Jump to content

.  

24 members have voted

  1. 1. Cand ia Nervos permisul?

    • Anu asta
      8
    • Anu viitor
      11
    • Niciodata
      5


Recommended Posts

Posted (edited)

mi-am dat seama dc Trance nu mai e pe forum si se indreapta spre emo( vorba lui stereo )

http://www.djmag.com/top100 .O cazut Armin o pozitie  :troll:

 

Eh, mai lasa si el pe altii 1 an sa se bucure.

 

 

 

 

!!!!

Edited by Tяαnce
Posted

Ai ajuns sa-ti dai locul din rai pentru un trai mai bun,

Sa iti vinzi sufletul pentru ceea ce n-ai acum,

Mirosind a mac imi spui ca esti cel mai bun,

Traiesti in prezent insa viitorul este acum.

Posted (edited)

 

Că las deoparte verdele, las și sticla de alcool, 
Că ăștia fură mai ușor când ești praf și ești matol
Și în școli e gol. Ei te vor needucat, 
Nu-ți place să citești? Ești mai ușor de controlat.
Ei vor să bagi droguri des, în caz că ai ripostat
Și arăți cu degetul... Cine crede un drogat? 
Ei vor să stai blajin, să fii tot timpul varză, 
Ești mai greu de combătut când ai o minte trează.
Edited by Stereotype
Posted (edited)

ca are tatele mari?

Cerceii + Pantalonii scurti..

 

cat despre sani mari..nu-mi pasa...daca are o fatza frumoasa si nu e un schelet/barosana, e perfecta

Edited by Nervos
Posted

Cerceii + Pantalonii scurti..

 

cat despre sani mari..nu-mi pasa...daca are o fatza frumoasa si nu e un schelet/barosana, e perfecta

as da in ea ca surdu in clopot :happyforever:

Posted

as da in ea ca surdu in clopot :happyforever:

bah, daca are sani, cat de cat vizibili, is buni, dar macar curu sa il aiba oleaca mai bunicel, ca sa nu imi zgarii pl printre oase..

Guest
This topic is now closed to further replies.



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..