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Update with L2jServer BETA 8861 on May 21

Fixed in this BETA:       

- BETA: Removing "Initializing" logs

- BETA: Removing init() abstract method from L2Script.

- BETA: Unhardcoding Transfer skill checks.

- BETA: Adding RecipeData? which extends DocumentParser?.

        - TODO: Remove checks made by XSD. 

- BETA: Reworks:

        - EngineInterface? cleanup.

        - WalkingManager? now extends DocumentParser?.

            - Replaced Javolution where synchronization is not required.

            - TODO: Merge with NpcWalkerRoutesData?.

            - TODO: Remove checks made by XSD.

        - Added new method to DocumentParser? to parse booleans.

        - Separated logic from data loading in RecipeController?.

            - Data is now loaded in RecipeData? which extends DocumentParser?.

                - TODO: Remove checks made by XSD.

        - NpcWalkerRoutesTable? renamed to NpcWalkerRoutesData?, now extends DocumentParser?.

            - TODO: Remove checks made by XSD.

- BETA: Minor typo fix pets will no longer receive exp form their master if they are not around him thanks goncafa for the report.

And format of L2PetInstance

- BETA: Minor typo fix related with Shift action now players will be able to target monsters/npcs with Shift.

- BETA: Executable L2J_Configurator.jar file.

- BETA: Small change to zone checks.

- BETA: Quest and QuestState? Javadocs and minor code improvements by jurchiks, thanks:

    - Avoiding using Javolution for not shared lists/maps.

        - Note that I (Zoey76) removed FastList? from timers since we use ReentrantLock? for them.

    - New methods:

        - exitQuest(boolean, boolean)

            - Finishes the quest and removes all quest items associated with this quest from the player's inventory. If {@code repeatable} is set to {@code false}, also removes all other quest data associated with this quest.

        - startQuest()

            vSet condition to 1, state to STARTED and play the "ItemSound?.quest_accept". Works only if state is CREATED and the quest is not a custom quest.

        - isCond(int)

            vChecks if the quest state progress cond is at the specified step.

        - setCond(int)

            - Sets the quest state progress code cond to the specified step.

- BETA: Convert door data to XML format. Thanks to JIV for initial design.

- BETA: Steal Divinity is now susceptible to resistance against buff canceling attacks.

- BETA: Script spelling fixes.

- BETA: Moved GM Access/Commands? Settings to configs. 

- BETA: Implementing Listeners for Skill Transfer's Holy Pomander reward.

    Thanks Battlecruiser for first implementation.

- BETA: Minor width fix for doorinfo.htm

- BETA: Visual glitch fix for pet owners that appeared to be healed when its pets received a heal.

        - ExRegMax? packet was sent to the Owner of a pet/servitor when it get healed by overtime effect but it shouldn't.

- BETA: Minor fix for L2DoorInstanceActionShift to show min/max XYZ properly.

- BETA: Changed StealBuff?.java to read MaxNegated? instead of power.

- BETA: The service fee required for exchanging regular Pet equipment for higher-level equipment has been reduced by 50%.

- BETA: The price of Pet equipment has been reduced by 50%.

- BETA: PARTY/CLAN healing Skills can be DUMMY already too (few others skills fixes included).

- BETA: Self healing Skills can be DUMMY already.

- BETA: Added missing cleft peace zones.

- BETA: The casting time of Flame Armor Skill is decreased in H5.

- BETA: Fixed Cancel effects to land in monsters too.

Posted

OooO i was thoght that he was working with them and not just Share :P

I'm not working on L2jServer Project, just compile the project for MxC community.

Posted

Changesets for L2jServer BETA 8868

Fixed in this BETA:       

- BETA: Charges mechanics fix. Charge clear task should be reset every time the charge count is changed. Classes using them will no longer be screwed-up in the middle of a fight by getting their charges cleared.

- BETA: Unhardcoding shot ids from rechargeAutoSoulShot() method.

- BETA: Removing some exp/sp multipliers debugs

- BETA: Inventory Class fixes

- BETA: Removing "Initializing" logs

- BETA: Removing init() abstract method from L2Script.

- BETA: Only "Expand Dwarven Craft" is exclusive for Dwarves.

- BETA: Porting 9000_clan and 9001_alliance to java

- BETA: Item Handlers rework:

        - Unhardcoding most of skill ids

        - Fixed some typos

        - Added missing system messages

        - Added some TODO: comments

        - Decreasing range of shot skill broadcasts

- BETA: Changed some Skills with IncreaseCharges? effect to DUMMY.

- BETA: Changed some NEGATE Skills to DUMMY.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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