Jump to content

L2Jserver Compiled Revisions - High Five (Beta & Stable)


Recommended Posts

Update with L2jServer BETA 8898 on June 4

Fixed in this BETA:       

- BETA: Fix for RecipeController?.java (with Zoey76's Improvements).

- BETA: Retail-Like isMagic Support

    - Using Retail-Like enums for isMagic.

    - Now all Magic Skills will consume SPS/BSPS by default.

    - Fixed Cast Time bonus for SPS/BSPS.

    - Updated isMagic values for all skills (thx UnAfraid?).

    - Removed isPotion & staticHitTime boolean from skills (skills with isMagic = 2 will have staticReuse & staticHitTime by default).

    - Removed isDance boolean from skills (now using isMagic = 3).

    - Removed nextDanceCost from Dance/Song? skills (now is calculated internally).

    Thanks MELERIX for help.

- BETA: Fix for: Couple actions works fine from player A to B, but when couple finished and player B tries to request couple to player A it says "player is already doing a couple action always", until players A re-login.

    - Reported and tested by MELERIX.

  The problem:

  Player A request player B.

  Player B answer, player A's "couple data" is cleaned only if player B cancel.

  So when couple action is accepted player A has player B as target of couple action.

  The fix:

  "Clean" (set to 0) the player A's "couple data" for any answer from player B.

- BETA: The ConnectionCloser? threads at L2DatabaseFactory should better be canceled when L2DatabaseFactory.close(con) is called.

- BETA: Removed skillTypes BUFF/PASSIVE from passive skills.

- BETA: Output location message for undefined regions.

Link to comment
Share on other sites

do you can use some link ??? i cant BUILD gameserver i have some error...

 

look here: http://postimage.org/image/shu5fvfl9/

 

http://www.l2jserver.com/wiki/Find_Revision

 

next time, read the guides: http://www.l2jserver.com/forum/viewtopic.php?f=2&t=10719

Link to comment
Share on other sites

Update with L2jServer BETA 8906 on June 08

Fixed in this BETA:     

- BETA: Retail-like Support for Weight Limit and Weight Penalty

    - Using Retail-Like formula for max weight limit.

    - Added new effect weightPenalty to calculate point at which a weight penalty is applied.

    - Updated effect maxLoad now called weightPenalty.

    - Removed _LOAD field from char_templates.sql.

    - Now each Character will have proper weightLimit depending of CON amount.

  Thanks MELERIX, UnAfraid? and Zoey76 for help.

- BETA: Some npe fixes

- BETA: L2TradeList is now thread-safe thanks Tavo22 for report.

- BETA: Fixed BeanShellEngine? lib.

- BETA: Missing Cleanup for [L5403].

- BETA: Minor change for database_installers and few skill fixes.

- BETA: Minor fix for Skill 1542, thanks Tavo22 for report.

Link to comment
Share on other sites

Update with L2jServer BETA 8909 on June 10

Fixed in this BETA:       

- BETA: TerritoryWarManager? thread-safe

- BETA: Minor fix for [5392]

- BETA: Fixed mReuse and pReuse formulas.

- BETA: Fix for Ticket #4887.

- BETA: Unhardcoded and Improved Fishing Monsters by nonom.

- BETA: DP-Part for ​[L5412].

- BETA: Typo fix for Skill transfer validator, thanks d!g0.

- BETA: Updated Spawn Position for NPC 32568 to H5, thanks Katako.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




×
×
  • Create New...