Blane Posted September 5, 2007 Posted September 5, 2007 Man I am going to try this at a server I play...the only thingy... what about after +13?
Schnappi Posted September 6, 2007 Posted September 6, 2007 pfff only luck , doesnt exist enchant exploits :P
mati99 Posted September 6, 2007 Posted September 6, 2007 can some of you send to mi this information? can't see that ='()
heybroftw Posted September 6, 2007 Posted September 6, 2007 Just to ask. Did this enchanting trick work or not?
oO Posted September 6, 2007 Posted September 6, 2007 made homu +6 like this ( no more ewc) but I dunno if it was chance or the method really works. need more tries.
luizbird Posted September 6, 2007 Posted September 6, 2007 enchanting is based on lucky... thats only... there is no exploit to it....
hypper Posted September 6, 2007 Posted September 6, 2007 LoL... post count = more people posting useless stuff to own their posts. There is no enchant exploit/bug/trick. Its all random. void Enchant() { int sucess; sucess = RandomFrom(1, 100); if (sucess > =40) // 60% sucess rate printf("Sucessful enchant!"); else printf("Enchant failed!"); } cant be more simple than that!!
derf Posted September 6, 2007 Author Posted September 6, 2007 many apologies for the unbelievers. this is my technique that i wish to share. fake or not its for the user to decide. i post because it works for me not because i want to read others. afterall, this is a forum for "exploits" even though my subject isn't exactly relevant, its the closest that i can choose.
look Posted September 7, 2007 Posted September 7, 2007 LoL... post count = more people posting useless stuff to own their posts. There is no enchant exploit/bug/trick. Its all random. void Enchant() { int sucess; sucess = RandomFrom(1, 100); if (sucess > =40) // 60% sucess rate printf("Sucessful enchant!"); else printf("Enchant failed!"); } cant be more simple than that!! yes, that working like that. but ur "RandomForm()" is not "random". u can't have simple random funcion. u need use some varible to create random numbers. u can use time, or something what is fast changing. so it's not that simpe :p
oO Posted September 7, 2007 Posted September 7, 2007 Well this is basic c++ and l2 I know is made in visualc++ with unrealII engine so it might be that exact kind of random. We all knew that enchant is calculated like this but what I would like to know is how the function random is calculated *keep in mind this program was created in the `80 so it could be a rather simple and predictible function. void Enchant() { int sucess; sucess = RandomFrom(1, 100); if (sucess > =40) // 60% sucess rate printf("Sucessful enchant!"); else printf("Enchant failed!"); } cant be more simple than that!! derf thanks for your share, working or not I made a +6, still I need more tries to be sure this is really working. Also you`re saing between 3 and 6 europe time the succes is higher, might be cause then the number of people on server is low so your enchanting way works better ;)
heybroftw Posted September 7, 2007 Posted September 7, 2007 Even on the official lineage 2 page it even states the ent rate is 1 out of 3 chance of failing your weapon. But im sure this doesnt apply to private servers so lol we will never know unless the owner of the server told you the right % of ent rate.
eternal Posted September 7, 2007 Posted September 7, 2007 its not working imo each scroll has already typed if it success or not :S
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