Madboy Posted March 29, 2010 Posted March 29, 2010 Hi all. I want to make a custom title based on pvp point. i use This system but i have 1 problem here. + if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount < (Config.PVP_AMOUNT2))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT1); If i use.. setTitle i got an error (i can't fix with eclpise quick fix)
0 Matim Posted March 29, 2010 Posted March 29, 2010 How can we help you without error log? Next time think a bit.
0 Coyote™ Posted March 29, 2010 Posted March 29, 2010 Make sure that your config is an int value. Otherwise I can't understand the reason for this error to appear.
0 Matim Posted March 29, 2010 Posted March 29, 2010 Make sure that your config is an int value. Otherwise I can't understand the reason for this error to appear. He said that he cant fix it via eclipse quick fix (and in this case there should be "Change to String") But maybe You're right. Or maybe he is blind.
0 Coyote™ Posted March 29, 2010 Posted March 29, 2010 He said that he cant fix it via eclipse quick fix (and in this case there should be "Change to String") But maybe You're right. Or maybe he is blind. or maybe he's oppening files as text editors, so eclipse doesn't provide quick fixes ;] (I used to do that at my first steps with eclipse)
0 Matim Posted March 29, 2010 Posted March 29, 2010 or maybe he's oppening files as text editors, so eclipse doesn't provide quick fixes ;] (I used to do that at my first steps with eclipse) Maybe, who knows. I was (Still I'm) sure that he was/is enough smart..
0 xAddytzu Posted March 29, 2010 Posted March 29, 2010 Hi all. I want to make a custom title based on pvp point. i use This system but i have 1 problem here. + if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount < (Config.PVP_AMOUNT2))) + { + getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT1); If i use.. setTitle i got an error (i can't fix with eclpise quick fix) If you want to use "setTitle" you need to remove getAppearance()
0 Coyote™ Posted March 29, 2010 Posted March 29, 2010 If you want to use "setTitle" you need to remove getAppearance() He's talking about the setTitleColor. He mentions that he tried the setTitle as a fix, but it didn't help at all.
0 Madboy Posted March 30, 2010 Author Posted March 30, 2010 No i am talking about setTitle... With what i need to replace getAppearance() ????
0 Coyote™ Posted March 30, 2010 Posted March 30, 2010 No i am talking about setTitle... With what i need to replace getAppearance() ???? pf, with nothing. Ex.: player.setTitle(String); Otherwise it should be player.getAppearance().setTitleColor(FFFF00); //or smth similar with this, but remember: we need int values.
0 Coyote™ Posted March 30, 2010 Posted March 30, 2010 LOL. Pf, all you need to do is to remove the player. >.> And obviously make it like: getAppearance.setTitleColor(TheConfigHere);
0 Madboy Posted March 30, 2010 Author Posted March 30, 2010 off you don't understund. i don't want title color. i want when you make 20 pvp for example... your title wil be Warrior... etc. i use that because i don't know java ... and i edit only color system.. because of that is TITLE_COLOR_FOR_PVP_AMOUNT1 etc..
0 Coyote™ Posted March 30, 2010 Posted March 30, 2010 off you don't understund. i don't want title color. i want when you make 20 pvp for example... your title wil be Warrior... etc. Finally an explanation. Then the config's name/purpose is wrong. It should be: setTitle(String); //and were I say String, I mean a text, not numbers that form integers or floating points!
0 Madboy Posted March 30, 2010 Author Posted March 30, 2010 This no is ok? # Pvp Amount, Title & color level 1. PvpAmount1 = 50 TitleForAmount1 = Warrior # Pvp Amount, Title & color level 2. PvpAmount2 = 100 PkAmount2 = 100 TitleForAmount2 = Soldier # Pvp Amount, Title & color level 3. PvpAmount3 = 150 TitleForAmount3 = Elite Soldier # Pvp Amount, Title & color level 4. PvpAmount4 = 200 TitleForAmount4 = Gladiator # Pvp Amount, Title & color level 5. PvpAmount5 = 250 TitleForAmount1 = Veteran # Pvp Amount, Title & color level 6. PvpAmount6 = 300 TitleForAmount6 = Champion # Pvp Amount, Title & color level 7. PvpAmount7 = 350 TitleForAmount7 = Commander # Pvp Amount, Title & color level 8. PvpAmount8 = 400 TitleForAmount8 = Master # Pvp Amount, Title & color level 9. PvpAmount9 = 450 TitleForAmount9 = Assassin # Pvp Amount, Title & color level 10. PvpAmount10 = 500 TitleForAmount10 = Hero public static boolean PVP_TITLE_AND_COLOR_SYSTEM_ENABLED; public static boolean PK_COLOR_SYSTEM_ENABLED; public static int PVP_AMOUNT1; public static int TITLE_COLOR_FOR_PVP_AMOUNT1; public static int PVP_AMOUNT2; public static int TITLE_COLOR_FOR_PVP_AMOUNT2; public static int PVP_AMOUNT3; public static int TITLE_COLOR_FOR_PVP_AMOUNT3; public static int PVP_AMOUNT4; public static int TITLE_COLOR_FOR_PVP_AMOUNT4; public static int PVP_AMOUNT5; public static int TITLE_COLOR_FOR_PVP_AMOUNT5; public static int PVP_AMOUNT6; public static int TITLE_COLOR_FOR_PVP_AMOUNT6; public static int PVP_AMOUNT7; public static int TITLE_COLOR_FOR_PVP_AMOUNT7; public static int PVP_AMOUNT8; public static int TITLE_COLOR_FOR_PVP_AMOUNT8; public static int PVP_AMOUNT9; public static int TITLE_COLOR_FOR_PVP_AMOUNT9; public static int PVP_AMOUNT10; public static int TITLE_COLOR_FOR_PVP_AMOUNT10; PVP_TITLE_AND_COLOR_SYSTEM_ENABLED = Boolean.parseBoolean(L2JModSettings.getProperty("EnablePvPColorSystem", "false")); PVP_AMOUNT1 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount1", "50")); TITLE_COLOR_FOR_PVP_AMOUNT1 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount1", "Warrior")); PVP_AMOUNT2 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount2", "100")); TITLE_COLOR_FOR_PVP_AMOUNT2 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount2", "Soldier")); PVP_AMOUNT3 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount3", "150")); TITLE_COLOR_FOR_PVP_AMOUNT3 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount3", "Elite Soldier")); PVP_AMOUNT4 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount4", "200")); TITLE_COLOR_FOR_PVP_AMOUNT4 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount4", "Gladiator")); PVP_AMOUNT5 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount5", "250")); TITLE_COLOR_FOR_PVP_AMOUNT5 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount5", "Veteran")); PVP_AMOUNT6 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount6", "300")); TITLE_COLOR_FOR_PVP_AMOUNT6 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount6", "Champion")); PVP_AMOUNT7 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount7", "350")); TITLE_COLOR_FOR_PVP_AMOUNT7 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount7", "Commander")); PVP_AMOUNT8 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount8", "400")); TITLE_COLOR_FOR_PVP_AMOUNT8 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount8", "Master")); PVP_AMOUNT9 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount9", "450")); TITLE_COLOR_FOR_PVP_AMOUNT9 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount9", "Assassin")); PVP_AMOUNT10 = Integer.parseInt(L2JModSettings.getProperty("PvpAmount10", "500")); TITLE_COLOR_FOR_PVP_AMOUNT10 = Integer.decode("0x" + L2JModSettings.getProperty("TitleForAmount10", "Hero")); public void updatePvPTitle(int pvpKillAmount) { if (Config.PVP_TITLE_AND_COLOR_SYSTEM_ENABLED) { //Check if the character has GM access and if so, let them be. if (isGM()) return; { if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount < (Config.PVP_AMOUNT1))) { getAppearance().setTitle(Config.TITLE_COLOR_FOR_PVP_AMOUNT1); } if ((pvpKillAmount >= (Config.PVP_AMOUNT2)) && (pvpKillAmount < (Config.PVP_AMOUNT2))) { getAppearance().setTitle(Config.TITLE_COLOR_FOR_PVP_AMOUNT2); } if ((pvpKillAmount >= (Config.PVP_AMOUNT3)) && (pvpKillAmount < (Config.PVP_AMOUNT3))) { getAppearance().setTitle(Config.TITLE_COLOR_FOR_PVP_AMOUNT3); } if ((pvpKillAmount >= (Config.PVP_AMOUNT4)) && (pvpKillAmount < (Config.PVP_AMOUNT4))) { getAppearance().setTitle(Config.TITLE_COLOR_FOR_PVP_AMOUNT4); } if ((pvpKillAmount >= (Config.PVP_AMOUNT5)) && (pvpKillAmount < (Config.PVP_AMOUNT5))) { getAppearance().setTitle(Config.TITLE_COLOR_FOR_PVP_AMOUNT5); } if ((pvpKillAmount >= (Config.PVP_AMOUNT6)) && (pvpKillAmount < (Config.PVP_AMOUNT6))) { getAppearance().setTitle(Config.TITLE_COLOR_FOR_PVP_AMOUNT6); } if ((pvpKillAmount >= (Config.PVP_AMOUNT7)) && (pvpKillAmount < (Config.PVP_AMOUNT7))) { getAppearance().setTitle(Config.TITLE_COLOR_FOR_PVP_AMOUNT7); } if ((pvpKillAmount >= (Config.PVP_AMOUNT8)) && (pvpKillAmount < (Config.PVP_AMOUNT8))) { getAppearance().setTitle(Config.TITLE_COLOR_FOR_PVP_AMOUNT8); } if ((pvpKillAmount >= (Config.PVP_AMOUNT9)) && (pvpKillAmount < (Config.PVP_AMOUNT9))) { getAppearance().setTitle(Config.TITLE_COLOR_FOR_PVP_AMOUNT9); } else if (pvpKillAmount >= (Config.PVP_AMOUNT10)) { getAppearance().setTitle(Config.TITLE_COLOR_FOR_PVP_AMOUNT10); } } } }
0 Coyote™ Posted March 30, 2010 Posted March 30, 2010 Here you are http://pastebin.com/sXZ8BT9k If still problems occur (I doubt) pm me for further support. Locked for now, to avoid spam.
Question
Madboy
Hi all.
I want to make a custom title based on pvp point. i use This system but i have 1 problem here.
+ if ((pvpKillAmount >= (Config.PVP_AMOUNT1)) && (pvpKillAmount < (Config.PVP_AMOUNT2)))
+ {
+ getAppearance().setTitleColor(Config.TITLE_COLOR_FOR_PVP_AMOUNT1);
If i use.. setTitle i got an error (i can't fix with eclpise quick fix)
15 answers to this question
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