Sunt curios ce stie sa faca dreamwaver si flash :x
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