Hm..
This is the GiveVitality.java in gameserver/data/scripts/handlers/skillhandlers/
package handlers.skillhandlers;
import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.skills.L2SkillType;
public class GiveVitality implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS =
{
L2SkillType.GIVE_VITALITY
};
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
for (L2Object target : targets)
{
if (target instanceof L2PcInstance)
{
((L2PcInstance) target).updateVitalityPoints((float)skill.getPower(), false, false);
}
}
}
public L2SkillType[] getSkillIds()
{
return SKILL_IDS;
}
}
Anything else?