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xNigga
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tn server dn ton anoigoume public akoma . ton anigw mono apto spiti gia na benw mono egw.

 

 

btw an boreis addare me sto msn  : sporif@hotmail.com

 

apo kei boreis na me voi8iseis pio kala an 3es apo auta.. :)

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logika exis ani3i kapia no-ip i exis sta8ero ip kai exis etimasi to patch sosta?

 

an eimai sostos exis kani to e3is la8os gia na benis apo to pc pou sikonete o server (pragma poli kako gia ton server gia to 8ema tou lag)

8a prepi na pas sto l2.ini kai anti gia na balis to no-ip sou i to ip sou 8a balis to 127.0.0.1

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game server

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over Internet)

# - Questions? => http://www.l2jarchid.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatsmyip.org

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=127.0.0.1

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=109.68.145.135

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=127.0.0.1

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is already reserved

AcceptAlternateID = False

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jarchid_db

#URL=jdbc:hsqldb:hsql://localhost/l2jarchid_db

#URL=jdbc:sqlserver://localhost/database=l2jarchid_db/user=sa/password=

Login=root

Password=

MaximumDbConnections=100

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=1000

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 737

MaxProtocolRevision = 746

 

login

 

 

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://www.l2jarchid.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatsmyip.org

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1

 

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname=127.0.0.1

LoginserverPort=2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

GMMinLevel=100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname=127.0.0.1

 

# The port on which login will listen for GameServers

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = true

 

# If false, the licence (after the login) will not be shown

# It is highly recommended for Account Security to leave this option as default (True)

ShowLicence = False

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jarchid_db

#URL=jdbc:hsqldb:hsql://localhost/l2jarchid_db

#URL=jdbc:sqlserver://localhost/database=l2jarchid_db/user=sa/password=

Login=root

Password=

MaximumDbConnections=10

 

# Useable values: "true" - "false", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic), 0 to Disable.

IpUpdateTime=0

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

 

# Enforce GameGuard Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=False

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

 

 

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kai kati alo na alaxeis ean den kano la8os gia na min exeis genika provlima otan kolaei nomizo sto login.. apo:

MinProtocolRevision = 737

MaxProtocolRevision = 746

 

kado

MinProtocolRevision = 1

MaxProtocolRevision = 999

ego ixa k afto to "prvlima"

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to Telnet dn exei kamia sxesh <.<

gia acces sto table characters bres to character p 8es kai 8a breis to acceslevel e kai 8a tou baleis acces 1 nomizo einai stin s archid

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to Telnet dn exei kamia sxesh <.<

gia acces sto table characters bres to character p 8es kai 8a breis to acceslevel e kai 8a tou baleis acces 1 nomizo einai stin s archid

 

to kana k dn ginete tpt .... :/ 3erei kaneis allos ?

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