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Posted

I wonder why is he using dc light set LOL (or maybe im wrong)...anyway GJ dvp u kicked their asses haha...

 

he is not using dc light :P It is c4, and they didn't have any texture for dc robe on human fighters :P

 

Btw , dvp was a pro, Super player...

 

But he got in jail damn, cause of an accident ... Screw wine and whiskey :(

  • 4 weeks later...
Posted

dvp is?

 

anyway about the vid, the way he changes the targets is strange, but possible

the thing that i just dont understand is how can he kill so fast?

i cant rly see how many mag crits he does, but it looks like it does 1/player

Posted

i have the same thing on the server where i play

but im not hero

and still i crit max 1/5-6 hits

 

either the server is fked up either something is wrong

Posted

Btw Unstopable  does Dvp still in jail ? i mean in real life i hear that he got in jail for killing in real life

 

yup im pretty sure hes still in jail, i hear he got 9 (i think its more then that) years or somthin.

Posted

yup im pretty sure hes still in jail, i hear he got 9 (i think its more then that) years or somthin.

 

I thought that he was in Jail IG :P 9 well, he won't be as skiller as before when he will be back

  • 3 months later...
Posted

Still i wanna know if that's possible to be made.

hes just a normal player , the target speed isin't nothing compered to my bros (at the second the guy falls my bro has other target as he knew that that guy would die from that hit) anyways if it would be a AB then he woulden't target monsters , also on some servers when fighters hit u and u have nothing on target (by pressing esc) it targets him auto ...

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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