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I thought that he would do a small and quick tutorial about how to add custom colors enchant so we need to do l2endec and l2fileedit

We will work on a file folder system env.int

First we need to decode the system program l2endec recall patcher.exe

then run and open l2Fileedit env.int

go down until you find entries that start with

 

Enchant0 [...]

Enchant1 [...]

Enchant2 [...]

 

and so on ...

 

Enchant0 is the registration of that size there enchantu

R1 = 0, G1 = 10, B1 = 20 is the color code in RGB enchantu

R2 = 0, G2 = 0, B2 = 30 is another example of the effect of flashing color

the rest of the file should not interest us far.

 

Sample color flashing on the enchant, eg 16 will look like this:

 

Enchant16 = (R1 = 255, G1 = 0, B1 = 0, R2 = 0, G2 = 0, B2 = 255, Opacity = 50, Num = 3)

 

we can change from what we have enchantu color just be careful because it will also appear in each npc

 

EnchantMeshShow = 4

EnchantEffectShow = 7

 

change the instance:

 

EnchantMeshShow = 0

EnchantEffectShow = 0

to maintain the head of the zero enchantu.

 

I give the code a few colors as if someone was unable to find

 

R: 255 G: 0 B: 0 = Red

R: 255 G: 0 B: 255 = Pink

R: 0 G: 0 B: 255 = Blue

R: 255 G: 255 B: 0 = Yellow

R: 255 G: 255 B: 255 = White

R: 0 G: 255 B: 0 = Green

 

 

 

 

I know that there are plenty of guides about color enchantu, but I thought write your own guide which I use and I think it will help others who need it

 

 

 

Guide by Onix

Posted

to make it easier for others - you can find those RGB (Red, Green and Blue) values simply by opening paint, selecting: Colors -> Edit colors -> Define Custom Colors. select the color that you like, and you will automatically get the color code on the right bottom side of the Edit Colors window.

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