Jump to content

Recommended Posts

Posted

Update with L2jServer BETA 8058

Fixed in this BETA:              

- BETA: Small fix in getMinLevelForNewSkill, should only consider skills learn from Npc.

- BETA: Magic skills with TARGET_SELF should have also lower hitTime if we are using spiritshots (by Gnacik).

- BETA: New Protocol.

- BETA: Using AntiFeedManager? for L2Event also.

- BETA: fix NPE if no active matches on stadiums.

- BETA: Skill Trees rework:

       * Complete rework for Skill Trees, done in XML, removed SQL part.

       * Better implementation of Lucky Skill (194) (still hardcoded).

       * Unhardcoded Expertise Skill (239).

       * Unhardcoded Dwarven Craft Skill (1321).

       * Unhardcoded Common Craft Skill (1322).

       * Support for autoGet Skills.

       * Complete rework for RequestAcquireSkill? and RequestAcquireSkillInfo?.

       * Fixed bug for Clan Skills not being added until restart.

       * Added multiple exploits check directly in packets.

 

- BETA: Minor Improvements in Builders.

- BETA: Support for Max Recoverable HP/MP/CP (support for retail-like Seal of Limit). Note that life gained by Vampiric Rage - like effects is not blocked(retail-like).

- BETA: critDmgEvas shouldnt affect skill criticals, only criticals made by normal hits.

- BETA: Changeing the lvlDepend formula to a better, more accurate one (thanks texas)

- BETA: Fixing Symbol skills when casted in an instance to take effect in instance 0 instead of the instance where it is casted (thanks burrito)

- BETA: Oly divider configs and set up defaults according to  http://www.l2jserver.com/forum/viewtopic.php?f=69&t=22112&view=unread#p128536 thx Triumph

- BETA: ALT_OLY_ENCHANT_LIMIT hp bonus restriction (by Sylar88)

- BETA: Skills' default min and max land rate now in config

- BETA: Skills min land rate and max land rate set to 10% and 90%.

- BETA: High Five Skill Trees minor fixes by Zoey76.

- BETA: Added "Give All Skills FS" button to admin menu.

- BETA: Datapack part for Skill Trees Rework by Zoey76:

       * Ported Skill Trees from SQL to XML.

       * Moved AI from some class masters to core (Hardcoded), will be ported to datapack again all AIs at once.

       * Removed some custom stuff.

       * Fixed some skills related to this changes.

       * Preimplementation of Lucky skill (still hardcoded).

       * Added H5 Skill Tree.

 

- BETA: DP fix for Seal of Limit thanks Nik

- BETA: More H5 Skill Changes...

       * Frenzy: This skill’s effect in increasing P.Atk. has decreased.

       * Punch of Doom: The skill reuse time is increased.

 

- BETA: Minor fixes in Cure Bleeding related skills (thanks Triumph), also fixing enchant route SAP in Bleed skill.

- BETA: New HTML for Olympiad Manager and Monument of Heroes (For not-noble characters), thanks osiride.

- BETA: Minor Improvement (using regex) for [8039] by qwerty13. Now you can write "." like in retail.

Posted

there is already an GoD pack released to public by some ru dev's, but till ncz0ft release GoD in NA/EU is kinda useless to work on GoD.

Posted

I understand! Anyway ... good job at High Five server Florin. Today I have downloaded and installed new Revision ... everything working perfect ;) Maybe some new Armors inside of GM Shop cuz Maxcheaters search button doesn't work :s

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
    • Hello everyone, this is ADENA L2REBORN / LU4 / MASTERWORK We also have items, epics, etc. discord - adver745645 Our prices are reasonable, so have a nice shopping and a nice day.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock