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You wake up with Megan Fox in your bed(w/o knowing what happened yesterday), what you do?  

107 members have voted

  1. 1. You wake up with Megan Fox in your bed(w/o knowing what happened yesterday), what you do?

    • I rape her
      54
    • I ask for a dinner
      20
    • Boring, i send her home
      7
    • I'm too young to think about sex, i ask for a autograph though
      3
    • Obviously i still rape her, its a hallucination
      23


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Posted

why?just 1405 page its tiny :D

 

realy tiny :D

when I quote I wait 10 seconds

when I refresh I wait 10 seconds

Thats not good :D

please delete some posts hahahahaha :D

Posted

realy tiny :D

when I quote I wait 10 seconds

when I refresh I wait 10 seconds

Thats not good :D

please delete some posts hahahahaha :D

 

hell no that topic needs to reach 2000 page :D

Posted

take a look :D

 

About Us:
L2Azaria was founded by Intrepid back in 2009. The reason why the server was founded and the work started is we are just like everyone who play this game. We are angry players who being tired of servers that totally impossible to enjoy because of many reasons. So we as a team started to think about what’s missing from the private servers what makes it boring what makes us players tick. And we found it out so the work started to make a server which is still similar to what the players get used to in the past but it brings something new to the table. And what’s these “new” things you might ask yourself. Well our concept is a server when it’s good to play contain 3 really important thing these things are: 
•	Good PvE experience
•	Good PvP experience
•	Good Community

With these key features in mind we can assure those who choose us that our server is all about this 3 feature!
And how we reach to have these features? Let’s take a quick look over our server.

Good Community:
To reach our goal and have a good user friendly community we try to avoid things that common servers use such as a sayfilter or any kind of chat limitations because in our opinion it’s don’t work. Our way to have a nice and friendly community is simple. 1st and for most our active and helpful GMs are there for every player and they are mature enough to make good decisions to please everyone. 2nd of all we don’t control the game the players have the control not the GMs the GMs will be there always but nobody will notice them to keep the control in every players hands! 
3rd of all our features really help the community to deal with problems in the game doesn’t matter what type of problem we talk about! And last but not least dedication to the server which helps the server to don’t be “just another server” but to be “The server”!

Good PvE:
Well PvE combat is the same in every server these days you have certain items dropped by certain mobs at certain places. This type of system in our opinion dead and harm the gameplay! Our system is based on the same idea which is give reward for specific items BUT without restrict players to be only at the same place over and over again which is drive players crazy after some time and makes everyone bored. So our “farming system” is not even close to what the players except from a high rate server when they try to find a new server to play on. Our server from a PvE aspect is focusing on a relatively slow leveling with a nice and not hard farming also our leveling is a really active system which is to keep everyone’s interest in hunt mobs use the battlegrounds and to watch out for their level. Now another really bad thing usually is the similarity of the NPCs now in our opinion if a monster, boss or epic raid boss is “smarter” than a normal monster is a great thing and also increase the fun that the players have during they play. So with that being said our monsters have their own special Artificial Intelligence(AI) to improve the PvE gameplay into a higher level.

Good PvP:
The most important thing in lineage…the pvp. That’s a really bad experience in almost every high rate server, the skills don’t land or even don’t work, some character stats are not even close to be balanced, some of the characters are really overpowered and impossible to play against them or the opposite when a character is impossible to play because its too bad. Now to change all of that we decided to change the face of the pvp combat, and whats that change? We decided to make the pvp skill oriented which means skills land with good percent even the weak poisons or bleed type skills can land which makes the pvp really tactical like it should be! Also we don’t use any kind “special item” such as tattoos which can boost up the characters stats we use only the clean lineage in this case without any kind of unabalanced item or bonus!

 

Posted

take a look :D

 

About Us:
L2Azaria was founded by Intrepid back in 2009. The reason why the server was founded and the work started is we are just like everyone who play this game. We are angry players who being tired of servers that totally impossible to enjoy because of many reasons. So we as a team started to think about what’s missing from the private servers what makes it boring what makes us players tick. And we found it out so the work started to make a server which is still similar to what the players get used to in the past but it brings something new to the table. And what’s these “new” things you might ask yourself. Well our concept is a server when it’s good to play contain 3 really important thing these things are: 
•	Good PvE experience
•	Good PvP experience
•	Good Community

With these key features in mind we can assure those who choose us that our server is all about this 3 feature!
And how we reach to have these features? Let’s take a quick look over our server.

Good Community:
To reach our goal and have a good user friendly community we try to avoid things that common servers use such as a sayfilter or any kind of chat limitations because in our opinion it’s don’t work. Our way to have a nice and friendly community is simple. 1st and for most our active and helpful GMs are there for every player and they are mature enough to make good decisions to please everyone. 2nd of all we don’t control the game the players have the control not the GMs the GMs will be there always but nobody will notice them to keep the control in every players hands! 
3rd of all our features really help the community to deal with problems in the game doesn’t matter what type of problem we talk about! And last but not least dedication to the server which helps the server to don’t be “just another server” but to be “The server”!

Good PvE:
Well PvE combat is the same in every server these days you have certain items dropped by certain mobs at certain places. This type of system in our opinion dead and harm the gameplay! Our system is based on the same idea which is give reward for specific items BUT without restrict players to be only at the same place over and over again which is drive players crazy after some time and makes everyone bored. So our “farming system” is not even close to what the players except from a high rate server when they try to find a new server to play on. Our server from a PvE aspect is focusing on a relatively slow leveling with a nice and not hard farming also our leveling is a really active system which is to keep everyone’s interest in hunt mobs use the battlegrounds and to watch out for their level. Now another really bad thing usually is the similarity of the NPCs now in our opinion if a monster, boss or epic raid boss is “smarter” than a normal monster is a great thing and also increase the fun that the players have during they play. So with that being said our monsters have their own special Artificial Intelligence(AI) to improve the PvE gameplay into a higher level.

Good PvP:
The most important thing in lineage…the pvp. That’s a really bad experience in almost every high rate server, the skills don’t land or even don’t work, some character stats are not even close to be balanced, some of the characters are really overpowered and impossible to play against them or the opposite when a character is impossible to play because its too bad. Now to change all of that we decided to change the face of the pvp combat, and whats that change? We decided to make the pvp skill oriented which means skills land with good percent even the weak poisons or bleed type skills can land which makes the pvp really tactical like it should be! Also we don’t use any kind “special item” such as tattoos which can boost up the characters stats we use only the clean lineage in this case without any kind of unabalanced item or bonus!

 

 

OMAGAD LIEZ

Guest
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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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