Jump to content

Recommended Posts

Posted

I played LoL ONCE! and I absolutely dominated...

 

You know the leveling system and how it works ? You start level 1 and you are going to face people , duds who just started lol and generally MOBAs and have no clue how this damn system works. Until you reach level 30 (and everytime you keep leveling you are facing people with similiar lv to yours , this means they are better.)

 

At Level30 you can join Ranked games with points , something like Hon's system (rating) , the more you have the better you are and a few people have high rating.

 

The match you played was only 15% of lol's how-it-is and your negativism is dropping it to 5%.

 

 

THERE ARE HEROES BETTER THAN OTHERS!

 

Your clue about the balance on Lol is non-existant since like you said you played it once ~ two times , YOU CAN'T JUDGE 70+ HEROES , lol.

 

Even we , with more than 1.000 games struggle to judge how a hero works or how OP/UP he is , and which is his true potential. Your decisions are wrong and based on negativism as i said before , but let me guess , you saw a hero named Tryndamere and you thing he is OP because his HP is stuck on 1 because he has Endless Rage for 5 seconds , OH YEAH SO OP

 

But did you ever think about countering it ? An item named Executioner's Calling or a Summoner spell "Ignite" can counter him , Exhaust can do this job also. But yeah , fast decisions are fast ,

 

THERE ARE HEROES BETTER THAN OTHERS !

 

How stupid is that?

 

.

 

U actually BUY HEROES!

 

This is different , it's different from "buying stats" and from "buying heroes"

 

There are 2 ways to buy heroes , or keep playing games to collect IP and buy them normally or to give money , buy RP and buy heroes in the same moment. It's your CHOOSE , you can simply keep playing and farm IP so you can farm the heroes you like and you can play them PROPERLY , instead of just having all heroes unlocked and playing dumb you actually give some time and exercice on that you spent your time on to achieve.

 

But before , you claimed that you can buy "stats" and have advantage against the others , you sir don't know that you are saying.

 

 

It has worse graphics than gameboy color

 

You know , then a game begins and they must make the graphics they start from something which is called "Graphic Engine".

 

Graphic Engine can be expanded to many ways , have many techonologies and choose w/e path they want. Lol's graphic engine is cartoonish not old like gameboy's nor it is 32-bit system.

 

You just can't understand the difference , many people like this style of graphics , cause it is a STYLE

 

There is not a meter with

 

 

LOW-------------MEDIUM-----------PERFECT

 

 

This doesn't exist , there are many types and it is complicated. As i said before , lol's graphic have this style on purpose. Haven't you seen games like Minecraft or Torchlight ? Many games have different kind of graphics on purpose , they attract you in a different kind of way.

 

and only 9 y olds play it.

 

Because at your area/internet cafes some people at the age of 25~ used to play Dota and moved to Hon and the kids on the internet cafe of ~15 going junior high school are playing lol cause it is free this doesn't mean people of +20 age aren't playing lol nor that lol doesn't have a professional community with many people watching them

 

Did you watched Dreamhack ? Lol had +180.000 viewers only on streaming , Hon didn't exist plus your little lol game of Dota C/P is gonna go F2P soon cause it can't handle this competition anymore ;P

 

You on the other hand what do u have to say against hon?

 

A wall of text.

 

Ever tried it?

 

Do i look a dud who is throwing out shit without trying out some facts ? I was playing Hon for months before it went live (on Beta) and played a little after Live.

 

Nothing more than a mock-up of the original Dota , but here all the heroes look like someone farted and throw shit at the same time plus full of insects.

 

I would also like to add that there is no destructible terrain in LoL which is at the very least unacceptable.

 

And Hon doesn't have Masteries/Runes/Summoner Spells/Every hero to have a passive but i didn't include it because this would make my post bigger and harder to read , would you like me to include that info too and of course expand it with proper information ?

 

There is so friendly last hit system = u cant kill friendly creeps and low health.

 

Oh no there is no deny , i can't kill my own allies WATAFAK NOES ! Guess that , because on the laning phase it is focused more on PvP'ing with the enemy , harassing or zoning him instead of killing your own faktard creeps.

 

No wonder its -beep-ing free

 

Guess that , Riot Games has superior marketing strategy and they are making millions of money compared to S2Games , and it is free. Ain't this a successful combo ?

 

Oh! and you CAN'T win without teamwork.

 

Oh yeah you can' win without teamwork you can't solo the game of course you can't

 

You can do Roshan on Lv1 , you can dive to enemy tower on lv1 and survive up to 7 hits like it doesn't exist , you can just take a double damage rune with regen rune and shit on everyone's face and of course it's for hardcore gamers cause the announcer is like his on WC and he is trying to fart after 2 days of his ass's inactivity , fk yeah !

 

Posted

Can't even say in how many ways the guy above me is right.

Also, you shouldn't compare LoL and HoN, considering that these two games consist of different metagame.

Those playing HoN hate LoL and those playing LoL hate HoN. I've got friends playing both.

  • 2 weeks later...
  • 1 month later...
Guest
This topic is now closed to further replies.



  • Posts

    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock