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As I like to type quite much, be sure to be hit by a wall of text which might destroy your eyes for a couple of minutes. If you expirience any side-effects, be sure to contact me via xdrac@hotmail.de

 

 

So here I go. This text is mostly written and dedicated to these who "suffer" just like me

 

It's been some years ago huh? When I firstly heared about L2 I was already happy to be running around online in 2D games. And than such an amazing game entred the spotlight. We all know it and some might hate it....

 

Lineage II

 

I think I can speak for all that in the begining you didn't even botherd looking at the server features. That was the way it worked for me. I was just happy to be able to play that.

 

The following years were great. But the joy aswell as the game itself got more boring.... and boring ... and.... it just wasnt as it was before. The servers were not the same. Everything changed. A lot of people are blaming the new chronicles for that but in my personal opinion its not the chronicles. It's just..... you know. The server itself. And I dont only mean the features. The people aswell! I mean what's the use of ur perfect server when just morron are playing on it? You obviously know what I mean.

 

After countless years of constantly joining and leaving servers (My record of left server / day: 20)

I came here again with the tiny hope of finding such great servers which such great community again. Hopefully you won't disappoint me!

 

So it's mostly with much sadness that I came here... I won't blame you if you cry reading this text.... since I'm putting my emotions into it...

 

Okay... enough of that. I'm writting like a yunkee! For god's sake! It's just a game after all! However, its a good one I dont wanna stop to enjoy so fast.

 

So lets come to the final part... What am I searching for?

 

 

A GROUP! If anyone is intressted in building a serious as funny l2 gaming group, contact me under xdrac@hotmail.de

 

Intressted?

 

www.l2group.darkbb.com

 

or

 

(MSN) xdrac@hotmail.de

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so much emotions man)))

 

all we have own historys like your one)))

but i dont understand your lust words  "building a serious as funny l2 gaming group"

hmm can explain in other words mb?)

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:D I just wanna find some guys to seriosuly play with. To have some fun with. We'll understand eachother fairly well and become a dream team out of persons who know what the game is all about! :D

 

You know... something like a clan. but a "serious" one. Not only for just one server. If the majority wants to leave, all are leaving. One for all and all for One!

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dude did you took any drugs? :D its just a game man. and yes the problem is that all servers are same. there arent unique ideas. i would like to join your group anyway.

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Well I'd suggest you to register @ www.l2group.darkbb.com and there will everything be dicussed. Not by me alone but by the whole group, which will hopefully include you

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Well I'd suggest you to register @ www.l2group.darkbb.com and there will everything be dicussed. Not by me alone but by the whole group, which will hopefully include you

 

Well, I'd say here we are. A small group of players which will rock any server they'll join.

 

You are too optimistic :P

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Just a bit :) But thats what we will make when we act as a well organized team! Just join. And follow the flow =) I'm sure we will get lots of fun and unforgetable times

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exacly what u said in ur first post. well i was searching for a serious server for like half a year and i found it 2 weeks ago. (l2sublimity) i like the features, the community, etc. if u want u can check it www.l2sublimity.com (l2interlude 35x with some customs)

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http://l2syndicate.co.cc/

 

New forum that will maybe be the main one, but still, this http://l2group.darkbb.com/forum.htm one is main for now, we will discuss about new forum there!

 

nice

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    • Hello I just made this simple code implementation for teleportation at l2jMobius and I'd like to share it with you.     Java code -> \java\org\l2jmobius\gameserver\model\actor\instance\CustomTeleporter.java /* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.l2jmobius.gameserver.model.actor.instance; import org.l2jmobius.gameserver.data.xml.TeleporterData; import org.l2jmobius.gameserver.enums.InstanceType; import org.l2jmobius.gameserver.enums.TeleportType; import org.l2jmobius.gameserver.instancemanager.CastleManager; import org.l2jmobius.gameserver.model.Location; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate; import org.l2jmobius.gameserver.model.holders.TeleporterQuestRecommendationHolder; import org.l2jmobius.gameserver.model.quest.QuestState; import org.l2jmobius.gameserver.model.teleporter.TeleportHolder; import org.l2jmobius.gameserver.network.PacketLogger; import org.l2jmobius.gameserver.network.SystemMessageId; import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage; import org.l2jmobius.gameserver.network.serverpackets.SystemMessage; import org.l2jmobius.gameserver.util.Util; import java.util.*; import java.util.logging.Logger; public class CustomTeleporter extends Npc { private static final Logger LOGGER = Logger.getLogger(CustomTeleporter.class.getName()); private static final Map<Integer, List<TeleporterQuestRecommendationHolder>> QUEST_RECOMENDATIONS = new HashMap<>(); public CustomTeleporter(NpcTemplate template) { super(template); setInstanceType(InstanceType.Teleporter); } @Override public boolean isAutoAttackable(Creature attacker) { return attacker.isMonster() || super.isAutoAttackable(attacker); } @Override public void onBypassFeedback(Player player, String command) { String[] xyzs = command.split(" "); int[] xyz; try { xyz = new int[]{Integer.parseInt(xyzs[1]), Integer.parseInt(xyzs[2]), Integer.parseInt(xyzs[3])}; } catch (Exception e) { LOGGER.warning("Error while parsing coordinates: " + command); return; } if (player.isInCombat() || player.isJailed()) { player.sendMessage("You cannot use a teleporter while in combat!"); return; } if (command.startsWith("goto")) { player.teleToLocation(xyz[0], xyz[1], xyz[2]); } else if (command.startsWith("ptzone")) { if (player.isInParty()) { player.teleToLocation(xyz[0], xyz[1], xyz[2]); } } else { super.onBypassFeedback(player, command); } } @Override public String getHtmlPath(int npcId, int value, Player player) { String pom; if (value == 0) { pom = String.valueOf(npcId); if ((player != null) && QUEST_RECOMENDATIONS.containsKey(npcId)) { CHECK: for (TeleporterQuestRecommendationHolder rec : QUEST_RECOMENDATIONS.get(npcId)) { final QuestState qs = player.getQuestState(rec.getQuestName()); if ((qs != null) && qs.isStarted()) { for (int cond : rec.getConditions()) { if ((cond == -1) || qs.isCond(cond)) { pom = rec.getHtml(); break CHECK; } } } } } } else { pom = (npcId + "-" + value); } return "data/html/teleporter/" + pom + ".htm"; } @Override public void showChatWindow(Player player) { // Teleporter isn't on castle ground if (CastleManager.getInstance().getCastle(this) == null) { super.showChatWindow(player); return; } // Teleporter is on castle ground String filename = "data/html/teleporter/castleteleporter-no.htm"; if ((player.getClan() != null) && (getCastle().getOwnerId() == player.getClanId())) // Clan owns castle { filename = getHtmlPath(getId(), 0, player); // Owner message window } else if (getCastle().getSiege().isInProgress()) // Teleporter is busy due siege { filename = "data/html/teleporter/castleteleporter-busy.htm"; // Busy because of siege } sendHtmlMessage(player, filename); } private void sendHtmlMessage(Player player, String filename) { final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile(player, filename); html.replace("%objectId%", String.valueOf(getObjectId())); html.replace("%npcname%", getName()); player.sendPacket(html); } } xml ->\game\data\stats\npcs\custom\custom.xml <?xml version="1.0" encoding="UTF-8"?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/npcs.xsd"> <npc id="60008" displayId="9000" type="CustomTeleporter" name="Rosalia" usingServerSideName="true" title="Scheme Buffer" usingServerSideTitle="true"> <race>HUMAN</race> <sex>FEMALE</sex> <stats> <vitals hp="2444.46819" hpRegen="7.5" mp="1345.8" mpRegen="2.7" /> <attack physical="688.86373" magical="470.40463" random="30" critical="4" accuracy="95" attackSpeed="253" type="SWORD" range="40" distance="80" width="120" /> <defence physical="295.91597" magical="216.53847" /> <speed> <walk ground="50" /> <run ground="120" /> </speed> </stats> <status attackable="false" /> <collision> <radius normal="11" /> <height normal="22.25" /> </collision> </npc> </list>     html -> \game\data\html\teleporter\60008.htm <html><body>Gatekeeper Clarissa:<br> At the mercy of Gods we, the Gatekeepers, open the doors into outer spaces and teleport everyone to the desired place. Would you like to go somewhere?<br> <Button ALIGN=LEFT ICON="TELEPORT" action="bypass -h npc_%objectId%_goto 81386 14966 -3472">Teleport</Button> </body></html>     *Disclaimer I just edited onBypassFeedback method the rest code is implemented by NightMarez (mby)
    • ok i will try and let you know!
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