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Posted

Update with L2jServer BETA 8778 on April 9

Fixed in this BETA:     

- BETA: Misc fixes:

        - Added parseDatapackFile(String) to avoid useless imports.

        - Instead of using a boolean the getClassCode() method has been split in two different methods.

        - InstanceManager? now extends DocumentParser?.

        - MapRegionManager? now extends DocumentParser?.

        - Reverting [5246], using escaped string in proper places.

        - Fixing ​L2VillageMasterInstance, retail has the class names in links hardcoded, we have them partially hardcoded...

        - Avoiding Javolution (FastList? and FastMap?) where synchronization is not required.

- BETA: Reverting some changes from [5249]

- BETA: Id Factory cleanup and format.

- BETA: Minor changes to some listeners based on #6129 report.

- BETA: Henna related fixes:

        - Reverting [5254], enhanced loops aren't different than iterators (or index array), ​except that enhanced loops are less prone to errors (typos) and they look better.

        - Replacing array with list.

        - Let's avoid finalizing methods in finalized classes, since they cannot be overridden anymore.

        - Unhardcoded another "is allowed" henna check.

        - Fix for #6131

- BETA: Banish have to kick clanless players too.

- BETA: Fix for ticket #6133 thanks Starter for report.

- BETA: GMHennaInfo typo fix thanks Starter

- BETA: L2PcInstance#storeCharBase() isn't necessary to change to main to get lvl, exp, sp

- BETA: MySQL Connector/J 5.1.19, Changelog here: ​http://dev.mysql.com/doc/refman/5.1/en/cj-news-5-1-19.html

- BETA: Removing backward compatibility for L2Party/L2CommandChannel if you want it skip that changeset thanks Battlecruiser

- BETA: L2Party, L2CommandChannel refactoring by Battlecruiser

        - More info: ​http://www.l2jserver.com/forum/viewtopic.php?f=69&t=24878

- BETA: NPE fix for L2ItemInstance#dropMe() thanks Battlecruiser

- BETA: NPE Clan Table restorewars NPE fix thanks Starter for report.

- BETA: Few missing XML enconding info.

- BETA: Fixed some XSD References and some more for [8774].

- BETA: Multisells update removing extra tags if applyTaxes="true" is defined isTaxIngredient="true" is not required since it applies for all the multisells inside that list.

- BETA: Minor typo fix in Quest Exploration of the Giants Cave Part 2

- BETA: Minor Fix for Initial Equipment, thanks Starter.

- BETA: Simplify some checks in Recipes item handler.

- BETA: Removed two unnecessary semicolons.

- BETA: Removing backward compatibility for L2Party/L2CommandChannel if you want it skip that changeset thanks Battlecruiser

- BETA: Updating Flagpoles' positions.

- BETA: Removed custom wyvern summon_item, and updated proper description.

Posted

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all those beta revs for??  O..o

i mean what is the sense to make so much BETA revs??

and then... they don't wanna be insulted...

 

*If you want to see a faster L2j development,

then you need to help to get it done faster! *

 

sure we will help to get it done but noone will do it for L2jserver.

seeing that kind of timeline makes you want to cry...

Posted

We are doing zero-day fixes in beta branch, if you don't like beta, help on testing when we post contributions and we will update the trunk more often, otherwise watch the time line and cry :D

 

You people are unbelievable, when the team made one month stable releases, everyone attacked the developers because they shared stuff after it had been month in their servers, now that we release everything after is made and partially tested (the test are required to be done by the community) there is still people that complaint, it makes me think that we should do one thing (monthly releases or zero-day fixes) and ignore such comments.

Posted

AT LEAST AND I MEAN AT LEAST,say thanks to these people for their great work over these years of supporting u this great code for making servers.Also its something that they dont get paid for and they do for free.HOW much of an as-beep-le u must be and saying even bad comments for them.This world is unbeliavable....

Posted

well...

Initiative-Project  has done lot more in less time.

yesterday N/A L2 advanced protocol to 411

 

for L2Jserver how much time has passed since H5 BETA ?

1 year am i wrong ?      ...

 

Posted

Excuse me.

I'm using H5 Stable , downloaded from here.

When I use //spawn Valakas I see Valakas but it's L2Npc like ( speaking with him , "I have nothing to say to you " )

//spawn Antharas -> I can't see him , just with /target :|.

The same goes for Zaken.

Am I the only one having these problems ?

Can somebody help me to fix it ? Please ?

Posted
Kratos" post="2117436" timestamp="1334237226"]

Excuse me.

I'm using H5 Stable , downloaded from here.

When I use //spawn Valakas I see Valakas but it's L2Npc like ( speaking with him , "I have nothing to say to you " )

//spawn Antharas -> I can't see him , just with /target :|.

The same goes for Zaken.

Am I the only one having these problems ?

Can somebody help me to fix it ? Please ?

 

check your XML npc data if you want to make custom epic

also AI script

 

some epics need quests to be done in order to work

others are incomplete...

anyway best way to get those working is making them custom

 

Posted
Kratos" post="2117463" timestamp="1334237988"]

Thanks !

I've tried a lot of different packets , deleted all my records from database , re-inserted the grandboss_data and gradboss_list sql's , and still , nothing.

 

np

they moved NPC / ITEMS and MORE to pure XML no more stuff in db i see

Posted

well...

Initiative-Project  has done lot more in less time.

yesterday N/A L2 advanced protocol to 411

 

for L2Jserver how much time has passed since H5 BETA ?

1 year am i wrong ?      ...

 

 

may be because L2J is working with H5, and not with GOD :P

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