anTiH3RO Posted December 23, 2009 Posted December 23, 2009 [move]Hi again! :) [/move] It gonna be an usefull guide so read it! ^^ First: Tattoo/Armor/Weapon Tatto/Armor. Go here: gameserver\data\stats\armor\ open XML what u need to edit. I'm looking for Tattoo of Power in 0400-0499.xml. default is: <item id="485" name="Tattoo of Power"> <for> <add val="53" order="0x10" stat="pDef"/> <enchant val="0" order="0x0C" stat="pDef"/> </for> </item> What we can add here? <add order="0x40" stat="maxHp" val="5000"/> - + max HP <add order="0x40" stat="maxCp" val="250"/> - +max CP <mul order="0x40" stat="pAtk" val="1.10"/> - + P.Attack power <mul order="0x40" stat="pAtkSpd" val="1.10"/> - + Attack Speed <add order="0x40" stat="maxMp" val="2000"/> - + Max MP <mul order="0x40" stat="mAtk" val="1.10"/> - + M.Attack power <mul order="0x40" stat="mAtkSpd" val="1.10"/> - + Casting Speed <add val="53" order="0x10" stat="pDef"/> - +max pdefense <add val="53" order="0x10" stat="mDef"/> - +max mdefense (i think that's enough) [glow=green,2,300]What means what?[/glow] You Can see here. Mage tattoo like this: <item id="485" name="Tattoo of Power"> <for> <add order="0x10" stat="pDef"/> <add order="0x40" stat="maxCp" val="250"/> <add order="0x10" stat="mDef"/> <add order="0x40" stat="maxMp" val="2000"/> <mul order="0x40" stat="mAtk" val="1.10"/> <mul order="0x40" stat="mAtkSpd" val="1.10"/> <enchant val="0" order="0x0C" stat="pDef"/> </for> </item> We can change the values with: val="how many stat we wan't to add with number" (example: val="44444") order="how many % we want to add" (example: order="0x40" (+4%)) When we wan't to edit armor (usualy we add +pdef) the mode if the editing like this too. Weapon. go here: gameserver\data\stat\weapon I gonna edit : Vesper Trower what in: 13400-13499. Original: <item id="13467" name="Vesper Thrower"> <for> <set val="724" order="0x08" stat="pAtk"/> <set val="176" order="0x08" stat="mAtk"/> <set val="12" order="0x08" stat="rCrit"/> <add val="-3" order="0x10" stat="accCombat"/> <set val="293" order="0x08" stat="pAtkSpd"/> <enchant val="0" order="0x0C" stat="pAtk"/> <enchant val="0" order="0x0C" stat="mAtk"/> </for> </item> What we can add here? <add order="0x40" stat="maxHp" val="5000"/> - + max HP <add order="0x40" stat="maxCp" val="250"/> - +max CP <mul order="0x40" stat="pAtk" val="1.10"/> - + P.Attack power <mul order="0x40" stat="pAtkSpd" val="1.10"/> - + Attack Speed <add order="0x40" stat="maxMp" val="2000"/> - + Max MP <mul order="0x40" stat="mAtk" val="1.10"/> - + M.Attack power <mul order="0x40" stat="mAtkSpd" val="1.10"/> - + Casting Speed <add val="53" order="0x10" stat="pDef"/> - +max pdefense <add val="53" order="0x10" stat="mDef"/> - +max mdefense (i think that's enough) But,we only change the stats. <item id="13467" name="Vesper Thrower"> <for> <set val="1000" order="0x08" stat="pAtk"/> <set val="176" order="0x08" stat="mAtk"/> <set val="15" order="0x08" stat="rCrit"/> <add val="-3" order="0x10" stat="accCombat"/> <set val="307" order="0x08" stat="pAtkSpd"/> <enchant val="0" order="0x0C" stat="pAtk"/> <enchant val="0" order="0x0C" stat="mAtk"/> </for> </item> Second: The skills Go here: gamserver\data\stats\skills Bufftime: I gonna edit Flame chant,what in: 1000-1099.xml <skill id="1002" levels="3" name="Flame Chant" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2mpConsume"> 160 157 154 152 149 146 143 141 138 135 133 130 127 124 122 119 116 114 111 108 105 103 100 97 95 92 89 86 84 81 </table> <table name="#ench2mpInitialConsume"> 40 39 38 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 26 25 25 24 23 23 22 21 21 20 </table> <table name="#mpInitialConsume"> 21 31 41 </table> <table name="#mpConsume"> 84 123 163 </table> <table name="#mAtkSpd"> 1.15 1.23 1.3 </table> <table name="#aggro"> 285 418 532 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="mpConsume" val="#mpConsume"/> <set name="target" val="TARGET_PARTY"/> <---stats <set name="skillRadius" val="1000"/> <set name="reuseDelay" val="4000"/> <set name="hitTime" val="2500"/> <set name="skillType" val="BUFF"/> <set name="isMagic" val="true"/> <set name="operateType" val="OP_ACTIVE"/> <set name="aggroPoints" val="#aggro"/> <enchant2 name="mpConsume" val="#ench2mpConsume"/> <enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/> <for> <effect name="Buff" time="72000(it's the bufftime,it's set for 20 hour in seconds)" val="0" stackOrder="#mAtkSpd" stackType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="#mAtkSpd"/> </effect> </for> <enchant1for> <effect name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="casting_time_down"> <mul order="0x30" stat="mAtkSpd" val="1.3"/> </effect> </enchant1for> </skill> [move]::: credits to me ::: ::: Watch updates,becouse the guide is undone! :::[/move] Quote
*ZwntanoiNekroi* Posted December 23, 2009 Posted December 23, 2009 its nC buts show the % codes and the codes.... Quote
anTiH3RO Posted December 23, 2009 Author Posted December 23, 2009 You means it: val="how many stat we wan't to add with number" (example: val="44444") order="how many % we want to add" (example: order="0x40" (+4%)) ? Quote
Rin4a Posted December 23, 2009 Posted December 23, 2009 add to the guide meaning of <mul> and <add> tag... plus you should explain what does 0x10, 0x20, 0x30, 0x0C etc, because I really doubt, that they mean percent... Quote
ConArtist™ Posted December 23, 2009 Posted December 23, 2009 the guide is nice but you dont realy explain how they change the stats you only give the code how they gonna now what to change ? gj tho. Quote
xAddytzu Posted December 23, 2009 Posted December 23, 2009 add to the guide meaning of <mul> and <add> tag... plus you should explain what does 0x10, 0x20, 0x30, 0x0C etc, because I really doubt, that they mean percent... Rin4a pwn you ! :D:D:D You can view all values right here http://www.l2jdp.com/trac/wiki/XML Quote
Rin4a Posted December 23, 2009 Posted December 23, 2009 actually I know the stuff :P I just pointed this out to the creator of the guide :) Quote
cunhado Posted September 27, 2010 Posted September 27, 2010 You can view all values right here http://www.l2jdp.com/trac/wiki/XML This one really helps me out. Was just busy changing some stats on tattoos and... this makes life a lot easier! Many thanks. Quote
[Geo]Sky Posted September 27, 2010 Posted September 27, 2010 Very Nice Guide Man Tnx For It. Keep On ;) Quote
MasterJinz Posted September 28, 2010 Posted September 28, 2010 Thanks , very useful for newbie ( Like me ) xD Quote
xDafuQ Posted December 27, 2010 Posted December 27, 2010 Rin4a pwn you ! :D:D:D You can view all values right here http://www.l2jdp.com/trac/wiki/XML Omg this really help a lot very thanks omg Quote
SoRa Posted January 20, 2011 Posted January 20, 2011 It's a useful guide,gratz and keep sharing mate. Quote
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