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Posted

Hello Everyone,

I would like to announce that we will be releasing a new server on December 15th 2009 at 12:00PM Eastern Standard Time. This server will be a modified High Rate server with the following rates:

 

Level 1-10 is 2x

Level 11-20 is 5x

Level 21-30 is 10x

Level 31-40 is 15x

Level 41-50 is 20x

 

Every feature added to Siel will also be added to this server when new features are ready to be released.

 

Prices of items at every shop will also be decreased in price by half to ensure players are able to afford items while leveling at the increased experience rates.

 

We are also preventing players from needing to purchase skill books as skills will be auto learned when you reach the correct level.

 

We hope this addition to our server list appeals to those who do not want to endure the retail experience of leveling at the rate retail enforces but still want to enjoy the game.

 

More Info Here

 

Join Now

Posted

hey googinator i downloaded the luncher and the no-ip but when start game is shows me GameGuard error :S

 

Aion does not use GameGuard anymore so you must reinstall Aion and make sure you update to the latest retail client. Also dont forget to delete all folders after you uninstall as there might be some files left over that didnt get deleted.

Posted

More updates Enjoy

 

1. Fixed mailboxes so they show again.

2. Fixed issue with autolearn on the high rate.

3. Added many more npc spawns throughout multiple maps.

4. Updates for npcs/mobs in and around the Storm Circle.

5. Added many abyss quests.

6. Added race checks for Abyss teleporters.

7. Fixed issue with players being able to use skills and attack again while transformed.

8. Fixed bug with AOE skills causing the player to be unable to attack.

  • 2 weeks later...
Posted

playing there it has lesser people than the other server

 

There are few less people on our high rate but more people are joining this server so I expect it to even out in population in a week or two. Prepare for some more updates in the near future.

Posted

thanks! ;d trying to connect atm..

 

Your welcome. We hope you are able to connect remember to read our connect guide and if you still have problems you can post in our support section of the forums.

  • 8 months later...

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Provides rich custom commands such as .RandomTeam, .SummonTeammate, etc., enhancing interaction between players and FakePlayers.   Activity Participation:   FakePlayers can automatically join TVT battles, GVG competitions, CtF capture the flag, and other exciting activities, providing players with rich gaming experiences.   Siege War Instructions: In the GM menu, you can apply, withdraw, and teleport to castle-related maps.When it's not siege event time, you can manually start siege wars.   FakePlayer siege behavior is controlled by scripts. During sieges, you can form regular teams and alliance teams, but cannot form clan teams or use clan summoning commands.   Siege Time Settings:   Siege application deadline modified to 5 minutes before registration closes. Siege duration changed from 2 hours to 30 minutes. Next siege time after siege ends adjusted to once per week. 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Added normal boss respawn time settings Fixed new character Chinese title garbled text Fixed character shop setup not leveling Fixed TVT activity score anomalies In Experience Mode, teaming with FakePlayers modified to: FakePlayers normally gain experience and level up Fixed bug where FakePlayer accessories couldn't be completely replaced in Immersive Mode Fixed some issues with wild FakePlayers not fighting back Fixed bug where FakePlayers could still attack normally when under fear or loss of control debuff states Added Divine Knight FakePlayer class summoning small undead bird skill Optimized Knight class third job skill usage Optimized FakePlayer Wizard class combat logic in Olympics events Fixed Hero "one sentence" function Fixed bug where units couldn't be assigned when inviting FakePlayers to join clan Fixed bug of attacking wild BOSS followers while AFK Fixed bug of FakePlayers attacking wild BOSS followers when not AFK Fixed VIP member system Optimized Knight team combat logic Corrected boss teleport point confusion FakePlayers can enter "4 Cups" dungeon without restrictions "4 Cups" series quest localization corrections FakePlayers can enter Small Baium dungeon without restrictions Fixed alliance channel teammate auto-leaving bug Fixed alliance channel summon attacking teammates bug Fixed alliance channel code recursive infinite loop bug under certain probability Added alliance channel FakePlayer death resurrection script Fixed bug where FakePlayers could only equip S80 equipment at maximum Added custom FakePlayer crafting workshop and private shop (MS system) - see detailed instructions Added FakePlayer generation speed and initial level settings for Experience and Immersive modes Optimized database connections, breaking through 3000 player limit Fixed bug of wild same-clan FakePlayers fighting each other Siege War (test) real player difficulty appropriately increased Added Arrogance, Forge, Monastery, Imperial Tomb, Dragon Valley, various tombs, temples and other FakePlayer leveling maps, thanks to: TaoXiaoSan Quest testing and htm localization corrections, thanks to: Floating Cloud To reduce server burden, temporarily disabled FakePlayer item pickup function (won't update data but still has pickup actions) Modified auction house listing item logic (whether to close this service?) 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