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Posted

Update with Revision 7407

Fixed in this Rev:

- SQL: update stats for Kamaloka mob (must be Undead)

- XML: Missing mpConsume for Divine Wizard Holy Flare

- Another memory leak.

- Do not drop picked stackable items that are already in inventory when inventory is full

- wedding rework:

    * Formal Wear checks for both partners

    * Both partners pays the ceremony

Posted

Update with Revision 7408

Fixed in this Rev:

- JAVA: small fix Disablers

- ExShowSeedMapInfo?

- Move pvpflag methods to L2pc.

- Removing useless messages to GM (zone names already removed).

- Attempt to fix players movement in airship. Also change some logic in knownlists.

  Caution: it does not fix airship random stop.

- List toDelete replace with Iterator.

- logging rework, getting rid of printStackTrace(), part 1

- Lowering number of catched NPEs.

- logging rework, getting rid of printStackTrace(), part 2

- Fix for blocking cast after teleport.

- logging rework, part 3

- Fixed observation return if crystal in the same region (Coliseum, MDT).

- LST minor changes.

- Aggression effects (debuffs like Expose, etc) can be applied on mobs too, excluding raids.

Posted

Update with Revision 7414

Fixed in this Rev:

- JAVA: Skills can be cast without weapons in hand.

- JAVA: Steal Divinity can be used only on players.

- JAVA: Party Match Room chat handler

- XML: Missing Attribute Earth in two "Item Skill: Stone".

- This tables already have CREATE TABLE IF NOT EXISTS & INSERT IGNORE INTO.

- Knownlist should be cleared on enter observation mode too.

- PartyMatching?  implementation.

- Additional target for summoners skills.

- Monument of Heroes implementation.

- Using different algo in GameTimeController? movingobjects iteration.

- Fix catched NPE not allowing skill reuse times to be cleared on the start of oly fight.

- IdFactory?  cleanup

- Arrows do not give penalty.

Posted

Update with Revision 7416

Fixed in this Rev:

- replace findObject with getPlayer.

- Little vehicle rework, still not perfect.

- Added VehicleStat? instead of old speed set method, both knownlist merged into one.

- Movement in vehicle removed from AI because it totally virtual.

- Multiple packets update, including validation. Now sync mode 2 fully compartible with vehicles.

- Players can be teleported from vehicle and correctly removed from passengers.

- XML: missing stats isDebuff in Heretic Heal Side Effect

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