Jump to content

Recommended Posts

Posted

This is for IL pack but it works on Ct.2.3+ but you need to change package.

Not Tested.

 

Go On ItemHandlers and create a new file called : PortableAug.java

And Paste this :

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ExShowVariationMakeWindow;


public class PortableAug implements IItemHandler
{
   private static final int ITEM_IDS[] = 
   {
   	8723 ,8724 ,8725 ,8726 ,8727 ,8728 ,8729 ,8730 ,8731 ,8732 ,8733 ,8734 ,8735 ,8736 ,
   	8737 ,8738 ,8739 ,8740 ,8741 ,8742 ,8743 ,8744 ,8745 ,8746 ,8747 ,8748 ,8749 ,8750 ,8751 ,
   	8752 ,8753 ,8754 ,8755 ,8756 ,8757 ,8758 ,8759 ,8760 ,8761 ,8762
   };

   public void useItem(L2Playable playable, L2ItemInstance item)
   {
   	if (!(playable instanceof L2PcInstance))
		return;
           L2PcInstance activeChar = (L2PcInstance)playable;                
          if (activeChar.isInCombat())
           	{
           	activeChar.sendMessage("You cant Augment while you are attacking");
           	return;
           	}
           else if (activeChar.isInJail())
           {
           	activeChar.sendMessage("You cant Augment while you are in jail");
           	return;
           }
           else if (activeChar.isInOlympiadMode())
          {
      		activeChar.sendMessage("You cant Augment while you are on olympiad game");
      		return;
          }
            else              
                   activeChar.sendPacket(new ExShowVariationMakeWindow());

       }
   public int[] getItemIds()
   {
       return ITEM_IDS;
   }


}

Then go on ItemHandler and Add this line :

registerItemHandler(new PortableAug());

 

Credits : Me(TheEnd)

Posted

aug.append("<td width=\"60\"><center><button value=\"Augment\" action=\"bypass -h npc_"+objectId+"_Augment 1 width=50 height=15"></center></td>");

 

:-s bypass is wrong, is not npc, is item ...

 

PS: Try everything ingame, you will not get any error maby on your java editor, but thats not mean it work! i have tryed this way before 7,8 months.. it dont work ...

Posted

wont work again.

Nik already made it in Eminence (handlers.playerhandlers) take a look there. It will help you.

In Eminence it is about Noble Look :

        MagicSkillUser MSU = new MagicSkillUser(playable, activeChar, 2025, 1, 1, 0);

        activeChar.broadcastPacket(MSU);

        activeChar.setNoble(true);

        activeChar.sendMessage("You are now a noble, granted with noblesse status.");

        activeChar.broadcastUserInfo();

        playable.destroyItem("Consume", item.getObjectId(), 1, null, true);

        activeChar.addItem("Tiara", 7694, 1, activeChar, true);

Posted

ur just showing an html.. and the check " if (itemId == 8723 || itemId == 8724 || itemId == 8725 || itemId == 8726 || itemId == 8727 || itemId == 8728 || itemId == 8......." is useless..

cus you got all the items id in the array and then in the check ur checking the items id uselesslee cus they cant have a diferent id.. cus the handlers are based on item id ><

 

and wheres the augumentation packet being sent?

Posted

@TheEnd

 

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package eu.l2eminence.gameserver.handler.playerbypasscommandhandlers;

import eu.l2eminence.gameserver.handler.IPlayerBypassCommandHandler;
import eu.l2eminence.gameserver.model.actor.instance.L2PcInstance;
import eu.l2eminence.gameserver.network.SystemMessageId;
import eu.l2eminence.gameserver.network.serverpackets.ExShowVariationCancelWindow;
import eu.l2eminence.gameserver.network.serverpackets.ExShowVariationMakeWindow;
import eu.l2eminence.gameserver.network.serverpackets.SystemMessage;

/**
*
* @author Nik
*/
public class PlayerBypassAugment implements IPlayerBypassCommandHandler
{
private static final String[] PLAYERBYPASS_COMMANDS = { "playerbypass_augment" };

public boolean usePlayerBypassCommand(String command, L2PcInstance activeChar)
{
	if (command.startsWith("playerbypass_augment "))
	{
		try
		{
			String subcom = command.substring(14);
			if (subcom.equalsIgnoreCase("add"))
			{
				activeChar.sendPacket(new SystemMessage(SystemMessageId.SELECT_THE_ITEM_TO_BE_AUGMENTED));
				activeChar.sendPacket(new ExShowVariationMakeWindow());
			}
			else if (subcom.equalsIgnoreCase("remove"))
			{
				activeChar.sendPacket(new SystemMessage(SystemMessageId.SELECT_THE_ITEM_FROM_WHICH_YOU_WISH_TO_REMOVE_AUGMENTATION));
				activeChar.sendPacket(new ExShowVariationCancelWindow());
			}
			else
				return false;
		}
		catch (StringIndexOutOfBoundsException e)
		{
		}
	}
	return true;
}

public String[] getPlayerBypassCommandList()
{
	return PLAYERBYPASS_COMMANDS;
}
}

 

Its not tested, but it should work.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello, I'd like to share with you a web template of me. https://www.mediafire.com/file/cslzde4h89it91y/Shinemaker.rar/file    
    • I never touch client, but now i want to use lordanov shared interface, but when i use it my lobby background change. in loging screen shows this static image: https://ibb.co/QF47WDmC But if i click on RECORD normal lobby shows up https://ibb.co/tpsG6F3G any idea how to fix it? i been looking for a solution, this thing happen when i paste interface.u file i decompiled interface.u but no idea where to do changes... thanks in advance, and sorry for poor english,
    • 🎙️ 1/ Creators, meet your new favorite tool: Chord.fm Record. Enhance. Deliver. A fully AI-powered recording studio, right in your browser. 🎧 Whether you're a podcaster, interviewer, or team running remote interviews — this is your upgrade. 🎥 2/ Record high-quality audio & video effortlessly ✅ Up to 4K video ✅ Uncompressed WAV audio ✅ Network-proof performance ✅ Multi-participant recording ✅ AI-powered post-processing 💡 No more "can you hear me?" moments. 🔊 3/ Get individual tracks for every participant One of Chord.fm’s superpowers: 🎚️ Each speaker's audio/video is recorded and exported separately. Perfect for post-production: 🎛️ Clean edits 🎧 Custom audio mixes 🎙️ Noise isolation per track   🧠 4/ Let AI do the heavy lifting 💬 Auto-generated subtitles 📝 Transcriptions you can trust 🧾 Smart summarization of recordings 🔍 Keyword highlights & topics Turn raw content into share-ready material without lifting a finger. 🧰 5/ Built for creators who value quality 🎬 Audiograms from your voice 🎚️ Auto-leveling 🌐 Browser-based (no install) 📁 Local backups during recording ⏱️ Time-saving features everywhere Chord.fm isn’t a Zoom alternative — it’s a production studio. 🚀 6/ Ready to level up? If you’re creating podcasts, interviews, or async team content — Chord.fm is what you've been waiting for. 🆓 Start for free: https://chord.fm You won't look back.
    • Who doesn't? 🤣 On topic. I would suggest you to work on Mobius files since there is a lot of space to work on things. @Mobius has done amazing job and deserves as match help as possible, this guy needs to be rewarded! Different type of packs since he has the most of the chronicles. I dont want to say that aCis hasn't done amazing job, it's one of the most stable and oldest projects around but I'm with mobius just because he supports way more clients. Working on either of projects will make you better.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock