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[Share][Christmas Gift]Portable Augment


Emrys
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This is for IL pack but it works on Ct.2.3+ but you need to change package.

Not Tested.

 

Go On ItemHandlers and create a new file called : PortableAug.java

And Paste this :

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.ExShowVariationMakeWindow;


public class PortableAug implements IItemHandler
{
   private static final int ITEM_IDS[] = 
   {
   	8723 ,8724 ,8725 ,8726 ,8727 ,8728 ,8729 ,8730 ,8731 ,8732 ,8733 ,8734 ,8735 ,8736 ,
   	8737 ,8738 ,8739 ,8740 ,8741 ,8742 ,8743 ,8744 ,8745 ,8746 ,8747 ,8748 ,8749 ,8750 ,8751 ,
   	8752 ,8753 ,8754 ,8755 ,8756 ,8757 ,8758 ,8759 ,8760 ,8761 ,8762
   };

   public void useItem(L2Playable playable, L2ItemInstance item)
   {
   	if (!(playable instanceof L2PcInstance))
		return;
           L2PcInstance activeChar = (L2PcInstance)playable;                
          if (activeChar.isInCombat())
           	{
           	activeChar.sendMessage("You cant Augment while you are attacking");
           	return;
           	}
           else if (activeChar.isInJail())
           {
           	activeChar.sendMessage("You cant Augment while you are in jail");
           	return;
           }
           else if (activeChar.isInOlympiadMode())
          {
      		activeChar.sendMessage("You cant Augment while you are on olympiad game");
      		return;
          }
            else              
                   activeChar.sendPacket(new ExShowVariationMakeWindow());

       }
   public int[] getItemIds()
   {
       return ITEM_IDS;
   }


}

Then go on ItemHandler and Add this line :

registerItemHandler(new PortableAug());

 

Credits : Me(TheEnd)

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aug.append("<td width=\"60\"><center><button value=\"Augment\" action=\"bypass -h npc_"+objectId+"_Augment 1 width=50 height=15"></center></td>");

 

:-s bypass is wrong, is not npc, is item ...

 

PS: Try everything ingame, you will not get any error maby on your java editor, but thats not mean it work! i have tryed this way before 7,8 months.. it dont work ...

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wont work again.

Nik already made it in Eminence (handlers.playerhandlers) take a look there. It will help you.

In Eminence it is about Noble Look :

        MagicSkillUser MSU = new MagicSkillUser(playable, activeChar, 2025, 1, 1, 0);

        activeChar.broadcastPacket(MSU);

        activeChar.setNoble(true);

        activeChar.sendMessage("You are now a noble, granted with noblesse status.");

        activeChar.broadcastUserInfo();

        playable.destroyItem("Consume", item.getObjectId(), 1, null, true);

        activeChar.addItem("Tiara", 7694, 1, activeChar, true);

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ur just showing an html.. and the check " if (itemId == 8723 || itemId == 8724 || itemId == 8725 || itemId == 8726 || itemId == 8727 || itemId == 8728 || itemId == 8......." is useless..

cus you got all the items id in the array and then in the check ur checking the items id uselesslee cus they cant have a diferent id.. cus the handlers are based on item id ><

 

and wheres the augumentation packet being sent?

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@TheEnd

 

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package eu.l2eminence.gameserver.handler.playerbypasscommandhandlers;

import eu.l2eminence.gameserver.handler.IPlayerBypassCommandHandler;
import eu.l2eminence.gameserver.model.actor.instance.L2PcInstance;
import eu.l2eminence.gameserver.network.SystemMessageId;
import eu.l2eminence.gameserver.network.serverpackets.ExShowVariationCancelWindow;
import eu.l2eminence.gameserver.network.serverpackets.ExShowVariationMakeWindow;
import eu.l2eminence.gameserver.network.serverpackets.SystemMessage;

/**
*
* @author Nik
*/
public class PlayerBypassAugment implements IPlayerBypassCommandHandler
{
private static final String[] PLAYERBYPASS_COMMANDS = { "playerbypass_augment" };

public boolean usePlayerBypassCommand(String command, L2PcInstance activeChar)
{
	if (command.startsWith("playerbypass_augment "))
	{
		try
		{
			String subcom = command.substring(14);
			if (subcom.equalsIgnoreCase("add"))
			{
				activeChar.sendPacket(new SystemMessage(SystemMessageId.SELECT_THE_ITEM_TO_BE_AUGMENTED));
				activeChar.sendPacket(new ExShowVariationMakeWindow());
			}
			else if (subcom.equalsIgnoreCase("remove"))
			{
				activeChar.sendPacket(new SystemMessage(SystemMessageId.SELECT_THE_ITEM_FROM_WHICH_YOU_WISH_TO_REMOVE_AUGMENTATION));
				activeChar.sendPacket(new ExShowVariationCancelWindow());
			}
			else
				return false;
		}
		catch (StringIndexOutOfBoundsException e)
		{
		}
	}
	return true;
}

public String[] getPlayerBypassCommandList()
{
	return PLAYERBYPASS_COMMANDS;
}
}

 

Its not tested, but it should work.

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