Jump to content

Recommended Posts

Posted

Update with L2jServer BETA 8861 on May 21

Fixed in this BETA:       

- BETA: Removing "Initializing" logs

- BETA: Removing init() abstract method from L2Script.

- BETA: Unhardcoding Transfer skill checks.

- BETA: Adding RecipeData? which extends DocumentParser?.

        - TODO: Remove checks made by XSD. 

- BETA: Reworks:

        - EngineInterface? cleanup.

        - WalkingManager? now extends DocumentParser?.

            - Replaced Javolution where synchronization is not required.

            - TODO: Merge with NpcWalkerRoutesData?.

            - TODO: Remove checks made by XSD.

        - Added new method to DocumentParser? to parse booleans.

        - Separated logic from data loading in RecipeController?.

            - Data is now loaded in RecipeData? which extends DocumentParser?.

                - TODO: Remove checks made by XSD.

        - NpcWalkerRoutesTable? renamed to NpcWalkerRoutesData?, now extends DocumentParser?.

            - TODO: Remove checks made by XSD.

- BETA: Minor typo fix pets will no longer receive exp form their master if they are not around him thanks goncafa for the report.

And format of L2PetInstance

- BETA: Minor typo fix related with Shift action now players will be able to target monsters/npcs with Shift.

- BETA: Executable L2J_Configurator.jar file.

- BETA: Small change to zone checks.

- BETA: Quest and QuestState? Javadocs and minor code improvements by jurchiks, thanks:

    - Avoiding using Javolution for not shared lists/maps.

        - Note that I (Zoey76) removed FastList? from timers since we use ReentrantLock? for them.

    - New methods:

        - exitQuest(boolean, boolean)

            - Finishes the quest and removes all quest items associated with this quest from the player's inventory. If {@code repeatable} is set to {@code false}, also removes all other quest data associated with this quest.

        - startQuest()

            vSet condition to 1, state to STARTED and play the "ItemSound?.quest_accept". Works only if state is CREATED and the quest is not a custom quest.

        - isCond(int)

            vChecks if the quest state progress cond is at the specified step.

        - setCond(int)

            - Sets the quest state progress code cond to the specified step.

- BETA: Convert door data to XML format. Thanks to JIV for initial design.

- BETA: Steal Divinity is now susceptible to resistance against buff canceling attacks.

- BETA: Script spelling fixes.

- BETA: Moved GM Access/Commands? Settings to configs. 

- BETA: Implementing Listeners for Skill Transfer's Holy Pomander reward.

    Thanks Battlecruiser for first implementation.

- BETA: Minor width fix for doorinfo.htm

- BETA: Visual glitch fix for pet owners that appeared to be healed when its pets received a heal.

        - ExRegMax? packet was sent to the Owner of a pet/servitor when it get healed by overtime effect but it shouldn't.

- BETA: Minor fix for L2DoorInstanceActionShift to show min/max XYZ properly.

- BETA: Changed StealBuff?.java to read MaxNegated? instead of power.

- BETA: The service fee required for exchanging regular Pet equipment for higher-level equipment has been reduced by 50%.

- BETA: The price of Pet equipment has been reduced by 50%.

- BETA: PARTY/CLAN healing Skills can be DUMMY already too (few others skills fixes included).

- BETA: Self healing Skills can be DUMMY already.

- BETA: Added missing cleft peace zones.

- BETA: The casting time of Flame Armor Skill is decreased in H5.

- BETA: Fixed Cancel effects to land in monsters too.

Posted

OooO i was thoght that he was working with them and not just Share :P

I'm not working on L2jServer Project, just compile the project for MxC community.

Posted

Changesets for L2jServer BETA 8868

Fixed in this BETA:       

- BETA: Charges mechanics fix. Charge clear task should be reset every time the charge count is changed. Classes using them will no longer be screwed-up in the middle of a fight by getting their charges cleared.

- BETA: Unhardcoding shot ids from rechargeAutoSoulShot() method.

- BETA: Removing some exp/sp multipliers debugs

- BETA: Inventory Class fixes

- BETA: Removing "Initializing" logs

- BETA: Removing init() abstract method from L2Script.

- BETA: Only "Expand Dwarven Craft" is exclusive for Dwarves.

- BETA: Porting 9000_clan and 9001_alliance to java

- BETA: Item Handlers rework:

        - Unhardcoding most of skill ids

        - Fixed some typos

        - Added missing system messages

        - Added some TODO: comments

        - Decreasing range of shot skill broadcasts

- BETA: Changed some Skills with IncreaseCharges? effect to DUMMY.

- BETA: Changed some NEGATE Skills to DUMMY.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • Thank you for your feedback. To help me improve the system, please leave your comments or report any bugs. I will try to release weekly updates. 
    • Thank you for your feedback, SkyLord — even the negative kind.   Let me give you some context on who we actually are, since you asked. L2-Scripts has been around for nearly 20 years. Over that time, we've worked with a large number of developers — I've personally seen probably half of every serious (and not-so-serious) developer in this scene. The most significant figure in our studio's history was Bonux. Together with a small team of assistants, he was essentially the backbone of our old codebase, and we were the ones who brought virtually every chronicle to the community — Essence, Classic, Main — all of it came through us.   Back then, we worked at scale. That era is over. Today, L2-Scripts is no longer a studio in the traditional sense. It's more of a developer collective. I work alongside the best developers I've encountered in 20 years. Bonux is still with us on Classic. A new developer named Den has joined — in just 3 years he became one of the top Essence developers in the world. Every one of us works independently, but we're united by long-standing friendships and shared projects.   We no longer chase every chronicle or every client. For the past several years, we've been focused exclusively on specific long-term projects where we're paid a proper salary — and when you focus like that, with 20 years of experience behind you, the quality of what you produce is on a completely different level. Our code is currently running on nearly all top Essence and Classic servers. We're now bringing Main (Last Protocol) up to that same standard.   You mentioned Nexvil. Yes, he worked with us. That was a difficult period — the lead developer at the time was not up to the standard we hold ourselves to. It was a short period, and it's long behind us.   As for the prices — I'd ask you not to judge a product by whether you personally can afford it. That's not a fair measure of value. The people running top-tier servers understand what they're paying for. If our pricing doesn't fit your budget, that's completely fine — but downvoting a service simply because it feels expensive to you doesn't reflect well, and it certainly doesn't make the product worse.   A special thank you to eMommy and Zenith for the honest and fair words — it genuinely means a lot. It's good to know there are people in this community who judge things as they are.
    • Just because someone does professional sales doesn’t mean everything is overpriced. If the products he provides are stable and good quality, then I see nothing wrong with it, and those prices aren’t even bad. Remember, we’re living in 2026, not 10 years in the past. Your mindset is probably stuck on buying the cheapest products because maybe you can’t afford better ones. And of course, there’s always someone who likes blaming others. I think you should mind your own business instead of blaming someone for how they run theirs. If you really think his prices are too expensive, then do better than him.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..