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Posted

i can't understand why when i instal DB i not have table "armor" "weapon" etc items ... someone can tell me ? i did somthink wrong ... ?

BECAUSE L2jServer started SQL -> XML migration

Posted

One Question. How i can change the success rate of skills for example of anchor or stun? Because after interlude no one uses anchor or slow and on some servers stun too.

go game server stats skills end find the skill you want to edit.. then find the parametre and change the price..exmp.. anchor succes rate=0.9  <====chnage this
Posted

anyone tried to give freya items ?

because I can not give any freya robe and light set items. I am using last data+server but these items are in xml file(data/stats/items/) but cant use them.

is it only me or anyone have same problem?

 

<item id="15575" type="Armor" name="Elegia Breastplate">
        <set name="icon" val="icon.armor_t97_u_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="heavy" />
        <set name="bodypart" val="chest" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="3214" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="bronze" />
        <set name="weight" val="7520" />
        <set name="price" val="66953000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}}}" />
        <for>
            <add order="0x10" stat="pDef" val="272" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>
    <item id="15576" type="Armor" name="Elegia Leather Breastplate">
        <set name="icon" val="icon.armor_t98_u_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="light" />
        <set name="bodypart" val="chest" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="2410" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="bronze" />
        <set name="weight" val="4140" />
        <set name="price" val="50215000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <for>
            <add order="0x10" stat="pDef" val="204" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>
    <item id="15577" type="Armor" name="Elegia Tunic">
        <set name="icon" val="icon.armor_t99_u_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="magic" />
        <set name="bodypart" val="chest" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="2410" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="bronze" />
        <set name="weight" val="1750" />
        <set name="price" val="50215000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}}}" />
        <for>
            <add order="0x10" stat="pDef" val="136" />
            <add order="0x40" stat="maxMp" val="661" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>
    <item id="15578" type="Armor" name="Elegia Gaiter">
        <set name="icon" val="icon.armor_t97_l_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="heavy" />
        <set name="bodypart" val="legs" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="2009" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="scale_of_dragon" />
        <set name="weight" val="3170" />
        <set name="price" val="41846000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}}}" />
        <for>
            <add order="0x10" stat="pDef" val="170" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>
    <item id="15579" type="Armor" name="Elegia Leather Legging">
        <set name="icon" val="icon.armor_t98_l_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="light" />
        <set name="bodypart" val="legs" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="1506" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="scale_of_dragon" />
        <set name="weight" val="1320" />
        <set name="price" val="31384000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <for>
            <add order="0x10" stat="pDef" val="128" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>
    <item id="15580" type="Armor" name="Elegia Stockings">
        <set name="icon" val="icon.armor_t99_l_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="magic" />
        <set name="bodypart" val="legs" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="1506" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="scale_of_dragon" />
        <set name="weight" val="850" />
        <set name="price" val="31384000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}}}" />
        <for>
            <add order="0x10" stat="pDef" val="85" />
            <add order="0x40" stat="maxMp" val="439" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>

 

Elegia Breastplate>ok I can give with gm command

Elegia Leather Breastplate> nope I cant

Elegia Tunic>I cant

 

Also I cant add them to armor table because there is not such a table in sql.

Posted

anyone tried to give freya items ?

because I can not give any freya robe and light set items. I am using last data+server but these items are in xml file(data/stats/items/) but cant use them.

is it only me or anyone have same problem?

 

<item id="15575" type="Armor" name="Elegia Breastplate">
        <set name="icon" val="icon.armor_t97_u_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="heavy" />
        <set name="bodypart" val="chest" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="3214" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="bronze" />
        <set name="weight" val="7520" />
        <set name="price" val="66953000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}}}" />
        <for>
            <add order="0x10" stat="pDef" val="272" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>
    <item id="15576" type="Armor" name="Elegia Leather Breastplate">
        <set name="icon" val="icon.armor_t98_u_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="light" />
        <set name="bodypart" val="chest" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="2410" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="bronze" />
        <set name="weight" val="4140" />
        <set name="price" val="50215000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <for>
            <add order="0x10" stat="pDef" val="204" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>
    <item id="15577" type="Armor" name="Elegia Tunic">
        <set name="icon" val="icon.armor_t99_u_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="magic" />
        <set name="bodypart" val="chest" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="2410" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="bronze" />
        <set name="weight" val="1750" />
        <set name="price" val="50215000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}}}" />
        <for>
            <add order="0x10" stat="pDef" val="136" />
            <add order="0x40" stat="maxMp" val="661" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>
    <item id="15578" type="Armor" name="Elegia Gaiter">
        <set name="icon" val="icon.armor_t97_l_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="heavy" />
        <set name="bodypart" val="legs" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="2009" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="scale_of_dragon" />
        <set name="weight" val="3170" />
        <set name="price" val="41846000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}}}" />
        <for>
            <add order="0x10" stat="pDef" val="170" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>
    <item id="15579" type="Armor" name="Elegia Leather Legging">
        <set name="icon" val="icon.armor_t98_l_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="light" />
        <set name="bodypart" val="legs" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="1506" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="scale_of_dragon" />
        <set name="weight" val="1320" />
        <set name="price" val="31384000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <for>
            <add order="0x10" stat="pDef" val="128" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>
    <item id="15580" type="Armor" name="Elegia Stockings">
        <set name="icon" val="icon.armor_t99_l_i00" />
        <set name="default_action" val="equip" />
        <set name="armor_type" val="magic" />
        <set name="bodypart" val="legs" />
        <set name="immediate_effect" val="1" />
        <set name="crystal_count" val="1506" />
        <set name="crystal_type" val="s84" />
        <set name="material" val="scale_of_dragon" />
        <set name="weight" val="850" />
        <set name="price" val="31384000" />
        <set name="element_enabled" val="1" />
        <set name="enchant_enabled" val="1" />
        <set name="equip_condition" val="{{ec_race;{0;1;2;3;4}}}" />
        <for>
            <add order="0x10" stat="pDef" val="85" />
            <add order="0x40" stat="maxMp" val="439" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>

 

Elegia Breastplate>ok I can give with gm command

Elegia Leather Breastplate> nope I cant

Elegia Tunic>I cant

 

Also I cant add them to armor table because there is not such a table in sql.

 

 

i tested it , working fine for me .. 

Posted

Update with Revision 7745

Fixed in this Rev:   

- XSD: minor XSD fixes/improvements.

- XML: Added some skills that are not used in game yet, but are used by some custom servers (two of they will be used in High Five).

- Char offline trade items fix.

- XML: Fixing Transform Native skills

- XML: Updating Touch of Life/Eva skills (buff countdown is working now), and some other minor fixes.

- AdminClan? fix.

- XML: Moving activationMinDamage to effect in Counter Critical skill, also updated skill code a bit.

- JAVA: Fix for stats being 1 when changing from high to low level

- Fix for deleteMe() called on offline character

- Fix for item load.

- Two fixes in L2AttackableAI. If mob is not mage/healer than it should not use constantly atk skill if target is running.

Posted

L2j Hi5 Edition! When it's going to be released?

 

 

This question is made every year here on L2j and the answer is the same:
SOON©, NO ETA AVAILABLE...
 
avatar64661313.gif
 
We will wait for the official NA Hi5 Release before doing anything, NC is know for changing stuff before the launch that differs a lot from the PTS
 

#################################################################################
Update: NA Hi5 PTS server went live, we have already started to work on this.
Don't ask when is going to be released, it will when is ready.
#################################################################################

 
Some PROtips:
Remind your players to DONT use the launcher to run the game, if they update their client they will be not able to log into your server.
BE PATIENT, it usually takes a couple of weeks but it could take longer, remember that Devs work on their free time and this "time" is subject to changes.
Dont try to annoy hurry us with new topics every day asking us for WHEN is going to be released, subscribe to our RSS Feed and stay tunned.
First Public Release is always buggy take that into account, once the first release is launched you should monitor and wait for a couple of extra weeks while the open test is being done and any critical bugs fixed.
If <insert l2j fork name here> released Hi5 before us, dont panic and refer to #3, we are working hard to get it done the right way, some other forks may hurry a release before us using unstable builds just to be the "first ones", our methodology is to release STABLE builds, so we ask a bit of your patience.

 

By the way, L2j Advanced Users are going to help us with the closed beta testing, and this should cut in half the time spend by developers hunting deadlocks and make the transition to open beta test faster.

 

------------------------------------------------------------------------------------------------------------------------------------

Also, "YOU" the one reading this, feel free to link/copy/quote this reply to anyone else that ask about Hi5 on the next couple of weeks, your help is appreciated.

------------------------------------------------------------------------------------------------------------------------------------

Posted

Update with Revision 7750

Fixed in this Rev:    

- SQL: and incorrect summon stats order in npc.sql

- XML: Fixing some Summon skills npcIds bugs

- XML: Minor fix for InstantJump?.java

- XML: Cleanup skillType "REFLECT" is not needed.

- XML: hack fix for skill 3355.

- Debug for object double store.

- No more noobs, better/simple explanation for this now (ipconfig)

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  • Posts

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    • Hi maxcheaters, i am trying to bring back an old server ( L2Revenge) but with my own ideas, i only liked how it was and made the gameplay based on that just putting my own ideas.   So practicly is a PTS C6 with an extender that i work lately    Exp / SP is x45 adena is x200 and drops x5  so safe is +3 , max is unlimited and rate is 65% for both mage and fighter weapons I created a system that you can get on the levels the gear you need based on farm but for S grade theres a little farm to get some armor Tokens to unseal them. As you remember L2Revenge had olympiad / Tournament gear. So people abused them and had S grades that way just couldnt enchant them. So i made to be wearable only if u are nobless. That way i cancel this "exploit".  The server gives opportunity to solo and clans , epic gear ( epic weapons) or armors can be bought with raid tokens and you can craft them or get them with various ways Regarding Buffs: 24 buff slots no changes asked. Cov/Pony/Cat , siren - renewal - champion out of buffer , if u make the char as main roll u can use them or use the offline buffer system to sell them and get adenas. their time is 20 mins so that way we see again the " 1kk for rene/siren" or rec = song  Regarding armors: they are dropped ( parts ) from 3 only raids , rest lvl 76+ raids drop recipes , so crafting takes place (so if u are solo u can craft them )  there are 3 armors each armor have its purpose: Revenge Armors - Example for light ( its a glass cannon , high damage , less atk speed and less pdef ) - they mostly modify your base stats, so useable on sieges or off tank chars Titanium Armors - A little bit of balanced of all  Epic Armor - Daggers/Enchanters/Healers mostly but u can always combine your build    Regarding weapons: can be dropped from Monastery of Silence monsters or get them from NPC with Raid Tokens its like a 5% better than S grades and the S/A Activates at +4  Regarding retail gear: you need to unseal only S grades for a great amount of armor tokens all weapons on any grade need Soul crystals that are sold for adenas  stage 13 crystals are expensive or dropped from raids Regarding fun: There is a squash event a Fortress vs Fortress pvp event an RB Event at weekends and from Monday - Wednesday Tournament ( Olympiad is closed monday/tuesday/wednesday)  at tournament you can practice 1vs1 like olympiad but pots/ss allowed , gear allowed is only olympiad or tournament , each win of match gives u 5 glits at 100 glits u can be hero till restart Olympiad works the same way regarding gear allowance but works only thursday to friday and you win monthly hero Auction with Raid Tokens is activated Event medals from events can be exchanged for various items i try to make the oldschool with a little bit of new school systems Not planing to open it anytime soon as i still develop and make corrections to extender , looking forward to meet people that actually played this and are hyped to help on testing / development   P.S is c5 into interlude ( theres no akamanah / nor PI aswell , no lifestones) forgot to mention
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