Emrys Posted December 26, 2009 Share Posted December 26, 2009 This is for IL pack but it works on Ct.2.3+ but you need to change package. Not Tested. Go On ItemHandlers and create a new file called : PortableAug.java And Paste this : /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.actor.L2Playable; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.serverpackets.ExShowVariationMakeWindow; public class PortableAug implements IItemHandler { private static final int ITEM_IDS[] = { 8723 ,8724 ,8725 ,8726 ,8727 ,8728 ,8729 ,8730 ,8731 ,8732 ,8733 ,8734 ,8735 ,8736 , 8737 ,8738 ,8739 ,8740 ,8741 ,8742 ,8743 ,8744 ,8745 ,8746 ,8747 ,8748 ,8749 ,8750 ,8751 , 8752 ,8753 ,8754 ,8755 ,8756 ,8757 ,8758 ,8759 ,8760 ,8761 ,8762 }; public void useItem(L2Playable playable, L2ItemInstance item) { if (!(playable instanceof L2PcInstance)) return; L2PcInstance activeChar = (L2PcInstance)playable; if (activeChar.isInCombat()) { activeChar.sendMessage("You cant Augment while you are attacking"); return; } else if (activeChar.isInJail()) { activeChar.sendMessage("You cant Augment while you are in jail"); return; } else if (activeChar.isInOlympiadMode()) { activeChar.sendMessage("You cant Augment while you are on olympiad game"); return; } else activeChar.sendPacket(new ExShowVariationMakeWindow()); } public int[] getItemIds() { return ITEM_IDS; } } Then go on ItemHandler and Add this line : registerItemHandler(new PortableAug()); Credits : Me(TheEnd) Quote Link to comment Share on other sites More sharing options...
SySt3MGaM3RFr3aKs Posted December 26, 2009 Share Posted December 26, 2009 You do not explain, what this do Excactly. Great share TheEnd. Keep sharing and make us happy. :P edit: you forgot to wish us Merry Christmas hohoho ! Quote Link to comment Share on other sites More sharing options...
Albion™ Posted December 26, 2009 Share Posted December 26, 2009 aug.append("<td width=\"60\"><center><button value=\"Augment\" action=\"bypass -h npc_"+objectId+"_Augment 1 width=50 height=15"></center></td>"); :-s bypass is wrong, is not npc, is item ... PS: Try everything ingame, you will not get any error maby on your java editor, but thats not mean it work! i have tryed this way before 7,8 months.. it dont work ... Quote Link to comment Share on other sites More sharing options...
xepimetheus Posted December 26, 2009 Share Posted December 26, 2009 WoW Nice Share Thnx The End is Amazing =) Quote Link to comment Share on other sites More sharing options...
Neo1993k Posted December 26, 2009 Share Posted December 26, 2009 Great code but we need some info, screens.... Thanks for share Quote Link to comment Share on other sites More sharing options...
acindul Posted December 30, 2009 Share Posted December 30, 2009 Does this means u can trade augmented weapons or what? haha Quote Link to comment Share on other sites More sharing options...
Neo1993k Posted December 30, 2009 Share Posted December 30, 2009 I think u can augument in ur eq....(in eq have agument coin or other...click and.. augument) Quote Link to comment Share on other sites More sharing options...
Leprus Posted December 30, 2009 Share Posted December 30, 2009 bullshit.. this wont work Quote Link to comment Share on other sites More sharing options...
CalyXTen Posted December 30, 2009 Share Posted December 30, 2009 Wow that cool, i will try this thanks for you're share Quote Link to comment Share on other sites More sharing options...
xAddytzu Posted December 30, 2009 Share Posted December 30, 2009 bullshit.. this wont work +1 Quote Link to comment Share on other sites More sharing options...
Emrys Posted January 1, 2010 Author Share Posted January 1, 2010 reworked Quote Link to comment Share on other sites More sharing options...
Leprus Posted January 1, 2010 Share Posted January 1, 2010 reworked wont work again. Nik already made it in Eminence (handlers.playerhandlers) take a look there. It will help you. Quote Link to comment Share on other sites More sharing options...
Emrys Posted January 1, 2010 Author Share Posted January 1, 2010 wont work again. Nik already made it in Eminence (handlers.playerhandlers) take a look there. It will help you. In Eminence it is about Noble Look : MagicSkillUser MSU = new MagicSkillUser(playable, activeChar, 2025, 1, 1, 0); activeChar.broadcastPacket(MSU); activeChar.setNoble(true); activeChar.sendMessage("You are now a noble, granted with noblesse status."); activeChar.broadcastUserInfo(); playable.destroyItem("Consume", item.getObjectId(), 1, null, true); activeChar.addItem("Tiara", 7694, 1, activeChar, true); Quote Link to comment Share on other sites More sharing options...
Setekh Posted January 1, 2010 Share Posted January 1, 2010 ur just showing an html.. and the check " if (itemId == 8723 || itemId == 8724 || itemId == 8725 || itemId == 8726 || itemId == 8727 || itemId == 8728 || itemId == 8......." is useless.. cus you got all the items id in the array and then in the check ur checking the items id uselesslee cus they cant have a diferent id.. cus the handlers are based on item id >< and wheres the augumentation packet being sent? Quote Link to comment Share on other sites More sharing options...
Leprus Posted January 1, 2010 Share Posted January 1, 2010 @TheEnd /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package eu.l2eminence.gameserver.handler.playerbypasscommandhandlers; import eu.l2eminence.gameserver.handler.IPlayerBypassCommandHandler; import eu.l2eminence.gameserver.model.actor.instance.L2PcInstance; import eu.l2eminence.gameserver.network.SystemMessageId; import eu.l2eminence.gameserver.network.serverpackets.ExShowVariationCancelWindow; import eu.l2eminence.gameserver.network.serverpackets.ExShowVariationMakeWindow; import eu.l2eminence.gameserver.network.serverpackets.SystemMessage; /** * * @author Nik */ public class PlayerBypassAugment implements IPlayerBypassCommandHandler { private static final String[] PLAYERBYPASS_COMMANDS = { "playerbypass_augment" }; public boolean usePlayerBypassCommand(String command, L2PcInstance activeChar) { if (command.startsWith("playerbypass_augment ")) { try { String subcom = command.substring(14); if (subcom.equalsIgnoreCase("add")) { activeChar.sendPacket(new SystemMessage(SystemMessageId.SELECT_THE_ITEM_TO_BE_AUGMENTED)); activeChar.sendPacket(new ExShowVariationMakeWindow()); } else if (subcom.equalsIgnoreCase("remove")) { activeChar.sendPacket(new SystemMessage(SystemMessageId.SELECT_THE_ITEM_FROM_WHICH_YOU_WISH_TO_REMOVE_AUGMENTATION)); activeChar.sendPacket(new ExShowVariationCancelWindow()); } else return false; } catch (StringIndexOutOfBoundsException e) { } } return true; } public String[] getPlayerBypassCommandList() { return PLAYERBYPASS_COMMANDS; } } Its not tested, but it should work. Quote Link to comment Share on other sites More sharing options...
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