Jump to content

Recommended Posts

Posted

eXistence - new start of interlude server.

 

The server is developed since c3 by the same group of people. After 7 months of developing eXi2 project we are ready to provide you with high quiality interlude server, most of bugs have been already detected and fixed. Still some minor fixes are being made. Our proffesional staff will answer most if not every question. Brand new opening of eXi3 project is estimated around 1st of February. Atm rates are 2k in order to find and fix the last issues, but since february everything is going to change. We are NOT using l2j or any other emulator. Hard work with OFF files led us to the point which is near to the perfection.

 

server's site: www.l2-existence.com

 

Rates:

XP:4x

SP:4x

Item Drop Rate: 4x

Item Drop Amount:1x

Adena: 4x

Spoil chance: 4x

Spoil Amount: 1x

Quest Adena: 4x

Quest XP/SP: 4x

Quest item reward: 1x

CH Rate: 4x

ETA is the 1st of February but the ultimate date may differ slightly, so keep tracking news.

Dualbox is allowed, but Multibox (using 3 or more accounts) is considered as a banable offence.

It would take a lot of time to enumerate what things are working, so in short:

prelude-c5 features are working 100%

interlude features are working in 95% (atm Bremnon (RB in Rune Castle) is being scripted.

Zariche / Akamanach will be turned off for some time at the beggining so there wont be any player who lvled up due to obtaining Cursed Sword.

Clan leader change is working retail-like, after every maintence the change will take place (maintence are planned to take place every 14 days)

Offline shop available (Offline shop allows the player to have it's character in-game while having L2/Computer etc turned off.)

We are aiming to create international server with English as a main language on shouts and hero voice.

 

Staff:

Owner/Donate Manager/Head Admin: NiceMan

Scripters/Developers: Alienv, Ayame, Vanganth

Head Game Master: Solkan

Game Masters: Aryana, Biedronka, Drax, eYo, Valandril.

 

Now server is on beta mode - Rate x1k...

 

When x4 started, on shout/Hero Voice will be only ENGLISH

 

Hardware:

CPU: AMD PHENOM 64 X4 9650 (4x 2,3 GHz)

Mem: 16 GB [+ EXTRA Cooling]

HD: 2 x 320 GB SATA II

Bandwidth 100 Mbps

Network Uptime Guarantee 99.99%

Posted

Donate/Webiste will be changed.

 

My Bad, this is Hardware:

 

Hardware:

CPU: AMD PHENOM 64 X4 9650 (4x 2,3 GHz)

Mem: 16 GB [+ EXTRA Cooling]

HD: 2 x 320 GB SATA II

Bandwidth 100 Mbps

Network Uptime Guarantee 99.99%

  • 2 weeks later...
Posted

Declared clans:

 

[table]

[tr]

[td]Name[/td][td]PPL[/td][td]Recrutings[/td]

[/tr]

[tr]

[td]Archeon[/td][td]???[/td][td]Y[/td]

[/tr]

[tr]

[td]Heart[/td][td]40[/td][td]??[/td]

[/tr]

[tr]

[td]Hooligans[/td][td]20[/td][td]Y[/td]

[/tr]

[tr]

[td]RedDevils[/td][td]50[/td][td]N[/td]

[/tr]

[tr]

[td]PokerFace[/td][td]9+[/td][td]friends only[/td]

[/tr]

[tr]

[td]MlodeWilki[/td]       [td]100[/td]         [td]Y[/td]

[/tr]

[tr]

[td]InterFace[/td]       [td]60-80[/td]         [td]Y[/td]

[/tr]

[tr]

[td]GooDKillers[/td]       [td]70++[/td]         [td]Y[/td]

[/tr]

[tr]

[td]BeSTOFtheBeSt[/td]       [td]40[/td]         [td]N[/td]

[/tr]

[tr]

[td]NewUnify[/td]       [td]60[/td]         [td]N[/td]

[/tr]

[tr]

[td]Pyramis[/td]       [td]10[/td]         [td]Y[/td]

[/tr]

[tr]

[td]BractwoMroku[/td]       [td]???[/td]         [td]Y[/td]

[/tr]

[/table]

  • 3 weeks later...
  • 3 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • hello, i want to wtt my charracter in l2elmorelab 1x harbor for 1.5kkk adena in l2reborn 10x new. Or if you interested tell me your offer. :)) Clean Mail 30 lvl Cleric Naked   Updated.
    • package ai.npc.NFWalker; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.util.Map; import java.util.Random; import l2r.gameserver.enums.CtrlIntention; import l2r.gameserver.model.Location; import l2r.gameserver.model.actor.L2Npc; import l2r.gameserver.model.quest.Quest; import l2r.gameserver.network.clientpackets.Say2; import l2r.gameserver.network.serverpackets.NpcSay; public class NFWalkerAI extends Quest { private static final int WALKER_NPC_ID = 20116; private final Map<String, Route> routes = new HashMap<>(); private final Map<Integer, Integer> npcIndexes = new HashMap<>(); private final Map<Integer, Boolean> npcReverse = new HashMap<>(); private final Map<Integer, String> npcCurrentRoute = new HashMap<>(); public NFWalkerAI() { super(-1, NFWalkerAI.class.getSimpleName(), "ai/npc/NFWalker"); loadRoutes(); addSpawnId(WALKER_NPC_ID); } private void loadRoutes() { // Route 1 Data Route route1 = new Route("route1"); route1.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff")); route1.addPoint(new RoutePoint(2, 148536, 172792, -980, 0, false, "")); // Route 2 Data Route route2 = new Route("route2"); route2.addPoint(new RoutePoint(0, 149363, 172341, -941, 0, false, "")); route2.addPoint(new RoutePoint(1, 150248, 172328, -980, 5, true, "Rise my children! Bring me the servants of the god! Let them be offered to our god Bifrons!")); route2.addPoint(new RoutePoint(2, 150248, 172776, -980, 0, false, "")); // Add routes to the map routes.put("route1", route1); routes.put("route2", route2); } @Override public String onSpawn(L2Npc npc) { if (npc.getId() == WALKER_NPC_ID) { selectInitialRouteForNpc(npc); } return super.onSpawn(npc); } @Override public String onAdvEvent(String event, L2Npc npc, l2r.gameserver.model.actor.instance.L2PcInstance player) { if (event.equalsIgnoreCase("move")) { moveNpc(npc); } else if (event.equalsIgnoreCase("check_reached")) { checkIfReached(npc); } return null; } private void moveNpc(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); if (point.isRun()) { npc.setRunning(); } else { npc.setWalking(); } if (!point.getChat().isEmpty()) { npc.broadcastPacket(new NpcSay(npc.getObjectId(), Say2.NPC_ALL, npc.getId(), point.getChat())); } npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); // Log movement intention System.out.println("NPC " + npc.getObjectId() + " moving to " + point.getX() + ", " + point.getY() + ", " + point.getZ()); // Schedule a check to see if the NPC has reached its destination startQuestTimer("check_reached", 1000, npc, null); } } private void checkIfReached(L2Npc npc) { String routeName = npcCurrentRoute.get(npc.getObjectId()); Route route = routes.get(routeName); Integer pointIndex = npcIndexes.get(npc.getObjectId()); if (route != null && pointIndex != null) { RoutePoint point = route.getPoints().get(pointIndex); Location currentLocation = npc.getLocation(); Location targetLocation = new Location(point.getX(), point.getY(), point.getZ()); // Check if the NPC has reached the target location if (currentLocation.equals(targetLocation)) { // Log that the NPC has reached the target System.out.println("NPC " + npc.getObjectId() + " reached target " + targetLocation); // Schedule the next movement startQuestTimer("move", point.getDelay() * 1000, npc, null); if (!npcReverse.get(npc.getObjectId())) { pointIndex++; if (pointIndex >= route.getPoints().size()) { npcReverse.put(npc.getObjectId(), true); pointIndex = route.getPoints().size() - 1; } } else { pointIndex--; if (pointIndex < 0) { npcReverse.put(npc.getObjectId(), false); pointIndex = 0; // Choose a new route after completing the current one in both directions switchRouteForNpc(npc); return; } } npcIndexes.put(npc.getObjectId(), pointIndex); } else { // Check again after 1 second startQuestTimer("check_reached", 1000, npc, null); } } } private void selectInitialRouteForNpc(L2Npc npc) { // Randomly select either route1 or route2 String selectedRouteName = "route" + (new Random().nextInt(2) + 1); npcCurrentRoute.put(npc.getObjectId(), selectedRouteName); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log initial route selection System.out.println("NPC " + npc.getObjectId() + " selected initial route " + selectedRouteName); } private void switchRouteForNpc(L2Npc npc) { String currentRoute = npcCurrentRoute.get(npc.getObjectId()); String newRoute = currentRoute.equals("route1") ? "route2" : "route1"; npcCurrentRoute.put(npc.getObjectId(), newRoute); npcIndexes.put(npc.getObjectId(), 0); npcReverse.put(npc.getObjectId(), false); startQuestTimer("move", 5000, npc, null); // Log route switching System.out.println("NPC " + npc.getObjectId() + " switched to route " + newRoute); } private static class Route { private List<RoutePoint> points = new ArrayList<>(); public Route(String name) { } public void addPoint(RoutePoint point) { points.add(point); } public List<RoutePoint> getPoints() { return points; } } private static class RoutePoint { private int id; private int x, y, z, delay; private boolean run; private String chat; public RoutePoint(int id, int x, int y, int z, int delay, boolean run, String chat) { this.id = id; this.x = x; this.y = y; this.z = z; this.delay = delay; this.run = run; this.chat = chat; } public int getId() { return id; } public int getX() { return x; } public int getY() { return y; } public int getZ() { return z; } public int getDelay() { return delay; } public boolean isRun() { return run; } public String getChat() { return chat; } } } I looking for help, with this, the npc not start to move. Im trying to create, an NPC wich have multiple walk routes basic logic is  random pick a route complite the route  like Route 1 start form zero (0 -> 1 -> 2(or more) -> 1 -> 0) When the npc return to 0, the script should pic the other route and start again.  And if there is a message like point 1 here     "route1.addPoint(new RoutePoint(1, 148568, 172328, -980, 5, true, "Puff"));" The npc should display the chat message. Currently my problem is the npc not moving, but if I manage it to start moving its randomly move between the route 1 and 2 set of coordinates. Currently for me its  a nightmare. I hope anyone can help somhow.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • qual e o valor pra atualizar o java da soucer ?
  • Topics

×
×
  • Create New...