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Wolfy

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Everything posted by Wolfy

  1. Daca au bautura in ele atunci le codez un script sa le fac sa dispara. Si in legatura cu track la ip... toate conturile sunt la persoane diferite. Addy si mrNoob mi-au imprumutat contul sa fac niste posturi ca imi era lene sa imi fac cont XD
  2. import body.Lungs; cass SayHelloToMyLittleFriend { private int lungsLenght = Lungs.getLungsLenght; public void main(String[] args) { System.out.print("Waza"); for (int i=0;i<=lungsLenght;i++) System.out.print("a"); } }
  3. And why should we remove buffers from fortress if they are even more difficult to obtain ? Or you said you would add better buffs at fortress ?
  4. Bots and dual box or more are NOT allowed. Where did you took that one from alphar O.o. Read everything first please -.-' And i was speaking about buffs not bots or dual and more box... I think we better have the buffs discussion after about 2 weeks from 19th' April (when server goes LIVE), so you can play and see/test for yourself what my ideas are, because it is hard to know/understand how it will really be. For now just try it like this. And @ Chucky, what you said is almost like it is now, except you removed fortress buffer for who knows why reason.
  5. Here you can see the bufss that each npc has. We will probably add some more buffs or change some buffs levels. http://www.l2iplay.com/buffs.html I was thinking to make a system like this: You make your character as a buffer on main class. Than you go with it at an npc and register that class as buffer only. If the class is buffer only you get 100% more exp, but you can't pvp, pk, evolve items and your drops will be lower. You can add subclasses but the same thing applies to subclasses too. When you think you are ready leveling it or have all the buffs you want from it you can go whit it again at that npc and exchange the class for an item you can use to unlock buffs from a custom npc buffer. (Buff duration at this npc will be a bit lower). What do you think of this system?
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