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Augmented abnormal effect modification


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Posted

Hello guys,

I need some help here.

I want to make augmented abnormal effects not to be removed when player removes the weapon.

 

Any clue?

8 answers to this question

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Posted

Hello guys,

I need some help here.

I want to make augmented abnormal effects not to be removed when player removes the weapon.

 

Any clue?

huh :D , I think that you need to create a table where variables from effects will be saved

  • 0
Posted

Hello guys,

I need some help here.

I want to make augmented abnormal effects not to be removed when player removes the weapon.

 

Any clue?

 

please be more accurate i dont understand what you want

  • 0
Posted

please be more accurate i dont understand what you want

I ll use more "much-spoken" english.

When you cast active item skill guidance and unequip the augmented weapon,the buff gets removed.I want to stop this.

  • 0
Posted

I ll use more "much-spoken" english.

When you cast active item skill guidance and unequip the augmented weapon,the buff gets removed.I want to stop this.

 

why stop retail like things?o.O

  • 0
Posted

why stop retail like things?o.O

Retail?lol,i dont have time for this.I just ask sb to help me.

  • 0
Posted

yes retail function...anyway

 

http://trac.assembla.com/L2jOfficial/changeset/796 10sec google...

Thanks a lot.I appreciate it.

Btw,If sb is interested,here is the fix for retail function's active skills exploit: http://www.maxcheaters.com/forum/index.php?topic=113248.msg798734#msg798734

It can be done in preconfigured packs as well.

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