Jump to content
  • 0

Revita pops


HellRose
 Share

Question

Hello.

 

I'm having a problem with the revita pops in my server.

When I try to use them - nothing happens, absolutely nothing.

I spawn them with id 20034.

The server is using L2J gracia final.

 

Any ideas? :/

Link to comment
Share on other sites

13 answers to this question

Recommended Posts

  • 0

This is the itemhandler -> http://svn.l2jserver.com/trunk/L2J_Server/java/com/l2jserver/gameserver/handler/ItemHandler.java , if I'm not wrong..

 

Skill, where can I find that? :/

When I press it - nothing happens in-game and there's nothing new in the gameserver console too.

Link to comment
Share on other sites

  • 0

Not sure , into navicat , etcitems table should be at last column something with item's skill id (not sure , i'm not working on interlude+ )

 

After that , check data/stats/skill . Should be something like ( yes , that's for your item )

 

http://trac.assembla.com/L2jOfficial/changeset/1446/trunk/data/data/stats/skills/22000-22099.xml

Link to comment
Share on other sites

  • 0

I made it like this:

    <skill id="22006" levels="1" name="Halloween Candy">
        <set name="itemConsumeCount" val="1" />
        <set name="target" val="TARGET_SELF" />
        <set name="skillType" val="GIVE_VITALITY" />
        <set name="operateType" val="OP_ACTIVE" />
        <set name="isPotion" val="true" />
        <set name="power" val="20000" />
    </skill>

 

I've restarted the server after that and still no change.

I tried //skill_test 22006 and it just gives the effect, but no vitality.

Link to comment
Share on other sites

  • 0

this: GIVE_VITALITY is bugged, search for java codes inside your core connected with "GIVE_VITALITY" and give us :P

Link to comment
Share on other sites

  • 0

this: GIVE_VITALITY is bugged, search for java codes inside your core connected with "GIVE_VITALITY" and give us :P

 

Hm..

This is the GiveVitality.java in gameserver/data/scripts/handlers/skillhandlers/

package handlers.skillhandlers;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.skills.L2SkillType;

public class GiveVitality implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS =
{
	L2SkillType.GIVE_VITALITY
};

public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
	for (L2Object target : targets)
	{
		if (target instanceof L2PcInstance)
		{
			((L2PcInstance) target).updateVitalityPoints((float)skill.getPower(), false, false);
		}
	}
}

public L2SkillType[] getSkillIds()
{
	return SKILL_IDS;
}
}

 

Anything else?

Link to comment
Share on other sites

  • 0

After

package handlers.skillhandlers;

import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.actor.L2Character;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.templates.skills.L2SkillType;

Delete all and add

public class GiveVitality implements ISkillHandler
{
private static final L2SkillType[] SKILL_IDS =
{
	L2SkillType.GIVE_VITALITY
};

@Override
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
	for (L2Object target : targets)
	{
		if (target.isPlayer())
		{
			if (skill.hasEffects())
			{
				target.getActingPlayer().stopSkillEffects(skill.getId());
				skill.getEffects(activeChar, target.getActingPlayer());
				SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
				sm.addSkillName(skill);
				target.sendPacket(sm);
			}
			target.getActingPlayer().updateVitalityPoints((float)skill.getPower(), false, false);
			target.getActingPlayer().sendPacket(new UserInfo(target.getActingPlayer()));
		}
	}
}

@Override
public L2SkillType[] getSkillIds()
{
	return SKILL_IDS;
}
}

Link to comment
Share on other sites

  • 0

Edited it like that, started the server and got this error:

1. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita
lity.java (at line 36)
        if (target.isPlayer())
                   ^^^^^^^^
The method isPlayer() is undefined for the type L2Object
----------
2. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita
lity.java (at line 42)
        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FE
EL_S1_EFFECT);
        ^^^^^^^^^^^^^
SystemMessage cannot be resolved to a type
----------
3. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita
lity.java (at line 42)
        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FE
EL_S1_EFFECT);
                           ^^^^^^^^^^^^^
SystemMessage cannot be resolved
----------
4. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita
lity.java (at line 42)
        SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.YOU_FE
EL_S1_EFFECT);
                                                          ^^^^^^^^^^^^^^^
SystemMessageId cannot be resolved
----------
5. ERROR in D:\L2 server\gameserver\data\scripts\handlers\skillhandlers\GiveVita
lity.java (at line 47)
        target.getActingPlayer().sendPacket(new UserInfo(target.getActingPlayer(
)));
                                                ^^^^^^^^
UserInfo cannot be resolved to a type
----------
5 problems (5 errors)The method isPlayer() is undefined for the type net.sf.l2j.
gameserver.model.L2Object
SystemMessage cannot be resolved to a type
SystemMessage cannot be resolved
SystemMessageId cannot be resolved
UserInfo cannot be resolved to a type
Failed executing script: D:\L2 server\gameserver\data\scripts\handlers\MasterHan
dler.java. See MasterHandler.java.error.log for details.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock