Jump to content

[Share] Vote For The Server Restart


Recommended Posts

Hello,

I have decided to make an new voiced command.

With this command the players from your server

can vote for the server restart.

If there are 25 (config) votes the server will restart

by him self.

And here is the code:

 

Index: D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties	(revision 194)
+++ D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties	(working copy)
@@ -227,3 +227,12 @@
# Announce Level Settings
MinLevelToAnnounce = 1
MaxLevelToAnnounce = 80
+
+# ========================== #
+#   Server Restart Voting    #
+# ========================== #
+# Enable Server Restart Command
+AllowServerRestartCommand = False
+
+# Votes For Restart
+VotesNeededForRestart = 20
Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java	(revision 194)
+++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java	(working copy)
@@ -960,6 +960,10 @@
     public static int NPC_ANNOUNCER_MIN_LVL_TO_ANNOUNCE;
     public static int NPC_ANNOUNCER_MAX_LVL_TO_ANNOUNCE;
     public static boolean NPC_ANNOUNCER_DONATOR_ONLY;
+    
+    /** Server Restart */
+    public static boolean ALLOW_SERVER_RESTART_COMMAND;
+    public static int     VOTES_NEEDED_FOR_RESTART;

	/** Event Automation */
	public static int TIME_BETWEEN_EVENTS;
@@ -2091,6 +2095,9 @@
         		NPC_ANNOUNCER_MAX_ANNOUNCES_PER_DAY = Integer.parseInt(Mods.getProperty("AnnouncesPerDay", "20"));
         		NPC_ANNOUNCER_MIN_LVL_TO_ANNOUNCE = Integer.parseInt(Mods.getProperty("MinLevelToAnnounce", "0"));
         		NPC_ANNOUNCER_MAX_LVL_TO_ANNOUNCE = Integer.parseInt(Mods.getProperty("MaxLevelToAnnounce", "80"));
+        		
+        		ALLOW_SERVER_RESTART_COMMAND = Boolean.parseBoolean(Mods.getProperty("AllowServerRestartCommand", "False"));
+        		VOTES_NEEDED_FOR_RESTART     = Integer.parseInt(Mods.getProperty("VotesNeededForRestart", "20"));
             }
             catch (Exception e)
             {
Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 196)
+++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -617,6 +617,9 @@
     public boolean _inEventVIP = false;
     public boolean _isNotVIP = false, _isTheVIP = false;
     public int _originalNameColourVIP, _originalKarmaVIP;
+    
+    /** Server Restart Vote Parameters */
+    public boolean		_voteRestart		= false;

	/** new loto ticket **/
	private int _loto[] = new int[5];
Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java	(revision 189)
+++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -204,6 +204,7 @@
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.JoinVIP;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.OnlinePlayers;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.PmOff;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.ServerRestartVote;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.TradeOff;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.VoiceInfo;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
@@ -620,6 +621,9 @@
			_voicedCommandHandler.registerVoicedCommandHandler(new BuyRec());

		_voicedCommandHandler.registerVoicedCommandHandler(new JoinVIP());
+		
+		if(Config.ALLOW_SERVER_RESTART_COMMAND)
+			_voicedCommandHandler.registerVoicedCommandHandler(new ServerRestartVote());

		_log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");


 

Now create new file named ServerRestartVote.java in net.sf.l2j.gameserver.commandhandler.voicedcommands and place this:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.RestartVoteVariable;

/**
* @author SkyLanceR
*/

public class ServerRestartVote implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"vote_restart"};

/**
 * 
 * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
 */

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	RestartVoteVariable e = new RestartVoteVariable();

	if(command.startsWith("vote_restart"))
	{
		if (activeChar._voteRestart == false)
		{
			e.increaseVoteCount("restart");
			activeChar._voteRestart = true;
			activeChar.sendMessage("You succesfully voted for the server restart. Votes For The Moment: " + e.getVoteCount("tvt") + ".");
			Announcements.getInstance().announceToAll("Player: "+activeChar.getName()+" has voted for server restart. If you whant to support him type .vote_restart !");
		}
		else
		{
			activeChar.sendMessage("You have already voted for an server restart.");
		}
	}
	return false;
}

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

Create new file named VoteVariable.java in net.sf.l2j.gameserver.model.actor.entity and place this:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/

package net.sf.l2j.gameserver.model.entity;

/**
*@author SkyLanceR
*/

public class RestartVoteVariable
{
public int				_voteCountRestart = 0;
private int				_voteCount = 0;

public int getVoteCount(String name)
{
	if (name == "restart")
	{
		_voteCount = _voteCountRestart;
	}
	return  _voteCount;
}

public void increaseVoteCount(String name)
{
	if (name == "restart")
	{
		_voteCountRestart = _voteCountRestart+1;
	}
}
}

 

Create new file named RestartTheServer.java in net.sf.l2j.gameserver.model.actor.entity and place this:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.entity;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.Shutdown;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;


/**
* @author SkyLanceR
*/

public class RestartTheServer
{

public static void playerRestart(L2PcInstance activeChar, boolean restart)
{
	RestartVoteVariable e = new RestartVoteVariable();

	if (e.getVoteCount("restart") > Config.VOTES_NEEDED_FOR_RESTART)
	{
		Shutdown.getInstance().startShutdown(activeChar, 60, restart);
	}
}
}

 

Tested in L2J Interlude & Working

Thats all.

Hope its useful and helpful.

Credits: Mine

Link to comment
Share on other sites

1) You better  create a diff

2) You can handle all this engine within one class, avoiding creating new objects (1 objects is not problem, but avoid it its better than create)

3) Ppl cry when L2PcInstance is modified (cause update conflicts). Just make a list where all players who voted get inside.

On cmd use, if (list.contains(player)) return false;

 

for everything else, nice idea, really usefull

 

Link to comment
Share on other sites

I thing you mean that one player can vote twice ?

If that is what you mean please read the code and you will see that player can vote onlie once untill the server restart !

Link to comment
Share on other sites

Really Coool, i like it. Keep Sharing SkyLancer.

 

+1 Karma. For this Share, because i believe that is totally your work.

 

 

Very usefull it can helps if the is laggy and there is no GM or admin online...

+1 Karma by me

pff i gave him too.

Link to comment
Share on other sites

omg, awesome.... thanx.. i ll test it on gracia epilogue....and edit back to tell you if it works correctly....

Ehm it works on Interlude you must change some imports to make it work properly on gracia
Link to comment
Share on other sites

Very usefull it can helps if the is laggy and there is no GM or admin online...

+1 Karma by me

Really Coool, i like it. Keep Sharing SkyLancer.

 

+1 Karma. For this Share, because i believe that is totally your work.

 

pff i gave him too.

Use your rofleyes-.-

Someone dekarma him once.

Link to comment
Share on other sites

yeah not a bad idea but.. for example i can open 20 windows and vote every time.. server will be restarting all day if i want to :/ .. i mean its not a good idea for players to have such control over the server.. i would just add auto-restart :/

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • to my store : https://topestore.mysellix.io/fr/ 2015-2022 Aged Discord Account 2015 Discord Account : 50.99 $ 2016 Discord Account : 10$ 2017 Discord Account :3.99 $ 2018 Discord Account : 3.50$ 2019 Discord Account : 2.70 $ 2020 Discord Account :1.50$ 2021 Discord Account :0.99$ 2022 Discord Account :0.70$ Warranty :Lifetime Payment Methods : Crypto/ PayPal Contact Me On Discord Or Telegram Discord : @ultrasstore11 Telegram : https://t.me/ultrastore11 Whatsapp ; +212614849119
    • This is my first and last topic created on a Lineage Forum, because if there's one thing that causes headaches for a lot of people, it's the critical error, that's why I decided to share it...   I'm creating a server again and before starting configurations I started collecting dozens of customs, without realizing my system folder had 950MB of files, so I started to enter the game, every 1 to 2 hours my client was reaching the maximum limit of virtual memory of the game due to the absurd amount of customs inside the system folder, reaching the maximum limit of 2047MB virtual ram, automatically we get critical, regardless of the error that appears on your screen, "THE WORDS ARE IRRELEVANT, unless it is a critical error before the ram memory limit reaches its limit", if you are seeing "2047 MB", it means that the game's virtual memory has reached its limit, and this memory is not configurable due to the game being created on 32-bit architecture, so I significantly reduced the amount of customs within the system from 950MB to 625MB, so my client started to reach the maximum memory limit every 10 to 12h, a huge progress, but my goal was at least 24h before reaching the virtual memory limit (playing frantically), so I reduced the system's custom files from 625MB to 267MB, the result was a first virtual memory limit critical error appearing after 41h.   My client is H5, the only types of customs I added to the game were focused only on equipment, one of the main causes were these skins and cloaks, they consume a huge amount of MB's within the "system", the problem is not adding customs to the client, the problem is adapting a custom and adding it inside the system folder, the system folder was not created with the intention of storing a huge amount of files.   Adding customs to the system folder means significantly reducing the time your client can remain open before reaching the virtual ram limit and make no mistake, there are hundreds of different critical errors with a small summary of the cause of the error, but if the critical table shows 2047MB of RAM, the problem is only 1. Example: I can see 3, 5, 9 critical error with different messages, but if this table is showing 2047MB ram, the reason was the virtual memory limit, an important detail is that this 2047MB ram is not a "fixed message or information from your computer", this 2047MB only appear when the cause is the virtual ram limit, it means that when you get a critical error with random numbers of ram memory appearing, such as 358MB ram, 715MB ram, it means that the cause of this error has no connection with ram virtual memory.
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products  https://discord.gg/hoodservices https://campsite.bio/utchihaamkt
  • Topics

×
×
  • Create New...