Jump to content

Recommended Posts

Posted

Site

www.l2joff.info

 

SVN: http://svn6.assembla.com/svn/L2jOff-IT

 

Timeline: http://trac6.assembla.com/L2jOff-IT/timeline'>http://trac6.assembla.com/L2jOff-IT/timeline

 

Trac : http://trac6.assembla.com/L2jOff-IT

 

 

Here Take Buff Skills For 1 Hour!

1 Hour Buffs

 

 

REV 143

Rapidshare

 

REV 154

4Shared

 

REV 157

4Shared

 

REV 174

4Shared

 

REV 185

4Shared

 

REV 199

4Shared

 

REV 207

4Shared

 

REV 227

4Shared

 

REV 234

4Shared

 

REV 264

4Shared

 

REV 277

4Shared

 

REV 279

4Shared

 

 

 

I will update it Daily because the other one was not Updated.

Report any bug on L2jOff forum, not here.

Posted

new Revision Up Date The Topic :/  Rev 186

 

Today i will make the update be patient. Make the update for only 1 REV is a little little useless ^^

 

 

Update with REV 199.

 

If until the midnight come more REV's I will update it again. :D ^^

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • I suggest logging real player data such as positions, movement, quests, skills used in real time, and general actions and save them in whatever format you like. You need to organize and verify the data. If your data are not enough you can create synthetic data based on your existins real data. later you have 2 options  You can fine tune a smaller model (for example, from hugging face). This requires time, money(compute power), and plenty of trial and error, but the benefit is that you can run it locally without relying on external services. Use existing LLMs and  instead of training you can store your data in a vector database and let the LLM query it( im not sure if RAG is the right term here). This approach is faster to set up but depends on the model  and the output you want to achieve(you will need some research there). Regardless of which approach you take  you should expose only safe actions through a service or API. This can be done with MCP(model context protocol) or a custom api ensuring the model (local or external) can only trigger controlled api calls such as movePlayer, castSkill, etc etc, which are already implemented in most sources, but you will need to implement them for your models output and behavior.    Doable? Yes by commiting  a tone of hours and i dont think java code is the problem here. Is it worth it? If you’re doing it to learn then go for it. But if your goal is to create “real fake player” experience on your server or to sell it later  its not worth it. Spend your time elsewhere   yes they can
    • in process upgrade Wolf and to Rose. price updated 🙂   p464 Elf - $10,000 p507 Wolf - $25,000 p520 Rose - $40,000 (complete in 2 weeks)   Rental agreement - p464 Elf - $5,000 + 50% of all server revenue p507 Wolf - $10,000 + 50% of all server revenue p520 Rose - $15,000 + 65% of all server revenue
    • And what model you wanna train? LLMs can't do that.
    • Discord         :  utchiha_market Telegram        : https://t.me/utchiha_market Auto Buy Store  : https://utchiha-market.mysellauth.com/ Not sure if we’re legit? Check Our server — real reviews, real buyers https://discord.gg/4EPpYhe2HA  | https://campsite.bio/utchihaamkt
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock