Jump to content

Recommended Posts

Posted

In December 1912, the Great Powers (the forerunners of NATO) - Britain, Germany, Russia, Austro-Hungary, Italy and France - met in London to divide the unexpected spoils. The conference handed an independent Albanian state to Austro-Hungary and Italy. But the price was a great diminishment in its geographical scope. Kosovo was given to Serbia, Cameria to Greece, the most luscious and productive lands and more than half of all Albanians were left out of the new independent homeland. Such was the nature of territorial comprises at that time that it created more problems than it solved. Two news ones were born that day and hour: a Yugoslav-Albanian flaring animosity and a Greek-Albanian mutual denial. The unfortunate and tragicomic German who was appointed to administer Albania (Wilhelm zu Wied) departed soon thereafter with the outbreak of the first World War.

 

This first European bloodbath provoked all of Albania's neighbours into an uncontrolled binge of invasions. Austro-Hungary, France, Italy, Greece, Montenegro, Serbia - they all marched in with no plan in mind but to occupy and plunder. The country turned chaotic and it took a Woodrow Wilson in the Paris Peace Conference to avert an abolition of the Albanian independent state. It was not the first time Albania descended into chaos - nor was this to be the last time the Americans would come to the help of the Albanians. Britain, France and Italy planned to partition it, Wilson vetoed it and that was the end of the plan and the beginning of Albania.

 

means map you saw before is not drawed by random ppl. Were albanians lands that unfortunely were divided by great powers just with a pencil.

 

i can't understand who you moved from the main topic to this ???

Posted

Macedonia is Greek and Cosovo is Serbian .

lol Kosovo is ancier then Serbia.

 

i can't understand who you moved from the main topic to this ???

what you mean?

Posted

Thanks for being a racist and leaving our forum hope we never see you again. [not that we care too]

 

Regarding what you said is clear for me that you don't know history since Bulgaria never actually tried to conquer MKD in the past MKD and the people of MKD were simply part of Bulgaria alongside 50% of the greece people also lived in Bulgaria . Since in the period of 600-100 year Bulgaria was N3 Force in Europe after Visantia and the Franks...

Actually,Bizantines didn't have that good relations with Bulgarians from the start.As far as I know they had fought in the very past.

Although,their relation became better once the Bulgarians asked to Byzantines to evangelism them.A bulgarian king was married to a byzantine princess and so Byzantines and Bulgarians never fought again.

I forgot to mention that there was the Pope of Italy that tried to forbid Bulgarians' evangelism but he failed.

Posted

"For I (Alexander I) myself am by ancient descent a Greek, and I would not willingly see Hellas change her freedom for slavery."  (Herod. IX, 45, 2 [Loeb])

 

"Tell your king (Xerxes), who sent you, how his Greek viceroy (Alexander I) of Macedonia has received you hospitably."  (Herod. V, 20, 4 [Loeb])

 

 

"Now, that these descendants of Perdiccas are Greeks, as they themselves say, I myself chance to know." (Herod. V, 22, 1 [Loeb])

 

 

The country by the sea which is now called Macedonia... Alexander, the father of Perdiccas, and his forefathers, who were originally Temenidae from Argos"

(Thucydides 99,3 (Loeb, C F Smith)

 

 

"But Alexander (I), proving himself to be an Argive, was judged to be a Greek;

so he contended in the furlong race and ran a dead heat for first place."

(Herod. V, 22, 2)

 

 

"The Macedonian people and their kings were of Greek stock, as their traditions and the scanty remains of their language combine to testify." 

` {John Bagnell Bury, "A History of Greece to the Death of Alexander the Great", 2nd ed.(1913)

 

"Clearly, the language of the ancient Macedonians was Greek"

{Prof. John C. Roumans Professor Emeritus of Classics Wisconsin University}

 

"There is no doubt,  that Macedonians were Greeks."

(Robin Lane Fox "Historian-Author" In  Interview with newspaper TO BHMA)

 

The speech of Alexander I, when he was admitted to the Olympic games

"Men of Athens...

Had I not greatly at heart the common welfare of Hellas I should not have come to tell you; but I am myself Hellene by descent, and I would not willingly see Hellas exchange freedom for slavery....

If you prosper in this war, forget not to do something for my freedom; consider the risk I have run, out of zeal for the Hellenic cause, to acquaint you with what Mardonius intends, and to save you from being surprised by the barbarians.

I am Alexander of Macedon."

(Herodotus, The Histories, 9.45)

 

 

GTFO now.

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • We are taking new orders. Kindly DM us on Telegram!
    • Our sales are ongoing. Bump. 08 July 2025 Telegram: ContactDiscordAccS
    • Our sales are ongoing. Bump. 08 July 2025 Telegram: ContactDiscordAccS
    • Hi there, I am interested. How can I contact you?
    • Server Hardware Configuration:   Recommended Configuration: CPU i7 with 3.0GHz frequency, 6 cores or more, solid-state drive, 16GB RAM or more. Recommended to use Experience Mode for gaming with no less than 1000 FakePlayers on the server. For optimal gaming experience, FakePlayer levels in Immersive Mode need to be higher than the script requirements. Siege War: Clan members must be level 40 or above to run siege war scripts. Olympics: Must be level 76 or above to run Olympics scripts.   Game Mode Introduction:   Immersive Mode: FakePlayers start from level 1, simulating real player growth paths, suitable for nostalgic and new players. Experience Mode: FakePlayers are randomly assigned levels 1-85, with fixed levels, suitable for quick game experience or veteran players revisiting classics. Mode Switching Guide: Default setting is Experience Mode. To switch to Immersive Mode, edit the GameMode item in \gameserver\config\jf_config.properties file, changing the value from True to False.   Clan System Features:   FakePlayers automatically create and manage clans, supporting player declarations of war against them. Automatically identifies enemy clans and organizes teams for battle. Players can easily manage clan members through custom commands, including teaming, summoning, resting, and other functions.   Classes and Custom Commands:   Considering the single-player environment, some classes have been merged and optimized, such as Bard, Support, and Dwarf classes. FakePlayers automatically utilize fashion, vehicles, transformation, and bracelet systems to enhance game diversity. Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. After FakePlayers obtain castle ownership, they automatically announce the next siege time as the nearest Sunday around 8 PM. When real players obtain castles, they need to manually set the next siege time or use default time.   Siege War Process: FakePlayers automatically apply for sieges, automatically conduct siege activities every Sunday and obtain castle ownership.   When castle is initially owned by NPCs: When there's only 1 attacking clan, obtaining the castle seal ends the siege war. When there are 2 or more attacking parties, in the first attack, attacking clans automatically form temporary alliances, players won't be selected and won't attack alliance members. After one party successfully seals, enters castle ownership alternation phase. Temporary alliance dissolves, battlefield transforms to full attack state where both attackers and defenders can attack each other. When castle is initially owned by FakePlayer clans or real players: After obtaining castle seal, enters castle ownership alternation phase.   Olympics Competition Instructions: Default activity time is daily from 18:00 to 00:00 the next day. Can be activated through GM console outside time periods.Non-time period activation method: GM console > Olympics > Start Olympics   Players must be nobles in main class state to participate in Olympics. FakePlayers automatically obtain noble status when participating in Olympics. Recommended to enable script control, this setting allows FakePlayers to automatically register for Olympics to generate real FakePlayer Olympics data. Setting activation: jf_config.properties --> lines 314, 321, 328. After players register for classless, individual class, and unlimited team competitions, FakePlayers and FakePlayer teams will automatically be generated for companionship. Scoring rules are consistent with official servers. Olympics runs monthly cycles, with settlement days on the 1st and 15th of each month. At cycle end, FakePlayers automatically apply to become heroes, players need to manually perform hero certification to become heroes.   Update Notes:   Optimized team system, fixed abnormal teammate name issues. GM console element enhancement menu fully localized, more convenient operation. Game mode switching simplified, one-click switching between Immersive and Experience modes. Reduced FakePlayer server-wide chat frequency, creating a more harmonious gaming environment. FakePlayer AI logic fully upgraded, reducing lag phenomena and improving game fluidity. FakePlayer clan joining events optimized, manual clan invitation function fixed. Introduced FakePlayer 1V1 duel system, enhancing combat fun. Integrated simple auto-assist system, optimizing game experience. Activated automatic potion supply function, reducing player operation burden. Implemented alliance and federation construction between real players and FakePlayers. FakePlayers automatically join team waiting queues, enhancing social interaction. Added FakePlayer private shops, enriching the trading system. Bulletin board built-in auction house upgrade, FakePlayers sell high-level items, players can also list items, FakePlayers randomly purchase. Opened some advanced dungeons accessible to FakePlayers, including Purgatory Abyss series, Immortal/Destruction/Annihilation Seed dungeons and multiple classic maps. Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) Fixed TVT, GVG, Ctf, LastHero, team events conflicting with siege events and Olympics bugs Added robot chat interface (private chat only) Added Dwarf race summoning robot Golem (non-siege) Reconstructed FakePlayer resurrection logic Restored in-game item shop When team hunting BOSS, Priest classes only provide healing services, debuff usage probability increased Opened FakePlayer equipment enhancement custom permissions Added server FakePlayer clan quantity settings   Download   Note: This LineageII l2jserver is not fully English!!!  
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock